=====SLUG DUGGINS===== {{ :slug_a.png?200|}} Self-described tactical genius. Whacking people on the back of the head to make an honest living is his goal. Class/Level: Thief-4 **UPDATE TO THIEF - 7 following 2022.11.18** \\ Species: half-orc\\ Alignment: Neutral\\ AC 12 (leather)\\ Saving Throw: 13; 11 vs. Poison and all sorts of mechanical and magical traps \\ Hp: 16\\ Move 30' \\ Attack Bonus: +2\\ STR-11, INT-8, WIS-10, DEX-13, CON-11, CHA-10\\ Languages: Common, Orcish\\ Skills: (d6); Thief Skills, Quick Draw, Searcher\\ Special Feature: Brawler (does 1d4 lethal or subdual with fists)\\ Short bow,+2 range 50/100/150, 1d6 damage, 2 shots if don't move\\ Dagger, +2, 1d4 damage, range 10/20/30, AM, FD, H\\ Morningstar, +2, 1d8 damage, AM\\ Gear: leather armor, short bow, morning star, quiver of 20 17 arrows inc 2 silver arrow, dagger, lock picks, backpack, clothes, food bag 7 days rations, wineskin 2 pints, money bag, 2 sacks\\ Zerkwad gives Slug a bandolier of two Holy Waters, Cure Wounds, Cure Disease, and a potion of Neutralize Poison in a potion bandolier (2022.11.13). XP: 49,250 (2022.11.18) \\ Gold: 5011 \\ ==== Blueholme Version ==== Class/Level: Thief-3\\ Species: Half-Orc\\ Alignment: Neutral\\ STR-11, INT-8, Wis-10, Dex-13, Con-11, Cha-10\\ Languages: Common, Orcish\\ +1 to hit with missiles, Darkvision, +5% xp\\ Skills: Thief Skills, Searcher, Quick Draw, Tracker\\ Special Feature: Brawler (does 1d4 lethal or subdual with fists)\\ AC-7 (leather)\\ Hp: 10\\ Move: 30' (currently maxed out on gear)\\ Morningstar: SR-6, 1d8 damage, 2-handed, Knockdown if scores 5+ damage, requires 5' clear space to swing\\ Dagger: SR-1, 1d4 damage, 1-handed, throw 10/20/30\\ Short Bow: range 50/100/150, 1d6 damage, 2 shots possible if no move\\ Gear: leather armor, lock picks (thieves' tools), Morningstar, shortbow, quiver of 20 arrows, including 2 silver arrows, dagger, money pouch, back pack, food bag 5 rations, wineskin 2 pints, devil grease x1, tanglefoot bag x1,\\ XP-2600\\ Gold: 11