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Family Background Deck

IndexBackgroundSkill or BenefitStarting Cash
0AlchemistAlchemy20
1ArmorerCraft (Armorer)20
2ArmorerCraft (Armorer)30
3Artisan StonecutterAdvantage to detect secret doors15
4BakerHas “secret recipe” to one alchemical baked good20
5BakerCraft(Baking)10
6BanditStealth10
7Beggar's SonDeception0
8Bestia NeptunisOne of your ancestors is rumored to have been a Bestia Neptunis (Sea Monster of some sort). You can hold your breath for 15 minutes and make simple telepathic communication with marine mammals.10
9Bishop's BastardDeception20
10BlacksmithCraft (Blacksmith)20
11Blood of Atlantis, a recluse familyWhenever you are near an Atlantean object that is magical, and you concentrate, you can detect that magic and sometimes even a little information about its nature and function.

12|Boatman|Occupation (Sailor)|10|

13Born a ThrallYou were a servant to a noble family, and you became well used to their capricious whims and cruel behavior. You are so tough you start with +2 Permanent Hit Points

14|Born to Fight|Born into one of the elite mercenary companies, you have tired of constant warfare and have traveled to find adventure across the sea. You start with +2 STR which helped you raise through the ranks.|35 15|Brewmaster|Brewing|30|

16BushwhackerStealth10
17BuskerPerformance5
18ButcherCraft (Butcher)20
19Candle MakerOccupation (candlemaker)20
20Caravan GuardGambling20
21CarpenterCraft (carpenter)10
22ChandlerCraft (Candlemaking)20
23Child of the New WorldYour family fled your homes following invasion, and you grew up as a child exploring the natural majesty of the new world. You gain advantage on any checks to avoid getting lost or to navigation.15
24Clan of the Lidless EyeYour childhood neighbors muttered that your family were descended from Trolls or Elves or Djinni. You seem to need no sleep and are immune to sleep spells and similar sleep-related magic or sleep poisons.20
25CoachmanRiding10
26CooperCraft(Barrel Making)10
27CourtierInsight30
28CowardiceYou fled the battlefield, leaving much of your clan to be butchered. You've travelled to the new world to start a new life, with resolve never to leave a fight in shame again. You get advantage on all fear checks20
29CowboyRiding10
30Cult SurvivorYou volunteered to be a servant at the Monastery of Tribulation, only to find it controlled by a sinister cult. What hardships you’ve endured and horrors you have witnessed as a result you only need half the rest to be functional.10
31Disgraced/Escaped MonkDeception0
32Double LifeYou've led a double life in the past. You were part of your small village's ruling cult, as well as one of the secret fighters working to keep the cult from opening the Atlantean vault located in the nearby wood. It all came to an end when they brainwashed your wife and child and convinced them to disown you. You've gained the Religion Skill40
33Drunken StepfatherYour stepfather would beat you regularly when in his cups. Over the years you learned how to dodge his blows. Now that he's dead, your quickness is an asset you hope to help support your widowed mother. You have gained +2 Dexterity for your trouble.0
34Duplicitous ApprenticeFor months you helped your master prepare the dark ritual to summon an imp from a blood sacrifice. You slit his throat before he could murder the captive children, only to complete the bloody ritual yourself to take his power. You know the ritual to create imps, and you may already have an imp servant yourself if you are a scholar. However you start with one point of corruption.

35|Eldritch Test Subject|+2 Permanent HP|10|

36Enchantress MotherYour mother was a famous sorceress and courtesan. Your childhood was dominated by the turmoil that the constant stream of Sorcerers duels with rivals and lovers caused. You may add your proficiency bonus to any checks or resistance against enchantment, charms, and necromantic magic.35
37Escaped the FeyYou were stolen from your family by the Fey as a child. You returned as an adult and cut your Fey doppelganger's throat. You are now on the run for the murder of yourself. You have gained the skill of Disguise from your work foiling attempts to find you.15
38Exotic UpbringingYou are the offspring of a haughty and noble trader dealing with exotic and forbidden wares. You may re-roll any checks associated with any sales negotiations.

