REVISED WEAPON RULES

Melee Weapons are defined by these categories

Damage Type

Length

Weapons are rated Short, Medium, Long and Extra-Long, shortest to longest, left to right. Fighter-class characters can gain some benefits to using long or very long weapons, beyond the one that all combatants may use:

Weight

Weapons are rated Light, Normal, Heavy or Very Heavy for weight. Most light weapons do 1d4 damage, most normal weapons do 1d6 damage, most heavy weapons do 1d8 damage and most very heavy weapons do 1d10 damage. Some light and normal weapons are increased by 1 damage die type if used with 2 hands (see Gear Tables for details). Combatants can get Extra Attacks when using a lighter weapon against an opponent with a significantly heavier one.

Type Features

MISSILE WEAPONS

Missile Weapons are defined by