King Karl the Good wrote in the Book of the Law that “Any god who helps the Realm is welcome in the Realm.” Therefore, it has been common practice to allow any priests of any religion to build temples and attract worshippers in any town or city of the Realm. The priests are obligated to aid the Realm against attacks or crime, of course, and if they are found doing illegal activities they can be shut down, punished, or expelled.
Each god will be described with the following features:
COMMON GODS OF THE THRANCONIA REGION
GOD | Rampage Align/Ability | Rampage Spell Type |
MITHRAS | LAWFUL, CHA | Combat |
NERTHUZ | LAWFUL, INT | Healing |
OSIRIS AND ISIS | LAWFUL, WIS | Blessing |
UKKO | LAWFUL, CON | Lawful |
NODENS | LAWFUL, DEX | Protection |
CRATOS | LAWFUL, STR | Divine Will |
CROM | NEUTRAL STR | Combat |
LAKSHMI | NEUTRAL, DEX | Blessing |
OURANIA | NEUTRAL, CHA | Neutrality |
OGMA | NEUTRAL, INT | Divine Will |
MAGEN | NEUTRAL, WIS | Protection |
SISYPHUS | NEUTRAL, CON | Healing |
SET | CHAOTIC, WIS | Cursing |
HANUMAN | CHAOTIC, STR | Chaos |
ALLECTO | CHAOTIC, CON | Practical |
HECATE | CHAOTIC, INT | Protection |
ATLAS | CHAOTIC, DEX | Combat |
KALI | CHAOTIC, CHA | Divine Will |
DAGON | CHAOTIC CON | Blessing |
Initiates of the god: if a character agrees to become initiated as a follower of a particular god, he gains a +1 in the ability score tied to that god, and can purchase potions from that god's temple at the “one own god's” price. However, each time an initiate disobeys an order from a priest of that god, he suffers a -5% drop in his current experience point total. If he disobeys a third time, he is no longer considered an initiate.