**Ramiel** * Agility: d6 * Smarts: d8 * Spirit: d8 * Strength: d6 * Vigor: d6 **Hindrances** \\ Responsibility to Others (Major)\\ All Thumbs (minor) -2 Repair; Roll of 1 on a mechanical or electronic device causes malfunction\\ Loyal (minor) \\ Hollow-Boned (racial) -1 Toughness \\ **Edges** \\ Arcane Background: Miracles - 10 base points, 2 powers\\ Flight (racial) \\ Healer - +2 healing \\ Holy Warrior - Spend 1 Power Point to make evil creatures make Spirit check or be Shaken; roll of 1 kills Extras, wounds Wild Cards; cost is 1 Power Point per creature affected \\ Extra Edge (racial) - One of the Chosen - Your investigator gains either a +1 to attack rolls vs. supernatural evil or they suffer a –1 penalty to attack rolls to hit him **Skills** \\ Faith d8\\ Fighting d6\\ Healing d8+2\\ Investigation d6\\ Knowledge d8\\ Notice d8\\ Persuasion d8\\ Stealth d4\\ **Powers (Miracles)** 10 power points\\ * "The Good Touch" - healing power, laying on of hands trapping, 3pp/heal, Touch, must be used within hour of event, removes a wound with success, two with a raise, roll suffers penalty equal to victim's and caster's wounds together, can cure poison and disease if used within 10 minutes of event. * "The Light of Truth" - burst power, light trapping, 2pp/shot, Cone, 2d10—HW, targets make Agility rolls versus caster's arcane skill roll