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house_rules [2022/12/24 15:43] – [Character Advancement] andrewhouse_rules [2023/04/09 14:01] (current) – [Short and Long Rests] andrew
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 +===== Unconsciousness and Exhaustion =====
  
 +Every time an adventurer becomes unconscious as a result of dropping to 0 hit points, they suffer one level of exhaustion.
  
  
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 ===== Short and Long Rests ===== ===== Short and Long Rests =====
  
-Rests shouldn't end the momentum of a game. I've made some changes to the rules for short and long rests to maintain that. Find the updated texts of these rules below:+Rests shouldn't end the momentum of a game. I've made some changes to the rules for short and long rests to maintain that. Find the updated texts of these rules below with the changes in **bold**:
  
 ==== Short Rest ==== ==== Short Rest ====
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 ===== Replacement Characters ===== ===== Replacement Characters =====
  
-Be warned, player characters die in D&D games. Players of dead characters are welcome to help play monsters or NPCs for the remainder of the session. However, at their first opportunity, the player may choose to create a new player character of the level of the majority of the other still living player characters. In these cases, we'll probably have a cut scene introducing the new player character to explain their arrival.+Be warned, player characters die in D&D games. Players of dead characters are welcome to help play monsters or NPCs for the remainder of the session. However, at their first opportunity, the player may choose to create a new player character starting with the same XP accumulated by the previous character. In these cases, we'll probably have a cut scene introducing the new player character to explain their arrival.
  
 ===== Spells ===== ===== Spells =====
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 You attempt to interrupt a creature in the process of casting a spell that takes an action to cast.  You attempt to interrupt a creature in the process of casting a spell that takes an action to cast. 
  
-Make a contested check against the original spellcaster using the spell attack bonus (Spellcasting Ability modifier + Proficiency Bonus) plus the spell level of the original spell or counter spell. If the counterspeller's check is higher the creature’s spell fails, and they lose the spell slot for the failed spell. If a creature's spell is counterspelled, they may only use their action to cast a cantrip instead. +Make a contested check against the original spellcaster using the spell attack bonus (Spellcasting Ability modifier + Proficiency Bonus) plus the spell level of the original spell or counter spell. If the counterspeller's check is higher the creature’s check the spell fails, and they lose the spell slot for the failed spell but not their actionHowever, if a creature's spell is countered they may only use their action to cast a cantrip instead. 
  
 Spells that take a bonus action or reaction may not be counterspelled. Spells that take a bonus action or reaction may not be counterspelled.
house_rules.1671896598.txt.gz · Last modified: 2022/12/24 15:43 by andrew