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crossroads_tavern [2023/09/28 13:29] davecrossroads_tavern [2023/10/09 18:55] (current) dave
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 **2--Old Man Jenkins:** independent armorer in the town, has 2 blacksmiths working with him (Pete and Tom): there is a 60% chance that he has any particular hand weapon from the list available, but always has 2-3 suits of chainmail and 20 or so shields. Takes special orders.  **2--Old Man Jenkins:** independent armorer in the town, has 2 blacksmiths working with him (Pete and Tom): there is a 60% chance that he has any particular hand weapon from the list available, but always has 2-3 suits of chainmail and 20 or so shields. Takes special orders. 
  
-**3--Burno Squampo:** Dwarf armorer, works for the town marshal, shares workspace with Gummo, a dwarf blacksmith. +**3--Burno Squampo:** Dwarf armorer, works for the town marshal, shares workspace with Gummo, a dwarf blacksmith. Burno's grandma was eaten by ogres, so he will throw out any ogres, half ogres or those who hang with them.
  
 **4--Mauro Benini:** independent blacksmith, makes tools for town, shoes horses.  **4--Mauro Benini:** independent blacksmith, makes tools for town, shoes horses. 
  
-**5--Habib the Wonderous:** mysterious alchemist, has a large shop filled with exotic powders, potions, and tinctures. 75% chance that any particular alchemical substance available. Good source for magic-item, scroll or potion-making supplies. +**5--Habib the Wonderous:** mysterious alchemist, has a large shop filled with exotic powders, potions, and tinctures. 75% chance that any particular alchemical substance available. Good source for magic-item, scroll or potion-making supplies. About half the time, a little wooden boy minds the store while Habib is at work in his laboratory.
  
 **6--The Old Inn:** the is a large lodging as old as the town itself. It is a favorite of merchant-travelers coming through town. It has a large number of small rooms, each with a bunkbed set. Run by Jerry Innsman, 12th genertion innkeeper. Everything is systematized, enter lobby/booth, pay fee, get token with room number. Go to booth each day, before 10am to renew for another day. Same fee for room whether one or 2 people use it. There is a stable for horses.  **6--The Old Inn:** the is a large lodging as old as the town itself. It is a favorite of merchant-travelers coming through town. It has a large number of small rooms, each with a bunkbed set. Run by Jerry Innsman, 12th genertion innkeeper. Everything is systematized, enter lobby/booth, pay fee, get token with room number. Go to booth each day, before 10am to renew for another day. Same fee for room whether one or 2 people use it. There is a stable for horses. 
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 **14--House of the Clear Horizon:** herbalist shop run by Rengor the Half Elf. Rengor has a 75% chance of having any herb that heals or cures in stock (1d6 doses, aces). He also will have 1-6 packets of Grape Nuts for sale.  **14--House of the Clear Horizon:** herbalist shop run by Rengor the Half Elf. Rengor has a 75% chance of having any herb that heals or cures in stock (1d6 doses, aces). He also will have 1-6 packets of Grape Nuts for sale. 
  
-**15--Witchburger's:** herbalist shop run by a self-proclaimed witch named Dimitria. She has a 50% chance of having any herb in stock (1d6 doses, aces). She is also a poisoner who can produce common-level poisons, but she is very cagey about letting it be known. +**15--Witchburger's:** herbalist shop run by a self-proclaimed witch named Dimitria. She has a 50% chance of having any herb in stock (1d6 doses, aces). She is also a poisoner who can produce common-level poisons, but she is very cagey about letting it be known. Most Catters swear by her ass cream.
  
 **16--The Natural Goodness of Pie:** herbalist shop run by Orno Muntz. There is a 1/3 chance that he has any desired herb. But, he also bakes Awesome Pies, and he will have 1d4 for sale.  **16--The Natural Goodness of Pie:** herbalist shop run by Orno Muntz. There is a 1/3 chance that he has any desired herb. But, he also bakes Awesome Pies, and he will have 1d4 for sale. 
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 **21—Cloth Row**  a row of cottages owned by people in the cloth trade.  There are 2 tailors (one is known as Stupid Pete who is notoriously bad at making deals, Wis 6).  The rest of the owners are spinsters or weavers. **21—Cloth Row**  a row of cottages owned by people in the cloth trade.  There are 2 tailors (one is known as Stupid Pete who is notoriously bad at making deals, Wis 6).  The rest of the owners are spinsters or weavers.
  
-**22-Chapter House** this is the former secret safehouse of the Steady Scouts from Algart, now put to use by our heroes.+**22-Chapter House** this is the former secret safehouse of the Steady Scouts from Algart, now put to use by the half gross heroes.
  
  
crossroads_tavern.1695907757.txt.gz · Last modified: 2023/09/28 13:29 by dave