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zerkwad [2022/01/10 14:08] andrewzerkwad [2023/08/27 23:12] (current) – [Resources] andrew
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-=====Zerkwad=====+====== Zerkwad ======
  
 Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' shadows, unless he wants them to die a horrible death in the future. He believes he has already died once and come back to life, but that is debatable because he may have just been REALLY drunk. Spitting into the darkness makes the lords of shadows allow mortals to see in the pitch black. Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' shadows, unless he wants them to die a horrible death in the future. He believes he has already died once and come back to life, but that is debatable because he may have just been REALLY drunk. Spitting into the darkness makes the lords of shadows allow mortals to see in the pitch black.
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 Zerkwad has a fear of mirrors. He believes that the "duplicate" inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits.  Zerkwad has a fear of mirrors. He believes that the "duplicate" inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits. 
  
-==== Character Sheet ====+The barbarian wads are not beholden to civilized tropes of romance and marriage. Zerkwad himself has four "fathers" each of whom had relations with his mother. Zerkwad considers the epithet "motherf*cker" to be a term of endearment amongst his people.  
 + 
 +The Wad family motto is from the ancient common tongue and reads: "Si obeas Richardwados omnem diem, forte tu est Richardwadus" 
 + 
 +**Links:** 
 +  * [[https://docs.google.com/document/d/1MpEIsu2mACkNmpNYFNwq28uoL3DMvAnL/edit?usp=drive_link&ouid=104247786626908007965&rtpof=true&sd=true|Shumphold Scouting Report]] 
 +  * [[https://docs.google.com/document/d/1kI_8gp4AM-mrXkfHk-gkHmEkPS4-iFkkW6rVOz__pHE/edit?usp=sharing|The Coronation Notes]] 
 + 
 +===== Character Sheet =====
 {{ :zerkwald.jpg?300|}} {{ :zerkwald.jpg?300|}}
-Class/Level: Cleric - 6\\ +Class/Level: Cleric - 12 \\ 
-AC: 18 (Plate and Shield)\\ +AC: 19 (Quench Plate and Shield)\\ 
-HP: 24 \\+HP: 54  \\
 Base move 30';  In armor:  25'\\  Base move 30';  In armor:  25'\\ 
 Species: Human\\ Species: Human\\
-Saving Throw: 9   \\+Saving Throw: 4  \\
  
 Initiate of Isis & Osiris \\ Initiate of Isis & Osiris \\
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 STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\
-+1 Damage with melee and hurled weapons \\ ++1 Damage with melee and hurled weapons (+3 with magic hammer) \\ 
-+Base Attack Bonus \\++Base Attack Bonus (+8 with magic hammer) \\ 
 + 
 +Adventuring Skills (D10):  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage, Quick Draw, Alert Reaction \\ 
 +(Each character can choose 1 Skill from the General List at First Level and then another at 3rd, 5th, 7th and 9th. After 9th he gains no more skills. Humans gain one additional General Skill at first level) \\
  
-Adventuring Skills:  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage \\ 
 Languages: Common \\ Languages: Common \\
-Permanent Wound: -1 CON \\+<del>Permanent Wound: -1 CON</del> - Healed in November/December 2023  \\ 
 +Addiction to Gallumpsh - Acquired November 2023 \\ 
 + 
 +===== Resources ===== 
  
-==== Resources ====+Gold: 19,122.35 gp => 10% to church of Isis and Osiris \\ 
 +500gp carried in belt pouch when adventuring \\
  
  
-Gold2160.5 gp => 10% to church of Isis and Osiris \\+XP293,485 (13th @ 300,000) \\
  
-XP: 35,082 (7th @ 40,000) \\ 
  
  
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 ==== Basic Gear ==== ==== Basic Gear ====
  
-plate armor, shield, spare shield, sling and a dozen bullets - six of them silvered food bag 5 rations, herbal bag, potions bandolier, alchemists' kit, MW warhammer (+1 attack AND DAMAGE vs. Plate\\+quench plate armor featuring shining helmet2x rowan shield, six torches, bag of raw donkey meat, herbal bag, potions bandolier, +2 magic warhammer, silver holy symbol (ankh), alchemist's kit, belt pouch with 500gp, potion bag 
  
