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crossroads_tavern [2019/02/12 13:05] davecrossroads_tavern [2021/02/11 22:25] dave
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 =====THE TOWN OF CROSSROADS TAVERN====== =====THE TOWN OF CROSSROADS TAVERN======
 +{{::crossroads_image.png?400|}}
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 ** **
 Statistics Population**: 2000 people; Military: Knights 20, Soldiers 80, Militia 400; Dirtbags: 80; Specials: 20; Facilities: Inns: 3, Taverns: 5, Temples: 1, Armorers: 2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2  Statistics Population**: 2000 people; Military: Knights 20, Soldiers 80, Militia 400; Dirtbags: 80; Specials: 20; Facilities: Inns: 3, Taverns: 5, Temples: 1, Armorers: 2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2 
 +
 +**Rumors of a Dungeon** The rumors run that the Hand of the Basilisk gang has uncovered a series of tunnels and underground chambers from long ago under the town.  They use them for hiding loot and breaking in to buildings from beneath.  It's been said that there is a sealed stone doorway leading who knows where in these tunnels.
  
 **Military/Government:** The property owners in town form the Town Assembly, who elect a Master of the Town to run the court, collect tolls and other taxes, maintain public buildings and the town walls. He also nominates candidates for the Town Marshal, who must be approved by the 4 lords of the surrounding castles, in order to assure the neutrality of the town in the struggles of these lords.  **Military/Government:** The property owners in town form the Town Assembly, who elect a Master of the Town to run the court, collect tolls and other taxes, maintain public buildings and the town walls. He also nominates candidates for the Town Marshal, who must be approved by the 4 lords of the surrounding castles, in order to assure the neutrality of the town in the struggles of these lords. 
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 **4--Mauro Benini:** independent blacksmith, makes tools for town, shoes horses.  **4--Mauro Benini:** independent blacksmith, makes tools for town, shoes horses. 
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-5--Habib the Wonderous:** mysterious alchemist, has a large shop filled with exotic powders, potions, and tinctures. 75% chance that any particular alchemical substance available. Good source for magic-item, scroll or potion-making supplies. +**5--Habib the Wonderous:** mysterious alchemist, has a large shop filled with exotic powders, potions, and tinctures. 75% chance that any particular alchemical substance available. Good source for magic-item, scroll or potion-making supplies. 
  
 **6--The Old Inn:** the is a large lodging as old as the town itself. It is a favorite of merchant-travelers coming through town. It has a large number of small rooms, each with a bunkbed set. Run by Jerry Innsman, 12th genertion innkeeper. Everything is systematized, enter lobby/booth, pay fee, get token with room number. Go to booth each day, before 10am to renew for another day. Same fee for room whether one or 2 people use it. There is a stable for horses.  **6--The Old Inn:** the is a large lodging as old as the town itself. It is a favorite of merchant-travelers coming through town. It has a large number of small rooms, each with a bunkbed set. Run by Jerry Innsman, 12th genertion innkeeper. Everything is systematized, enter lobby/booth, pay fee, get token with room number. Go to booth each day, before 10am to renew for another day. Same fee for room whether one or 2 people use it. There is a stable for horses. 
  
-**7-Gramma Hazel's Bed and Breakfast:** an inn popular with family travelers. Sweet old Gramma's rooms are expensive, but are very nice, very comfortable and come with a nice breaskfast. No drinking, smoking, or rude language allowed. There is a small corrale for guests' horses in the back. +**7--Gramma Hazel's Bed and Breakfast:** an inn popular with family travelers. Sweet old Gramma's rooms are expensive, but are very nice, very comfortable and come with a nice breaskfast. No drinking, smoking, or rude language allowed. There is a small corrale for guests' horses in the back. 
  
 **8--Travelers' Barn:** a drafty old barn with 2 large common areas for a cheap night's rest out of the elements. Popular with teamsters from caravans who find safety in numbers and drifters.  **8--Travelers' Barn:** a drafty old barn with 2 large common areas for a cheap night's rest out of the elements. Popular with teamsters from caravans who find safety in numbers and drifters. 
crossroads_tavern.txt · Last modified: 2023/10/09 18:55 by dave