five_torches_deep
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
five_torches_deep [2019/11/21 19:14] – created andrew | five_torches_deep [2019/11/21 20:11] (current) – [Our Discoveries] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== What is Five Torches Deep? ====== | ====== What is Five Torches Deep? ====== | ||
+ | Five Torches Deep (FTD) strips 5e to its | ||
+ | skeleton and fleshes it out with OSR elements. | ||
+ | The goal is to provide an old-school | ||
+ | experience to those familiar with 5e. It’s | ||
+ | self-contained and playable as is, assuming | ||
+ | familiarity with fantasy rpgs. | ||
+ | |||
+ | * Core mechanics based on 5e | ||
+ | * Four OSR-related classes | ||
+ | * Four OSR-common races | ||
+ | * Race and class restrictions | ||
+ | * STR, DEX, CON, INT, WIS, CHA | ||
+ | * Ascending AC | ||
+ | * Rolled abilities and HP | ||
+ | * Skills reduced and simplified | ||
+ | * Magic system re-tooled, flattened | ||
+ | * Spells can cause magical mishaps | ||
+ | * Semi-compatible with 5e math | ||
+ | * Semi-compatible with B/X math | ||
+ | * Load and encumbrance | ||
+ | * Incorporates dis/ | ||
+ | * Slower and weaker rest and healing | ||
+ | * Equipment can be broken | ||
+ | * Ability scores determine limits | ||
+ | * Retainers, morale, and reactions | ||
+ | |||
+ | ===== Our Discoveries ===== | ||
+ | |||
+ | Dave and Andrew are discovering new and interesting tidbits about this ruleset. These factoids are stored here. | ||
+ | |||
* Because every spell risks failure, spellcasters can cast as often as they have components for | * Because every spell risks failure, spellcasters can cast as often as they have components for | ||
* Certain spell failures keep the spellcaster from casting again until a rest | * Certain spell failures keep the spellcaster from casting again until a rest | ||
* Limited races and class choices | * Limited races and class choices | ||
+ | * Wands are codified spells and can be cast multiple times, even by non-spellcasting PCs. Wands must be identified before use, and generally require attunement. Wands use CHA for checks and damage. |
five_torches_deep.1574363685.txt.gz · Last modified: 2019/11/21 19:14 by andrew