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In 1163 of the Fourth Saeculum, Baldgarth was on the brink of world war. This is that campaign.
Located in what is 1325 Halia, the early Ardean empire along with warrior-chiefs of the Northrons and the oppressed Easterlings fought to throw off the yoke of the Old Ones and the tyrrany of the Mage-kings.
Maybe we start just by asking who wants to play what?
Alternate/NPC/Neutral groups might include:
Perhaps these groups might be able to provide special/unique units to the fight
Resources might include:
The fighting would go on for almost 15 years before the factions started to run out of resources to spend on the conflict. If one of the main factions were to lose their capitol, or a time limit is reached the campaign is over.
Since the campaign will stretch over a huge section of land and time, there should be multiple ways to determine the victors of each important battle. Here are some suggestions.
My take is that we use a quick mechanic for some of the large-scale non-important conflicts. Perhaps a single die roll for each unit attacking/defending not unlike Axis and Allies.
I say we use the newest rules available through ACKS mass combat, or use one of the other DND-friendly mass combat systems out there like Battlesystem or An Echo Resounding.
Lord and Master: an old play-by-mail game: Lord and Master