**Bernardo the Magnificent** Race: human, Class: Rogue Level: 5 Alignment: Unaligned **DEFENSES**: AC 19 Fortitude 15 Reflex 19 Will 15 Initiative: +8 Move 6” Surges Per Day 8 Hit Points: 46 Bloodied: 23 Heal per Surge 11 hp **ABILITIES** STR 12 (+1) DEX 19 (+4) CON 14 (+2) INT 11 (+0) WIS 10 (+0) CHA 14 (+2) **FEATS**Backstabber; Nimble Blade; Quick Draw; Proficiency: Rapier **SKILLS** Acrobatics , Bluff, Insight, Perception, Stealth, Thievery, Dungeoneering **CLASS FEATURES** First Strike, Artful Dodger, Rogue Weapon Talent, Sneak Attack **PROFICIENCIES** Armor: Cloth and Leather Weapons: dagger, hand crossbow, shuriken, sling, short sword, rapier **EXPLOITS** At-Will: Deft Strike, Sly Flourish, Piercing Strike, Fleeting Ghost Encounter: Positioning Strike, Set Up Strike Daily: Trick Strike, Walking Wounded **GEAR:** Blood-cut leather armor +1, thief’s tools, magic rapier +2, 2 daggers, adventurer’s kit, bag of holding **ATTACKS** Attack Dagger Rapier +2 Defense Notes Basic Melee +7 /1d4+1 +8/1d8+5 AC At will, standard Basic Ranged +10/1d4+1 ---- AC At will, standard Deft Strike +10/1d4+4 +11/1d8+6 AC At will, standard Sly Flourish +10/1d4+6 +11/1d8+8 AC At will, standard Piercing Strike +10/1d4+4 +11/1d8+6 Reflex At will, standard, no ranged Position Strike +10/1d4+4 +11/1d8+6 Will Encounter, standard, no ranged Set-Up Strike +10/2d4+4 +11/2d8+6 AC Encounter, standard no ranged Trick Strike +10/3d4+4 +11/3d8+6 AC Daily, standard Walk Wounded +10/2d4+4 +11/2d8+6 Fortitude Daily, standard **Deft Strike**: you may move 2 squares before hitting as part of attack **Positioning Strike**: you slide the target 2 squares with hit **Set-Up strike**: enemy gives you combat advantage until end of your next turn **Trick Strike**: slide target 1 square. Each time you hit it until end of encounter, slide it again. **Walking Wounded**: target falls prone, if it moves more than ½ its movement it will fall prone again. **OTHER COMBAT BONUSES/POWERS** __Sneak Attack__: whenever you have Combat advantage, do 2d8 extra damage __Artful Dodger__: +2 AC against opportunity attacks __First strike__: automatic combat advantage against enemy who has not acted in fight __Nimble Blade__: +1 to hit with light blades when you have combat advantage __Fleeting Ghost__: can make full movement under stealth __Blood-Cut Armor__: if bloodied, spend surge to get 10 resistance to all damage until end of your next turn. __Rapier Critical__: +2 rapier does 2d6 extra damage on a critical hit