39|Farmer|Perception|10|

40FarmerOccupation (farmer)10
41FarmerHerbalism10
42FarmerSurvival10
43FarmerLore (Plants)5

44|Fire Won't Burn There, No Fire At All|On the seventh day of the seventh month of your seventh year, your family burned down around you, and you were seen protected by a shining nimbus. To this day, you are resistant to fire damage.|30|

45FishermanCraft (Weaving)20
46Fortune TellerDeception20
47Framed LawmanYou are a former lawman with a keen eye for detail, you were driven from civilized society when you were framed for an atrocity you did not commit. You gain advantage to any Insight checks to know if someone is lying or not.20
48HeraldLore (choice)20
49HeraldPerformance20
50HerdsmanLore (Geography)10
51HerdsmanRiding10
52Herdsman Lore (Animals)0
53HerdsmanYou get your start with two shepherding dog companions who will serve you faithfully.10
54Hermit's ApprenticeYou spent many years with a mad hermit in the forest near home. Once he ordered you to cook a “magic weasel” he found, and when you tasted some of the juices you gained a degree of animal empathy. You can now give orders to your horse, dog or any well trained animal which you have become familiar to. These orders succeed on a CHA check. The command have a range of 40' and count as quick action.

55|Hostler|Riding|10|

56HunterSurvival10
57I Ain't Afraid of No BearsYour grandpa, Bearkiller Kniva, was so feared by bear-kind, that when a bear or part-bear monster tries to attack you it must make a morale check every round before it can swing.

58|Innkeeper|Brewing|20|

59JugglerAcrobatics10
60Knight ErrantSurvival40
61Knight of Lord's GuardLore (choice)20
62Knight or CourtierDeception30
63Knight or Lord's GuardRiding40
64Knight or Lord's GuardSurvival40
65Knight/CourtierAppraisal30
66Knight/Lord's GuardSiegecraft25
67Knight/Lord's GuardLore (Animals)30
68Knight/Lord's GuardTactics40
69Knight/Lord's GuardSurvival20
70Knight/Lord's GuardSiegecraft30
71Knight/Lord's GuardCraft (Swordsmith)40
72LawyerLore (Law)

