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species--demi-human

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species--demi-human [2018/11/27 14:37] davespecies--demi-human [2018/12/31 16:29] dave
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   * **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none    * **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none 
   *** Dwarf**:  Move 25; AC 9; Class: C,F,T; darkvision; Special: Notice stonework details/traps on 1-2, +2 on all saves.    *** Dwarf**:  Move 25; AC 9; Class: C,F,T; darkvision; Special: Notice stonework details/traps on 1-2, +2 on all saves. 
-  * **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: notice secret doors on 1-2, immune to ghoul paralysis. Some thief skill mods.+  * **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD notice secret doors on 1-2, immune to ghoul paralysis. Some thief skill mods.
   * **Feline:**  Move 35; AC 9; Class: F,M,T;  Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)   * **Feline:**  Move 35; AC 9; Class: F,M,T;  Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)
   * **Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized.    * **Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized. 
   * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD.  Some thief skill mods.   * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD.  Some thief skill mods.
-  * **Half Elf:** Move 30; AC 9; Class: C,F,M; darkvision; Special: notice secret doors 1-2.  Some thief skill mods.+  * **Half Elf:** Move 30; AC 9; Class: C,F,M,T; darkvision; Special: notice secret doors 1-2.  Some thief skill mods. Must take a combination class.
   * **Merfolk:**  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.   * **Merfolk:**  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.
   * **Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.   * **Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.
  
species--demi-human.txt · Last modified: 2019/01/03 15:56 by dave