accords
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Accords
This game will use the conceit that all party members automatically know one another. Otherwise, why would they trust their lives setting off for adventure. Even if they just know one another by reputation, they should at least be on speaking terms before meeting in the narrative. If player characters later grow to have animosity between them later in the game, that's another story.
At character creation, every new player character should have an accord with at least two other player characters in the game. That way, there is a level of comfort and accord within the group to help get things started.
- They have shared stories at a tavern
- Determine what the stories were about
- Both worked together in an unrelated job
- Decide which job it was, and how much you may have been paid
- The two player characters share a common NPC acquaintance
- Decide who that NPC is and how they feel about both of you
- They met casually but didn't put the name with the face until after they parted
- Describe the reputation the other PC has, and why that reputation didn't quite fit when you both met
- While shopping, both wanted to buy the same unique item
- Decide what the item was, and where you both met
- Met over a common interest or field of study
- Figure out what that interest or field may be
- Met while traveling and shared a campsite
- Determine were you travelling, and learn a rumor or get a small map of that area you both can share
- Met in dire circumstances and relied on each other to survive
- Figure out the circumstances and how you make it out
- Met a long time ago and now are reunited comrades
- Indicate how and where you met previously
- Met a long time ago as they are distant kin
- Draw a rough family tree and determine where you both fit in
accords.1582145958.txt.gz · Last modified: 2020/02/19 20:59 by andrew