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FAMILY BACKGROUND

Thinking this over, perhaps we make cards in groups of 10. Of each batch, 3 come from the Professional warrior class (Knights, Housecarls, Chief's guards, Emir's troops or Byzantine army), 3 come from the City, 3 come from the country, and 1 is weird.

Maybe we should up it to 16 entries per Batch. MS word can easily print 16 per page (and each entry has such a small amount of text, they shouldn't get crowded). I'll go ahead and add to my batches. By the way, the reason I wanted a high proportion from the professional warrior class (Knights and the like) is that I just thought that's where most adventurers would come from, and wanted to give the players a high likelihood that that would be one option. 4 Knights, 5 country, 5 city, 2 weird

Each card gives 1 skill and starting pocket money (10-40 gp?)

Batch 1

Background: Knight or Lord's Guard Skill: Riding Cash: 40gp

Background: Knight or Courtier Skill: Deception Cash: 30gp

Background: Knight or Lord's Guard Skill: Survival Cash: 40gp

Background: Knight of Lord's Guard Skill: Lore (choice) Cash: 20gp

Background: Armorer Skill: Craft (Armorer) Cash: 20gp

Background: Merchant Skill: Appraisal Cash: 40gp

Background: Butcher Skill: Craft (Butcher) Cash: 20gp

Background: Sailor Skill: Occupation (sailor) Cash: 20gp

Background: Silver Smith Skill: Craft (jewelry) Cash: 40gp

Background: Farmer Skill: Perception Cash: 10gp

Background: Innkeeper Skill: Brewing Cash: 20gp

Background: Hunter Skill: Survival Cash: 10gp

Background: Farmer Skill: Occupation (farmer) Cash: 10gp

Background: Lumberjack Skill: Lore (Plants) Cash: 10gp

Background: Son of a Witch Skill: Herbalism Cash: 10gp

Background: Bushwhacker Skill: Stealth Cash: 10gp

Batch 2

Background: Noble Dilettante Skill: Appraisal Cash: 50gp

Background: Caravan Guard Skill: Gambling Cash: 20gp

Background: Son of City Watchman Skill: Intimiidation Cash: 50gp

Background: Son of a Bounty Hunter Skill: Stealth Cash: 20gp

Background: Son of a Soldier Skill: Tactics Cash: 20gp

Background: Beggar's Son Skill: Deception Cash: 0gp

Background: Baker Skill: Has “secret recipe” to one alchemical baked good Cash: 20gp

Background: Busker Skill: Performance Cash: 5gp

Background: Locksmith Skill: Lockpicker Cash: 35gp

Background: Artisan Stonecutter Skill: Advantage to detect secret doors Cash: 15gp

Background: Hostler Skill: Riding Cash: 10gp

Background: Cooper Skill: Craft(Metalworking) Cash: 10gp

Background: Winemaker Skill: Craft(Brewing) Cash: 10gp

Background: Baker Skill: Craft(Baking) Cash: 10gp

Disgraced/Escaped Monk Skill: Deception Cash: 0gp

Eldritch Test Subject Skill: +2 Permanent HP Cash: 10gp

Batch 3

Background: Knight/Lord's Guard Skill: Siegecraft Cash: 25gp

Background: Knight/Lord's Guard Skill: Lore (Animals) Cash: 30gp

Background: Knight/Lord's Guard Skill: Tactics Cash: 40gp

Background: Knight/Lord's Guard Skill: Survival Cash: 20gp

Background: Lawyer Skill: Lore (Law) Cash: 25gp

Background: Candle Maker Skill: Occupation (candlemaker) Cash: 20gp

Background: Carpenter Skill: Craft (carpenter) Cash: 10gp

Background: Sausage Man Skill: Occupation (Sausage Man) Cash: 10gp

Background: Shoemaker Skill: Craft (leather worker) Cash: 10gp

Background: Town Watch Skill: Perception Cash: 20gp

Background: Woodsman Skill: Survival Cash: 20gp

Background: Swineherd Skill: Occupation (swineherd) Cash: 10gp

Background: Shepherd Skill: Occupation (Shepherd) Cash: 10gp

Background: Brewmaster Skill: Brewing Cash: 30gp

Background: Bandit Skill: Stealth Cash: 10gp

Background: Bishop's Bastard Skill: Deception Cash: 20gp

Batch 4

Background: Juggler Skill: Acrobatics Cash: 10gp

Background: Alchemist Skill: Alchemy Cash: 20gp

Background: Orphaned Street Urchin SKill: pickpocket Cash: 0gp

Background: Map-maker Skill: Lore (Geography) Cash: 30gp

Background: Armorer Skill: Craft (Armorer) Cash: 30gp

Background: Knight/Lord's Guard Skill: Siegecraft Cash: 30gp

Background: Knight/Lord's Guard Skill: Craft (Swordsmith) Cash: 40gp

Background: Knight/Courtier Skill: Appraisal Cash: 30gp

Background: Mercenary Skill: Riding Cash: 20gp

Background: Farmer Skill: Herbalism Cash: 10gp

Background: Wagon Master Skill: Occupation (teamster) Cash: 10gp

Background: Blacksmith Skill: Craft (Blacksmith) Cash: 20gp

Background: Miner Skill: Occupation (Miner) Cash: 20gp

Background: Cowboy Skill: Riding Cash: 10gp

Background: Strange Wanderer Skill: Occupation (Sailor) Cash: 10gp

Background: Fortune Teller Skill: Deception Cash: 20gp

family_features.1575406987.txt.gz · Last modified: 2019/12/03 21:03 by dave