melee_weapon_rules_thii
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melee_weapon_rules_thii [2021/02/05 15:44] – dave | melee_weapon_rules_thii [2021/02/06 13:02] (current) – dave | ||
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This set of rules is significantly different from Blueholme, and is a adaptation of the Man-to-Man melee weapons ratings from Chainmail. | This set of rules is significantly different from Blueholme, and is a adaptation of the Man-to-Man melee weapons ratings from Chainmail. | ||
+ | See [[weapon_notes_thii|weapon notes]] and Gear Book for additional details and individual weapon stats. | ||
**S-R NUMBER**: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/ | **S-R NUMBER**: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/ | ||
- | In the melee attack phase, if it is the first round when combat has been joined by these combatants, then the larger | + | In the melee attack phase, if it is the __first round__ |
On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks. | On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks. | ||
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**Melee Lunge**: | **Melee Lunge**: | ||
- | See weapon notes and Gear Book for more specific details. | + | See [[weapon_notes_thii|weapon notes]] and Gear Book for more specific details. |
melee_weapon_rules_thii.1612539881.txt.gz · Last modified: 2021/02/05 15:44 by dave