=====Dungeon Tasks===== Searching a dungeon, safely opening doors and chests, and other tasks are common in a dungeon adventure. They involve time, and the cost of spending time is the risk of Wandering Monsters. Time is measured in 10-minute long TURNS (or Exploration Turns). Wandering Monsters, under normal circumstances, are checked every 2nd turn, with a monster arriving on a 6+ on 1d6. Each character can perform ONE of these tasks during any turn spent searching or dealing with the surroundings. No more than 1 character can perform the same task on the same object at the same time. |Task|Ability Check to Succeed| Skill Check to Succeed| Notes| |Open Stuck Door or Chest| d20 STR| Buster|--| |Pick Lock| d20 DEX with acid| Pick Locks| see Breaking Things| |Break Door or Chest| d20 STR, multiple attempts|Buster|see Breaking Things; More Frequent WM checks at +2| |Check Door/Chest for Traps|d100 INT|Remove Traps| xxx| |Check 60' hall for pits| d100 WIS| Stonework|xxx| |Check 20' wall for secret doors|6 on 1d6|Secret Door Expert| Elves 5-6 on d6 without trying| |Perform First Aid|d100 WIS| First Aid|within first hour| |Remove Trap|xxx| Remove Trap| xxxx| |Check door or chest for Poison| d100 INT|Detect Poison|xxx| |Safely Search Dungeon Garbage|xxx|Searcher| without skill, must receive consequence| |Examine Books for Worms|INT d100|Bibliophile|Worms in "wormy" books are hard to see, damage is difficult to tell from normal time or water related damage|