-Free Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day) \\+**Magic Staves and Talismans** \\
  
-Items 7 of 16 \\+  * Talisman of Dispel Magic (39-3-1-1-1-13-1-5-2=12 charges) 
 +  * Talisman of Healing (39-2-1-1-1-2-1-1-2=28 charges) 
 +  * Scepter of the Battle Master: Scepter of the Battle Master: as an attack action, the holder of this scepter can have allies in a 40’x40’ area either re-roll failed saves, re-roll a failed morale check, add 15’ to the round’s movement, or get +1 to hit and damage to their next attack. Tier M. 
 +  * <del>Staff of healing (39-5-1-2-2-6-9-5-1-1-2=5 charges)</del> 
 +      * <del>Given to [[Lily]]</del> 
 +      * Given to [[renly_faire|Renly]]
  
 +Items 16 of 16 \\
  
-==== Bandolieer / Potions Pouch ====+Free Gear: clothes, backpack, flint and steel, belts and scabbards, two emergency sacks, light wand attached to his shield \\
  
-**Healing** + 
-  * x Potion of Heal Wounded + 
-  * x Neutralize Poison Potion+ 
 + 
 + 
 +==== Bandolier  ==== 
 + 
 +  * x Potion of Heal Wounded 
 +  * x Neutralize Poison Potion
   * 1 x Remove Disease Potion   * 1 x Remove Disease Potion
-  * 1 x Potion of defense (+2 AC for 1d6+6 turns) 
  
-**Grenades** +==== Potions Pouch ==== 
-  * 1 x Holy Water (25gp each) +With up to two potions to stay under my limit
  
-==== Herbals Bag ==== 
  
-**Healing** +  * 1 x Clairvoyance Potion (Scry: The caster is able to see and hear anything visible/audible from a chosen spot within 60’ of his current location, whether through walls, inside buildings, chests or graves, or even underground. It requires 20’ of stone or a thin layer of lead to stop the scry. This spell can be cast through a crystal ball, and so the 60’ area would be from the location viewed through the crystal ball itself.
-  * 1 x White Lotus +  * Potion of Healing
-  * 2 x Comfrey root (healing 1d4 1xday)  +
-  * Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)+
  
-**Other Herbals** 
-3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 3x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot) 
  
-==== Alchemists' Kit ==== 
  
-  * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) 
  
 +==== Herbals Bag ====
  
-==== Gear Left at Home ====+  * 5 x Comfrey root (healing 1d4 1xday)  
 +  * 2 x Birthwart (for poison) 
 +  * 2 x Belladonna (for lycanthropy) 
 +  * 1 x Chaulmoogra Oil (for oozes) 
 +  * 1 x Garlic (for making vampires cringe) 
 +  * 3 x Goldenrod (25% to cure a disease) 
 +  * 1 x Wolfsbane (for turning lycanthropes) 
 +  * 3 x Tamarid (for mummy rot)
  
-dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, large four-pint wineskin,  crowbar, shiny helmet+==== Alchemist's Kit ====
  
-  Cure Wounds Potions +    13 Essence of Krangor (If breathed in, 75% chance that it will instantly impart temporary hit points  but 25% it will do 1d3 damage instead
-  * 3 x Liver Squeezins +    7 x Dust of Appearance
-  * 2 x Holy Water (25gp each)  +
-  * 2 x Potion of Darkvision (for 1d6+turns+
-  * Dust of Appearance (20 uses) +
-  * 1 x Neutralize Poison Potion +
-  * 1 x Clairvoyance Potion +
-  * 1 x Potion of Dog Control (from level 4)  +
-  * 4 x Woundwart (healing an extra point if you rest for a day)+
  
  
-==== Current Healing ==== +==== Gear Left at Fort Shump ====
- +
  
 +  * Gold left at home = 500 less than what is above 
 +  * Dragon scale armor (as chain)
 +  * 2 x spare shield
 +  * Spare sturdy shield
 +  * Bag of caltrops
 +  * Regular mace
 +  * Crowbar
 +  * MW warhammer (+1 attack AND DAMAGE vs. Plate)
 +  * Sling and a <del>dozen</del> 11 bullets - six of them silvered
 +  * food bag 7 rations
 +  * plate armor
  
