=====SLUG DUGGINS=====
{{ :slug_a.png?200|}}
Self-described tactical genius. Whacking people on the back of the head to make an honest living is his goal.
Class/Level: Thief-4 **UPDATE TO THIEF - 7 following 2022.11.18** \\
Species: half-orc\\
Alignment: Neutral\\
AC 12 (leather)\\
Saving Throw: 13; 11 vs. Poison and all sorts of mechanical and magical traps \\
Hp: 16\\
Move 30' \\
Attack Bonus: +2\\
STR-11, INT-8, WIS-10, DEX-13, CON-11, CHA-10\\
Languages: Common, Orcish\\
Skills: (d6); Thief Skills, Quick Draw, Searcher\\
Special Feature: Brawler (does 1d4 lethal or subdual with fists)\\
Short bow,+2 range 50/100/150, 1d6 damage, 2 shots if don't move\\
Dagger, +2, 1d4 damage, range 10/20/30, AM, FD, H\\
Morningstar, +2, 1d8 damage, AM\\
Gear: leather armor, short bow, morning star, quiver of 20 17 arrows inc 2 silver arrow, dagger, lock picks, backpack, clothes, food bag 7 days rations, wineskin 2 pints, money bag, 2 sacks\\
Zerkwad gives Slug a bandolier of two Holy Waters, Cure Wounds, Cure Disease, and a potion of Neutralize Poison in a potion bandolier (2022.11.13).
XP: 49,250 (2022.11.18) \\
Gold: 5011 \\
==== Blueholme Version ====
Class/Level: Thief-3\\
Species: Half-Orc\\
Alignment: Neutral\\
STR-11, INT-8, Wis-10, Dex-13, Con-11, Cha-10\\
Languages: Common, Orcish\\
+1 to hit with missiles, Darkvision, +5% xp\\
Skills: Thief Skills, Searcher, Quick Draw, Tracker\\
Special Feature: Brawler (does 1d4 lethal or subdual with fists)\\
AC-7 (leather)\\
Hp: 10\\
Move: 30' (currently maxed out on gear)\\
Morningstar: SR-6, 1d8 damage, 2-handed, Knockdown if scores 5+ damage, requires 5' clear space to swing\\
Dagger: SR-1, 1d4 damage, 1-handed, throw 10/20/30\\
Short Bow: range 50/100/150, 1d6 damage, 2 shots possible if no move\\
Gear: leather armor, lock picks (thieves' tools), Morningstar, shortbow, quiver of 20 arrows, including 2 silver arrows, dagger, money pouch, back pack, food bag 5 rations, wineskin 2 pints, devil grease x1, tanglefoot bag x1,\\
XP-2600\\
Gold: 11