Awarding Experience Points

Experience points can be awarded for three different things.

  1. Session Award: each player character who takes an active role in a dangerous or significant game session will be award 100xp times his current experience level. This replaces the monster experience awards. Adventurer Hirelings receive the same award; henchmen 50xp times level, and mercenaries 25xp per level.
  2. Gold Pieces: the gold piece value of any treasure taken from the dungeon is awarded to the players (and adventurer hirelings) according to their share actually received. They must return it to their home for the value to count. Henchmen get XP equal to half the treasure received, mercenaries 1/4.
  3. Bonus Award: the Judge can give bonus tokens through the session for good role-play, masterful tactics, achieving a goal and the like. Each token is turned in at the end of the session for 10xp times current level per token.

PRIME REQUISITE BONUS: The total XP awarded is modified by the PRIME REQUISITE level of the character, i.e., the Ability Score tied to his class. Fighters need STR, Magic-Users need INT, Clerics need WIS, and Thieves need DEX. Combination Classes use the lower of the two Prime Requisites to find their bonus. If a character has a Prime Requisite of 3-6 he suffers a -20% penalty to his experience award. If a character has a PR of 7-8, he suffers a -10% penalty to his experience award. If a character has a PR of 13-14 he gains a +5% bonus to his experience award. If a character has a PR of 15-18 he gains a +10% experience award.

SPECIES PENALTY

Some monstrous species, e.g. Bugbears, receive a penalty to experience awards (e.g. -20%), apply the penalty after all other calculations are made.