 +  * 0 x Holy Water (20gp / 1day  each) 
  
-**In wineskin*+  1 x Tanglers 
-  * 4 x Pints of cheap wine (healing 1 1xbattle)+  3 x Liver Squeezins 
 +  9 x Dust of Appearance 
 +  * 4 x Assassin's Hemp (for morale of NPCs) 
 +  * 4 x Woundwart (healing an extra point if you rest for a day) 
 +  * 2 x Rod of Deal Light Wounds (1D6+once per day\\
  
-COSTS: Heal Wounded (100 each to make + 1 week, 125gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp) 
  
-==== Herbals Bag ====+  * 7 x Potions of Healing 
 +  * 2 x Neutralize Potion 
 +  * 1 x Speak with Animals Potion 
 +  * 2 x Potion of Darkvision (for 1d6+6 turns) 
 +  * 1 x Potion of Mind Reading 
 + 
 + 
 +==== Healing Costs ====
    
-4x Assassin's Hemp (for morale of NPCs), +  * Potion of Heal Wounded (100 each to make + 1 week, 125gp each from temple) 
 +  * Neutralize Poison Potion (200 to make + 2 weeks250 each from temple) 
 +  * Remove Disease Potion (300gp to make + 3 weeks, 500gp from temple) 
 +  * Comfrey Root (10 gp), Essence of Krangor (150gp) 
 +  * Pint of Wine (5sp) 
 +  * White Lotus (100gp) 
  
  
 ==== Spells ==== ==== Spells ====
  
-**Spells Memorized**:  (1st Level - 2, 2nd Level - 2, 3rd level - 1, Lawful - 1, Blessing - 1): \\+**Spells Memorized**:  (1st Level - 3, 2nd Level - 3, 3rd level - 3, 4th level - 3, 5th level - 3, 6th level - 2, Lawful - 1, Blessing - 1): \\ 
 + 
 +Standard Spells
  
 1st Level 1st Level
-  * Bless Food and Water +  * Heal Wounded (x3)
-  * Heal Wounded (x2)+
  
 2nd Level 2nd Level
-  * Neutralize Poison +  * Find Traps  
-  * Speak with Animals +  * Protection From Chaos 
-  * Protection from Chaos+  * Speak with Animals -OR- Augury
  
 3rd Level 3rd Level
  
 +  * Cure Disease
 +  * Remove Curse 
   * Stand the Fallen   * Stand the Fallen
 +
 +4th Level
 +  * Heal the Wounded 10' radius (x2)
 +  * Animal Friendship -OR- Speak With Dead
 +  * Protection from Chaos 10' radius (Lawful)
 +
 +5th Level
 +  * Blessed Immunity
 +  * Blessed Immunity -OR - Commune
 +  * Dispel Elementals
 +
 +6th Level
 +  * Great Feat (Blessing)
 +  * [[Summon the Faithful]] 
 +  * Summon the Faithful -OR- True Seeing
 +
 +==== Berserk Rage ====
 +
 +{{ :zerkwad.png?direct&200|}}
 +
 +A character with this skill may take 1 combat round to prepare and then on a
 +successful skill check will go into a mad battle-rage, gaining +2 on his “to-hit” rolls, does not need to
 +make Morale Checks, and gets +6 to saves vs Fear spells or effects. It takes a skill roll to set aside the
 +rage (one try per round, but it does not cost an attack or move), or else the character will keep hacking
 +enemies or dead bodies in sight and start making a lot of screaming noise (wandering monster on 5-6
 +on 1d6 each round). 
 +
 +
 +===== Followers =====
 +
 +In the past, Zerkwad has helped re-found the [[Temple of Nerthuz]] in [[Wheatabix]] by propping up the upkeep of temple guards and monks as well as installing his follower [[lily|Delicate Lily]] as its head priestess. Unfortunately, [[Lily]] perished in February of 2023. 
 +
 +In October of 2023, Zerkwad recruited [[fido|Simper Fido]] as his henchman. Fido later perished in a fight against snake-men a month later in November 2023. 
 +
 ==== Maintenance Log ==== ==== Maintenance Log ====
  
