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hindrances [2019/12/06 23:01] – created andrewhindrances [2019/12/22 00:49] (current) jason
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  (Minor/Major)  (Minor/Major)
 Some people freeze up when things get dangerous, and your hero is one of them. It could be due to fear, flashbacks, or something else; whatever the reason, in the first round of any combat, you must make a Fear check. If you have the Major version, this roll is at –2. Some people freeze up when things get dangerous, and your hero is one of them. It could be due to fear, flashbacks, or something else; whatever the reason, in the first round of any combat, you must make a Fear check. If you have the Major version, this roll is at –2.
 +
 +===== Guilt =====
 + (MINOR)
 +The character suffers a deep guilt over some past action or failure to act. As a result, he must make a Spirit
 +roll at the beginning of each session. A failure on the roll indicates the character begins with 1 less benny.
 +This is cumulative with the effect of the Bad Luck Hindrance.
  
 ===== Jumpy ===== ===== Jumpy =====
  (Minor)  (Minor)
 Every little thing makes this individual nervous and scared. Any time there’s a sudden noise, shock, or surprise, the Jumpy hero must make a Fear test. Every little thing makes this individual nervous and scared. Any time there’s a sudden noise, shock, or surprise, the Jumpy hero must make a Fear test.
 +
 +===== Responsibility to Others =====
 + (MINOR/MAJOR)
 +The character has friends or family members for which he is responsible. The responsibility is defined when the Hindrance is gained. It could be a spouse, child, sibling, parent, lover, friend, ex-spouse, et cetera. The other character is an Extra, never a Wild Card. If the character is responsible for only one other individual, then the Hindrance is Minor. If the character is responsible for more than one person (such as his family), then the Hindrance is Major. The Game Master is encouraged to be creative with this Hindrance when using it during an adventure. For example, the person could be known for getting into trouble and biting off more than they can chew, constantly forcing the character to rush to the rescue. Should the person or people ever die, the character must replace this Hindrance with another at an equal rank (Minor or Major, or 2 Minors for a Major). Some suggestions are: Death Wish, Delusional, Guilt, Haunted Memories, Mean, and Psychologically Unstable.
  
 ===== Screamer ===== ===== Screamer =====
hindrances.1575673302.txt.gz · Last modified: 2019/12/06 23:01 by andrew