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spell_memorizing_and_spell_books

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spell_memorizing_and_spell_books [2018/11/27 14:14] davespell_memorizing_and_spell_books [2018/11/27 14:20] dave
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 Clerics receive a level 1 spell book from their temple when they reach 2nd level and each additional time they gain a new spell level.  If a clerical book is lost or destroyed, the cleric is issued a replacement, but is also assigned a penance task for failing his god. Spell books from another religion do clerics no good. Clerics receive a level 1 spell book from their temple when they reach 2nd level and each additional time they gain a new spell level.  If a clerical book is lost or destroyed, the cleric is issued a replacement, but is also assigned a penance task for failing his god. Spell books from another religion do clerics no good.
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 +Spell books are large and fragile.   Each volume fills an entire back pack or saddlebag.  A person cannot carry more than 1 volume (without some sort of magical help) in any circumstance.  Each day a spell-book is carried on adventure, roll 2d6, if the total is 12, the volume has been destroyed in some mishap.   If the book is subject to any sort of water, magical or fire attack on an adventure, it is automatically destroyed.  A book can be transported safely if packed securely in a locked chest, lain flat in a sturdy 4-wheeled wagon that travels on a road. If travelling well-packed in a ship, there is a 1 in 20 chance every 3 days that it will be ruined on the trip.
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spell_memorizing_and_spell_books.txt · Last modified: 2018/11/28 12:07 by dave