73|Locksmith|Lockpicking|35|

74Lord's GuardPerception40
75Lord's SonYou grew up in a place of privilege as the second son of a chieftain or lord. Following your father's death, your older brother sought to consolidate his strength and commissioned an assassin to kill you in cold blood. Discovery of your sibling's cruel intent motivated you to take your father's magic Heavy Armor from his youth and run.25
76LumberjackLore (Plants)10
77Luminous InheritanceAt birth, a scraggly stranger entered your home and gifted your parents with 6 iron rods, each 12” long, and each of which radiates light equivalent to a lantern, without need for fuel. The rods are covered with mysterious Atlantean glyphs.30
78Map MakerLore (Geography)30
79Mark of CainYou have a mysterious birthmark, which when shown to Trolls and Giants will cause them to be non-hostile to you (until you cross them).40
80MercenaryRiding20
81MerchantAppraisal40
82MerchantPersuasion50
83MinerOccupation (Miner)20
84Missionary to the New WorldWith your family's blessing, you have taken holy vows and traveled to the new world as a missionary. However, once you arrived you've struggled with your promises to Jehovah. You often find yourself tempted by worldly vices, and struggle privately with the frustrating sinister needs within your soul that threaten to explode. You may enter a berserker rage. While enraged, he gains a +2 bonus to attack throws and becomes immune to fear. However, the character has a -2 penalty to AC and cannot retreat from combat. Once it has begun, a berserker rage cannot be ended until combat ends.15
85MuleskinnerRiding20
86NobleYou were raised in a noble court. Although pandered and privileged growing up, you developed a strong sense of your own power and destiny to rule. You start with +2 CHA.50
87Noble DilettanteAppraisal50
88Only the Pretty Ones LiveYou grew up without an immediate family in a drug-induced haze among the great mass of citizens of a debaucherous metropolis in Europe full of wonder, spectacle and violence. You are one of the ‘pretty’ ones who charmed the masked nobles and survived as a result. You start with a +2 CHA.20
89Orphaned Street UrchinPickpocket0
90RaconteurPerformance10
91Raised in a CaveYou were raised in a dark cave, lending you comfort to being below ground. The bowels of the earth is your preferred state. So much so that you abhor the surface world. Trees are your enemy. You miss your mother, who disappeared from the cavern when you were a teenager. You know the time of day and direction of travel despite being below ground without the sun or stars to guide you. You can see an extra 10' in dim light because your senses are so attuned to the darkness of the underground.5
92Ratman AncestorOne of your ancestors was cursed as a wererat for a time. You can never be surprised by a rat, ratman or wererat of any sort. You also gain +2 to hit, damage, and other checks against any sort of rat, ratman, wererat or rat-monster.25
93Religious UpbringingBorn into a religious family you were given an education in astrology, philosophy and the basics of sorcery. You may reroll a spellcasting check per safe rest.30
94Robust BloodlineFrom a long line of mountain-men, you heal one point of damage per day, in addition to any other sort of healing, whether you rest or not.20
95SailorOccupation (sailor)20
96Salubrious BloodIt was told to you at your 12th birthday that you are descended from Joseph of Aramithea and so are of the Grail Family, related to Percival and Galahad of old. You may be called on one day to perform a service for the Grail. You are immune to all diseases, including lycanthropy and tomb rot.40
97Sausage ManOccupation (Sausage Man)10
98Second SightYou are a descendant of prophets and witches. If you take a round of inaction to focus, you can see the true nature of things through any illusion, disguise or even invisibility. The sight lasts for as long as you concentrate.20
99ShepherdOccupation (Shepherd)10
100ShoemakerCraft (leather worker)10
101Sign of the MagiYou were born at a strange astrological concordance of the planets Saturn and Mercury, which caused a local astrologer to warn your parents to watch for signs. On the seventh hour of the seventh day after your birth, strange writings appeared in flame on your forehead, causing you no harm. You proved to be magical prodigy in your youth. If you choose to be a scholar you gain 1 extra cantrip and 1 extra first level spell known at first level. The astrologer would never again speak of, to, or near you.30
102Silver SmithCraft (jewelry)40
103Solar AttunementBorn in the middle of Stonehenge, or some similar ancient solar site. You gain +1 to AC, Hit, Damage and checks when you outside under direct sunlight.25
104Son of a Bounty HunterStealth20
105Son of a SoldierTactics20
106Son of a WitchHerbalism10
107Son of City WatchmanIntimidation50
108Steeped in HolinessFrom your youth minor miracles, light and a feeling of blessedness surrounded you. You are able to make healing potions, cleric scrolls, and holy water at 25% less cost in components and time.15
109Strange FishermanYou are one of the fisher people of coast. Compared to the city dwellers, you have a simple life of singing folk songs, eating and drinking heartily and occasionally running from the monsters that live in dark caves along the coast. You may reroll any fear checks against beasts larger than human size, and you gain +1 attack and damage against any opponent at least two times the size of a normal human.15
110Strange WandererOccupation (Sailor)10
111Survived a Dark RitualYou were kidnapped as a child to serve as a human sacrifice for a dark ritual. The summoning went awry and the otherworldly horrors dragged your captors to their doom, leaving you shocked but unharmed in the darkness. You can cast the light cantrip even if you aren't a Scholar or Zealot, and you gain that cantrip for free if you are.25
112SwineherdOccupation (swineherd)10
113Thrall of LundTaken from the countryside at a young age, you were forced to work in the hidden Monastery of Lund, where you were abused and forgotten until you could plot revenge and gain your freedom from their cult. You gain +2 permanent hit points.0
114TinkererTraps20
115Toll-KeeperInsight10
116Town WatchPerception20
117Trace of the True CrossYou were born in the presence of a fragment of the True Cross. Your defense against any Spiritual Attack is improved by +5.30
118TrapperTraps10
119Vampiric BloodlineYour eastern European ancestor is unnaturally long lived and healthy. Uncannily so. Some say you look just like him. Perhaps your ancestor is actually a vampire. Perhaps you are one as well? You may add +4 additional hit points healed after a rest as long as you drink the blood of a sentient killed no earlier than 24 hours ago.25
120Wagon MasterOccupation (teamster)10
121WarriorBorn into the warrior caste, you fought against rival cities to gain sacrifices for the Undying Lord of your community. You automatically gain advantage to attack a target who has failed a check against your Intimidation skill.40
122WinemakerCraft (Brewing)10
123WoodsmanSurvival20
family_features.1580328392.txt.gz · Last modified: 2020/01/29 20:06 by andrew