Comfrey 10gp Once per day per patient, heals 1d4 points of damage after battle.
Felwort 10gp If a tincture is splashed on the face, allows a second saving throw vs. paralysis.
Fly agaric Mushrooms 25gp Increases melee damage rolls by +2, as well as STR and CON checks for 1 hour, but then fall deeply unconscious for 10-60 minutes
Garlic 5gp Causes a vampire to cringe for 1d4 rounds
Goldenrod 10gp If taken within a day of infection, 25% chance to avoid a disease
Healing Salve 25gp Smeared on an injury, heals 1d6 hit points of damage, but causes 1 hour of deep sleep. Only 1 application works at a time
Pipe Weed 1sp If made into a cigar or smoked in a pipe has a 10% chance to drive all the ladies from the room.
Tamarind 10gp If applied as a poultice within an hour of being hit, has a 25% chance of curing Mummy Rot.
Vermifuge 10gp Smoke from burning it kills all bookworms within 10'
White byrony 10gp If burnt and breathed, 25% to allow second save vs. yellow mold or other dangerous spores. Handkerchief coated with it and held over nose gives +4 save vs. spores.
White Lotus 100gp Swallowing the flower gives an immediate re-roll of a failed poison save at +4 on the roll.
Wolfsbane 10gp If character strikes a lycanthrope with a sprig, it must save vs poison or flee as if turned.
Woundwart 5gp Applied to wounds, 1 dose per day, adds 1 extra hit point healed.