1—MAP SCALE
1 hex on main map will equal 5 miles, approximately 22 square miles (math is too hard for hexagons, so that's really a guess).
Each 40×40 hex map will be approximately 40,000 square miles which equals:
Area of Pennsylvania
Four times the size of either Wales, Normandy, Belgium or New Jersey
Slightly larger than Hungary
So, the typical sheet could hold somewhere between 1 and 4 duchies or principalities.
2–POPULATION
Hamlets have a population of less than 200 people—will not appear on main map
Villages have a population of 200-900 people—will not appear on main map
Towns have a population of 1-9 thousand people (but mostly 1-6 thousand)—will appear on main map.
Cities have a population of 10-60 thousand people—will appear on main map
Castles: population is included in the countryside population—will appear on main map.
Countryside Population: each square mile of settled, farmed countryside contains 50 people. This population includes hamlets, villages and castle population, but not town or city population.
Wilderness Population: each square mile of Wilderness should have between 1 and 10 people (or elves, orcs etc).
3–FORCES
As a general rule the population breaks down as follows:
1% Knights—fighters of level 2-7 (half level 2, the rest random)
4% Soldiers—full time soldiers, usually garrison or guards of important places, all are fighter class, most are level 1, but many could be higher
20% Militia—the respectable adult men in the town, most are normal men, some may be fighters, as area, traditions and conditions allow. In towns and cities they make up the Night Watch, and are trained to man the walls during attacks. In the country they are the posse called upon to defend villages and hunt down outlaws
4% Dirtbags—thieves, conmen, beggars, drunks, smugglers and the rest
1% Specials—wizards, priests, shape-shifters and other powerful weirdos. This percentage is halved in the countryside.
70% Others—women, children old folks
4–FACILITIES
Inns: Village 0-1, Town 1d3, City 2d6
Tavern: Village 0-1, Town 1d6, City 3d6
Temple: Village 0-1, Town 1d4-1 (at least 1), City 4+1d8
Blacksmith: Village 0-1, Town twice # of armorers, City twice # of armorers
Armorers: Village: 0, Town: 1 per 50 soldiers/knights, City 1 per 50 soldiers/knights plus 2d10
Alchemist: Village 0, Town 0-1, City 1d4
Herbalist: Village 0-1, Town 1d4-1, City 1d6
Building Company: Village 0, Town 1d4-2, City 1d6
Mage Guild: Village 0, Town 0-1, City 2
Gang: Village 0-1, Town 1-2, City 2d6