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charge [2018/11/27 16:37] – created davecharge [2018/11/30 13:54] dave
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 CHARGE:  during a movement phase, a combatant can declare a Charge.   He must move at least 15’ and end in contact with an enemy.   A combatant may not charge two turns in a row.  If he charges he will gain +1 to his “to hit” roll and +1 on his “damage” roll, on the next melee phase,  except if he is using a lance from a medium or heavy horse in which cases he will still get the +1 to hit, but will roll double weapon dice.  If a charging combatant is hit in melee by an opponent using a Spear, Dismounted Lance or Pike on the round his charge bonus would be gained, the opponent will double his rolled weapon damage. CHARGE:  during a movement phase, a combatant can declare a Charge.   He must move at least 15’ and end in contact with an enemy.   A combatant may not charge two turns in a row.  If he charges he will gain +1 to his “to hit” roll and +1 on his “damage” roll, on the next melee phase,  except if he is using a lance from a medium or heavy horse in which cases he will still get the +1 to hit, but will roll double weapon dice.  If a charging combatant is hit in melee by an opponent using a Spear, Dismounted Lance or Pike on the round his charge bonus would be gained, the opponent will double his rolled weapon damage.
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 +You do not gain any benefit from a charge uphill or upslope.  You gain an additional +1 damage and an additional 5' of movement if you charge down a significant slope or hill.
charge.txt · Last modified: 2019/01/02 14:57 by dave