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initiative_th2 [2021/02/06 12:59] daveinitiative_th2 [2021/04/14 17:50] (current) dave
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 =====INITIATIVE AND TURN SEQUENCE===== =====INITIATIVE AND TURN SEQUENCE=====
  
-INIITIATIVE:   BLUEHOLME/CHAINMAIL MIX:\\+INIITIATIVE:   BLUEHOLME/CHAINMAIL MIX:\\  REPLACED DO NOT USE
  
 Cycle through each phase.\\  Cycle through each phase.\\ 
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   * If you got surprise last round and are in melee contact at the beginning of this round you may attack now   * If you got surprise last round and are in melee contact at the beginning of this round you may attack now
   * If you have a loaded crossbow, you take your attack for the round during this phase.     * If you have a loaded crossbow, you take your attack for the round during this phase.  
-  * If you plan to change weapons using the Quick Draw Skill, you do this now.+  * If you plan to change weapons using the Quick Draw Skill, roll now, apply anytime in the round.
  
 **2—Magic Phase**  **2—Magic Phase** 
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 **5—Morale Phase** **5—Morale Phase**
   * Check for [[morale|Morale]] if conditions demand it.   * Check for [[morale|Morale]] if conditions demand it.
-  * Attempt to Rally Fleeing allies who failed morale in previous turn(s), using CHA or Rally the Troops Skill.+  * If you have not made an attack, you may attempt to Rally Fleeing allies who failed morale in previous turn(s), using CHA or Rally the Troops Skill.
  
 **6—Movement Phase:**   **6—Movement Phase:**  
initiative_th2.1612616364.txt.gz · Last modified: 2021/02/06 12:59 by dave