====== Equipment Descriptors ====== Pieces of equipment have certain descriptors that grant special narrative and mechanical alterations to pieces of equipment. ===== Weapons ===== * **Blessed ** - This indicates that the weapon damages monsters harmed by blessed weapons * **Bludgeoning** - This indicates that the weapon does this damage type * **Charge** - A rider proficient in [[combat#mounted_combat|Knightly Combat]] scores double damage when charging with a lance * **Magical** - This indicates that the weapon damages monsters harmed by magical weapons * **Masterwork ** - This indicates that the weapon has an extra point or two of [[durability]] more than a normal weapon * **Melee** - Melee weapons are for close range (5’) * **Piercing** - This indicates that the weapon does this damage type * **Poor** - This indicates that the weapon has one less point of [[durability]] than a normal weapn * **Ranged** - Missile weapons suited for ranged distances attack at disadvantage in melee combat or against targets behind cover or beyond a range of 150' * **Reach** - Melee weapons with reach can attack targets 10' away * **Reload** - This weapon requires a full Active action to reload * **Slashing** - This indicates that the weapon does this damage type * **Silvered** - This indicates that the weapon damages monsters harmed by silvered weapons * **Stealthy** - This weapon is easily hidden on one's person * **Strangulation** - The garrote is a two-handed weapon is only one load, and may only be used as an attack from hiding.| * **Thrown** - This weapon may be thrown to attack up to 50' away, but attacks are at disadvantage against targets in cover or beyond a range of 25'. =====Armor===== * **Encumbering** - A character loses 5' of movement unless they have at least the Strength indicated and any exhaustion checks by characters wearing the armor are made at disadvantage * **Heavy Armor** - Characters with the heavy armor proficiency may use this armor * **Hang Strap** - Kite Shields and Round Shields are rigged with hanging straps that allow the user to switch between the shield and the use of a 2-handed weapon without dropping the shield to the ground. * **Horse Rig**-The handle and hang strap on a Kite Shield is designed so that a rider can hold the reigns in one hand and a weapon in the other, while still gaining the defence bonus of the shield while riding a horse. * **Light Armor** - Characters with the light armor proficiency may use this armor * **Noisy** - Characters wearing this armor make Stealth checks at disadvantage * **Shield** - Characters with the shield proficiency may wield this shield * **Shield Wall** - A group of 4 or more defenders all armed with round shields and all standing close together are said to be in a shield wall, and are attacked with disadvantage. * **Thrown** - A buckler can be thrown up to 50' for a shield bash attack.