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species--humanoid [2018/11/27 14:24] davespecies--humanoid [2018/11/27 14:26] dave
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   * Goblin:  Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered).  Darkvision.  At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, treat small weapons as normal, normal as heavy   * Goblin:  Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered).  Darkvision.  At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, treat small weapons as normal, normal as heavy
   * Half Orc:  Move 30; AC 9; Class: C,F,T; darkvision; Special: some thief skill mods    * Half Orc:  Move 30; AC 9; Class: C,F,T; darkvision; Special: some thief skill mods 
-  * Hobgoblin: Move 30; AC 9; Class: C,F,T; darkvision; Special: +  * Hobgoblin: Move 30; AC 9; Class: C,F,T; darkvision; Special: at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.
-at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.+
   * Kobold: Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),May not use heavy weapons, treat small weapons as normal, normal as heavy.  +3 save vs. magic.  -1 to rolls in daylight.   * Kobold: Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),May not use heavy weapons, treat small weapons as normal, normal as heavy.  +3 save vs. magic.  -1 to rolls in daylight.
   * Lizardman:   Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.   * Lizardman:   Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.
species--humanoid.txt · Last modified: 2018/11/27 14:35 by dave