Rules : Faerie Dragon Back to Rules
A faerie dragon may be taken as a cohort from any chaotic PC who spends a lot of time in the woods. Use the following rules for the base character and then add levels of cleric or sorcerer to improve the dragon. Note that the character will always have a -1 level penalty due to the inherent powers of the faerie dragon.

Faerie Dragon

Tiny Dragon
Hit Dice: 1d12+1
Initiative +0
Speed: 15ft, fly 60 ft (good)
AC: 14 (+2 size +2 natural)
Atacks: Bite -1, melee
Damage: Bite 1
Face/Reach: 2.5x2.5"/0 ft reach
Special Attacks: Breath Weapon
Special Qualities: Invisibility, telepathy, immunities, SR 19
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 12
Skills: Intuit Direction +3, Listen +5, Search +2, Spot +5
Feats: Alertness

Breath Weapon: Once every three rounds as a standard action, the Faerie Dragon can make a a 2-foot-diameter cloud of euphoria gas. Any missing a fortitude save (DC 12) is stunned for 3d4 rounds as they wander around aimlessly in a state of bliss.

Invisibility: The faerie dragon can use improved invisibility as a spll-like ability

Telepathy: Faerie dragons can communicate telepathically up to a distance of 60 feet. Faerie dragons speak Sylvan.

Immunities: Faerie dragons are immune to sleep and paralysis effects.

Faerie Dragons can gain levels in Sorcerer or Cleric of the Earth Mother as a PC race. However, they take a -1 level penalty (ex. 3,000xp only gets them to second level). These two classes are counted as their favored class so there is no xp loss for switching between them. However, faerie dragons may not take levels in any other class.


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