INITIATIVE AND TURN SEQUENCE

INIITIATIVE: BLUEHOLME/CHAINMAIL MIX:
REPLACED DO NOT USE

Cycle through each phase.
Within each phase resolve each combatant’s activity In order of DEX, highest to lowest (except melee with weapons).
Each character gets 1 Regular Attack and 1 Regular Move each Round.
A Regular Attack can be taken during Phase 1, 2,3 or 4 depending on the nature or circumstances of the attack or action

1—Surprise Attack Phase

2—Magic Phase

3—Missile Attack Phase

4—Melee Attack Phase (use Weapon S-R to determine priority)

5—Morale Phase

6—Movement Phase: