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house_rules [2022/12/24 15:27] – created andrewhouse_rules [2023/04/09 14:01] (current) – [Short and Long Rests] andrew
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 ===== Character Creation ===== ===== Character Creation =====
  
 +There are a few notes with respect to character creation. 
  
-===== Alignment ====+==== Alignment ====
  
 Alignment is dead. Unless it is important for your character to have one, please feel free to choose "Unaligned" as your characters' alignment.  Alignment is dead. Unless it is important for your character to have one, please feel free to choose "Unaligned" as your characters' alignment. 
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 The heroes are all awesome. Please choose from feats and feel free to use the alternate human character heritage as well as the alternate heritage rules from //Tasha's Cauldron of Everything// The heroes are all awesome. Please choose from feats and feel free to use the alternate human character heritage as well as the alternate heritage rules from //Tasha's Cauldron of Everything//
  
 +===== Character Advancement =====
  
 +Between adventures, characters may progress in levels. For each GP of treasure taken from the wilderness and returned to civilization, the party gains 1 XP in a pool split evenly between the PCs, typically at the end of the session. Magic items and items that require appraisal do not count toward that total. 
  
-===== Counterspell ===== 
  
-The text of the Counterspell spell should be changed to this:+===== Unconsciousness and Exhaustion =====
  
-You attempt to interrupt creature in the process of casting a spell that takes an action to cast+Every time an adventurer becomes unconscious as result of dropping to 0 hit points, they suffer one level of exhaustion.
  
-Make a contested check against the original spellcaster using the spell attack bonus (Spellcasting Ability modifier + Proficiency Bonus) plus the spell level of the original spell or counter spell. If the counterspeller's check is higher the creature’s spell fails, and they lose the spell slot for the failed spell. If a creature's spell is counterspelled, they may only use their action to cast a cantrip instead.  
  
-Spells that take a bonus action or reaction may not be counterspelled. 
  
 ===== Short and Long Rests ===== ===== Short and Long Rests =====
  
-Rests shouldn't end the momentum of a game. I've made some changes to the rules for short and long rests to maintain that. Find the updated texts of these rules below:+Rests shouldn't end the momentum of a game. I've made some changes to the rules for short and long rests to maintain that. Find the updated texts of these rules below with the changes in **bold**:
  
 ==== Short Rest ==== ==== Short Rest ====
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 A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits. A character can’t benefit from more than one Long Rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
 +
 +For many games, the player characters may find that it is nearly impossible to get a long rest away from civilization. Be warned. 
  
  
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 ===== Replacement Characters ===== ===== Replacement Characters =====
  
-Be warned, player characters die in D&D games. Players of dead characters are welcome to help play monsters or NPCs for the remainder of the session. However, at their first opportunity, the player may choose to create a new player character of the level of the majority of the other still living player characters. In these cases, we'll probably have a cut scene introducing the new player character to explain their arrival.+Be warned, player characters die in D&D games. Players of dead characters are welcome to help play monsters or NPCs for the remainder of the session. However, at their first opportunity, the player may choose to create a new player character starting with the same XP accumulated by the previous character. In these cases, we'll probably have a cut scene introducing the new player character to explain their arrival. 
 + 
 +===== Spells ===== 
 + 
 +==== Counterspell ==== 
 + 
 +The text of the Counterspell spell should be changed to this: 
 + 
 +You attempt to interrupt a creature in the process of casting a spell that takes an action to cast.  
 + 
 +Make a contested check against the original spellcaster using the spell attack bonus (Spellcasting Ability modifier + Proficiency Bonus) plus the spell level of the original spell or counter spell. If the counterspeller's check is higher the creature’s check the spell fails, and they lose the spell slot for the failed spell but not their action. However, if a creature's spell is countered they may only use their action to cast a cantrip instead.  
 + 
 +Spells that take a bonus action or reaction may not be counterspelled. 
  
  
house_rules.1671895622.txt.gz · Last modified: 2022/12/24 15:27 by andrew