jousting_and_tournaments
This is an old revision of the document!
JOUSTING AND TOURNAMENTS
JOUSTING FACTORS
- Jousting Skill: each fighter has a Jousting Skill Number. This is equal to his Strength, plus Intelligence, plus Dexterity, divided by 5, to which is added one half his experience level. Drop all fractions from the final total. When a Jousting Skill Roll is called for, roll 1d20 and get equal to or less than the Jousting Save number to succeed at the roll.
- Aim Point: for each pass at the Joust, each jouster picks one of four Aim Points: Head, Body-Left, Body-Right, Horse. Targeting the horse is always a foul in a formal match and sees the jouster disqualified from the tournament.
- Shield Position: for each pass at the Joust, each jouster picks one of four Shield Positions: High, Middle-Right, Middle-Left, or Low.
JOUSTING RESULTS:
- Head vs. High:
- Head vs. Middle-Left:
- Head vs. Middle-Right:
- Head vs. Low
- Body-Left vs. High:
- Body-Left vs. Middle-Left
- Body-Left vs. Middle-right
- Body-Left vs. Low
- Body-Right vs. High
- Body-Right vs.. Middle-Left
- Body-Right vs. Middle-Right
- Body-Right vs. Low
- Horse vs. High
- Horse vs. Middle-Left
- Horse vs. Middle-Right
- Horse vs. Low
jousting_and_tournaments.1545237501.txt.gz · Last modified: 2018/12/19 16:38 by dave