TOWNSMEN
TEAMSTERS
Teamsters are the ones found driving wagons in town and in caravans between towns.
STABLE BOY (1/2 HD Laborer)
AC: 10 HD 1/2 HP 2
Resistance: 12
Mods: W-2/N+2/S+2
Speed: 30'; Load 12
Morale: -2
Stealth +2 Perception -2
Attack, Melee: -2; Damage: 1d6 bludgeoning (shovel)
Attack, Ranged: -2, Damage: 1d6 bludgeoning (sling)
S+2, D+2, C+2, I-2,W+2,Ch-2
MULE SKINNER (1 HD Laborer)
AC: 10 HD 1 HP 5
Resistance: 12
Mods: W-2/N+2/S +3
Speed: 30'; Load: 13
Morale: -2
Stealth +2 Perception -2
Attack, Melee: -2; Damage: 1d6 slashing (saex)
Attack, Ranged: -2, Damage: 1d6 bludgeoning (sling)
Skill: Occupation (teamster) +2
S+3, D+2, C+3, I-2,W+2,Ch-2
WAGON MASTER (2 HD Laborer)
AC: 10 HD 2 HP 9
Resistance: 12
Mods: W-1/N+3/S +4
Speed: 30'; Load: 14
Morale: -1
Stealth +3 Perception -1
Attack, Melee: -1; Damage: 1d6 slashing (saex)
Ranged Attack: -1, Damage: 1d6 bludgeoning (sling)
Skill: Occupation (teamster) +3
S+4, D+3, C+4, I-1,W+3,Ch-1
MERCHANTS
Merchants are members of trading houses who buy, transport and sell goods in bulk. These also include bankers, pawnbrokers, money changers and financial agents of all kind
CLERK:(1HD Expert)
AC: 11 HD 1 HP 5
Resistance: 8;
Mods: W -2/N+2/S+3
Speed: 30'; Load 8
Morale: -2
Stealth +3, Perception +2
Attack, Melee: +2; Damage: club 1d6
Expertise: Appraisal +3, Occupation (merchant)+2
S -2, D+3, C -2, I+3,W+2,Ch+2
SALESMAN OR BUYER (2 HD Expert)
AC: 12 HD 2 HP 9
Resistance: 9;
Mods: W -1/N+3/S+4
Speed: 30'; Load 9
Morale: -1
Stealth +4, Perception +3
Attack, Melee: +3; Damage: 1d6 piercing (dagger)
Expertise: Appraisal +4, Insight +4, Occupation (merchant) +4
S -1, D+4, C -1, I+4,W+3,Ch +3
DEALER (3HD Expert)
AC: 12 HD 3 HP 13
Resistance: 9;
Mods: W -1/N+3/S+5
Speed: 30'; Load 9
Morale: -1
Stealth +5, Perception +3
Attack, Melee: +3; Damage: 1d6 piercing (dagger)
Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5
S -1, D+5, C -1, I+5,W+3,Ch +3
HOUSE CAPTAIN(4 HD Expert)
AC: 14 (gambeson) HD 4 HP 17
Resistance: 10;
Mods: W 0/N+4/S+6
Speed: 30'; Load 10
Morale: 0
Stealth +6, Perception +4
Attack, Melee: +4; Damage: 1d10 slashing (arming sword)
Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6
S +0, D+6, C 0, I+6,W+4,Ch +4
MASTER MERCHANT(5 HD Expert)
AC: 14 (gambeson) HD 5 HP 21
Resistance: 10;
Mods: W 0/N+4/S+7
Speed: 30'; Load 10
Morale: 0
Stealth +7, Perception +4
Attack, Melee: +4; Damage: 1d10 slashing (arming sword)
Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7
S +0, D+6, C 0, I+6,W+4,Ch +4
CRAFTSMEN
These are the blacksmiths, goldsmiths, barrel-makers, tailors, shoe-makers, furniture makers etc. who are full-time creators of physical goods.
APPRENTICE:(1HD Expert)
AC: 11 HD 1 HP 5
Resistance: 8;
Mods: W -2/N+2/S+3
Speed: 30'; Load 12
Morale: -2
Stealth +3, Perception +2
Attack, Melee: +2; Damage: 1d6 slashing (saex)
Expertise: Craft Skill +3, Appraisal +3, Another Skill +3
S +2, D+3, C -2, I+3,W+2,Ch-2
JOURNEYMAN (2 HD Expert)
AC: 12 HD 2 HP 9
Resistance: 9;
Mods: W -1/N+3/S+4
Speed: 30'; Load 13
Morale: -1
Stealth +4, Perception +3
Attack, Melee: +3; Damage: 1d6 slashing (saex)
Expertise: Craft Skill +4, Appraisal +4, Another Skill +4
S +3, D+4, C -1, I+4,W+3,Ch-1
MASTER CRAFTSMAN:(3HD Expert)
AC: 12 HD 3 HP 13
Resistance: 9;
Mods: W -1/N+3/S+5
Speed: 30'; Load 13
Morale: -1
Stealth +5, Perception +3
Attack, Melee: +3; Damage: 1d6 piercing (dagger)
Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
S +3, D+5, C -1, I+5,W+3,Ch-1
SHOP KEEPERS
Tavern keepers, food sellers, iron mongers, anyone who buys wholesale and sells directly to the public.
MAID, CLEANING BOY (1/2 HD Laborer)
AC: 10 HD 1/2 HP 2
Resistance: 12
Mods: W-2/N+2/S+2
Speed: 30'; Load 12
Morale: -2
Stealth +2 Perception -2
Attack, Melee: -2; Damage: 1d6 bludgeoning (broom)
Skill: Occupation (domestic work) +2
S+2, D+2, C+2, I-2,W+2,Ch-2
STORE CLERK/BARMAN/BARMAID (1 HD Laborer)
AC: 10 HD 1 HP 5
Resistance: 12
Mods: W-2/N+2/S +3
Speed: 30'; Load: 13
Morale: -2
Stealth +2 Perception -2
Attack: -2; Damage: 1d6 bludgeoning (club)
Skill: Occupation (customer service) +2
S+3, D+2, C+3, I-2,W+2,Ch-2
STORE MANAGER (2 HD Laborer)
AC: 10 HD 2 HP 9
Resistance: 12
Mods: W-1/N+3/S +4
Speed: 30'; Load: 14
Morale: -1
Stealth +3 Perception -1
Attack, Melee: -1; Damage: 1d6 slashing (saex)
Skill: Occupation (customer service) +3
S+4, D+3, C+4, I-1,W+3,Ch-1
HUSTLER:(3HD Special)
AC: 10 HD 3 HP 13
Resistance: 9;
Mods: W -1/N+3/S+5
Speed: 30'; Load 13
Morale: -1
Stealth +5, Perception +3
Attack, Melee: +3; Damage: 1d6 piercing (dagger)
Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5
S +3, D-1, C -1, I+5,W+3,Ch +5