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species--demi-human

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species--demi-human [2018/11/27 14:37] davespecies--demi-human [2018/11/28 14:12] dave
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   * **Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized.    * **Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized. 
   * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD.  Some thief skill mods.   * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD.  Some thief skill mods.
-  * **Half Elf:** Move 30; AC 9; Class: C,F,M; darkvision; Special: notice secret doors 1-2.  Some thief skill mods.+  * **Half Elf:** Move 30; AC 9; Class: C,F,M,T; darkvision; Special: notice secret doors 1-2.  Some thief skill mods. Must take a combination class.
   * **Merfolk:**  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.   * **Merfolk:**  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.
   * **Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.   * **Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.
  
species--demi-human.txt · Last modified: 2019/01/03 15:56 by dave