-Paid Maintenance for  
 Paid Maintenance for 03/07/2021 game (150gp) \\ Paid Maintenance for 03/07/2021 game (150gp) \\
 Paid Maintenance for 04/03/2021 game (150gp) \\ Paid Maintenance for 04/03/2021 game (150gp) \\
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 Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\
 Paid Maintenance through 2021 (77.5pg 5HD/ 31 days) \\ Paid Maintenance through 2021 (77.5pg 5HD/ 31 days) \\
 +Paid Maintenance for Sandra through 2021 (60gp 2HD/60 days) \\
 +Paid Maintenance for 01/01/2022 - 02/28/2022 (236gp 6HD+2HD / 59 days) \\
 +Paid Maintenance for 03/01/2022 - 03/31/2022 (139.5gp 7HD+2HD / 31 Days) \\
 +Paid Maintenance for 04/01/2022 - 04/30/2022 (135gp 7HD+2HD / 30 Days) \\
 +Paid Lizard Maintenance for 04/01/0200 - 04/30/2022 (180gp  2*6HD /30days) \\
 +Paid Maintenance for 05/01/2022 - 05/30/2022 -  (135gp 7HD+2HD / 30 Days) \\
 +Paid Lizard Maintenance for 05/01/2022 - 05/30/2022 - (180gp  2*6HD /30days) \\
 +Paid Maintenance for 06/01/2022 - 07/30/2022 - (600gp 8HD+2HD * 60 days)\\
 +Paid Maintenance for Lizards for 06/01/2022 - 07/30/2022 (360gp 2*6HD * 60days)\\
 +Paid for Sondra's Funeral 200gp \\
 +Paid Maintenance for Lizards and Zerk for 08/01/2022 - 08/30/2022 (420gp = 8HD + 6HD * 30days) \\
 +Paid Maintenance for Temple of Nerthuz in Wheatabix 08/15/2022 - (480gp = 32HD 16+16 * 15 days) \\
 +Paid Maintenance for Notchet fo Wheatabix 08/01/2022 - 08/30/2022 (30gp) \\
 +Paid Maintenance for Temple of Nerthuz in Wheatabix 09/01/2022 - 09/30/2022 (960gp= 32HD 16+16 * 30 days) \\
 +Paid Maintenance for Notchet fo Wheatabix 09/01/2022 - 09/30/2022 (30gp) \\
 +Paid Randy to watch the Frat House from 09/01/2022 - 09/30/2022 (30gp) \\
 +Paid for recruiting and maintenance for [[Lily]] from 09/20/2022 - 09/30/2022 (150gp = 5*10+100) \\
 +
 +Paid Maintenance for 10/01/2022 - 10/30/2022 - (240gp = 8HD * 30days) \\
 +Paid Maintenance for Notchet of Wheatabix 10/01/2022 - 10/30/2022 (30gp) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 10/01/2022 - 10/30/2022 (150gp = 5HD * 30 Days) \\
 +
 +Paid Maintenance for 11/01/2022 - 11/30/2022 - (240gp = 8HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 11/01/2022 - 11/30/2022 (150gp = 5HD * 30 Days) \\
 +
 +-----
 +
 +Paid Maintenance for 12/01/2022 - 12/30/2022 - (270gp = 9HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 12/01/2022 - 12/30/2022 (150gp = 5HD * 30 Days) \\
 +
 +
 +Paid Maintenance for 01/01/2023 - 01/30/2023 - (270gp = 9HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 01/01/2023 - 01/30/2023 (150gp = 5HD * 30 Days) \\
 +
 +
 +Paid Maintenance for 02/01/2023 - 02/30/2023 - (270gp = 9HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 02/01/2023 - 02/30/2023 (150gp = 5HD * 30 Days) \\
 +
 +
 +Paid Maintenance for 03/01/2023 - 03/30/2023 - (300gp = 10HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 03/01/2023 - 03/30/2023 (150gp = 5HD * 30 Days) \\
 +
 +Paid for three months of Lilly's Potion Creation 01/2023-03/2023 = (4 weeks * 3 months * 100gp) = 1200
 +
 +----
 +
 +Paid Maintenance for 04/01/2023 - 04/30/2023 - (300gp = 10HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 04/01/2023 - 04/30/2023 (150gp = 5HD * 30 Days) \\
 +
 +Paid Maintenance for 05/01/2023 - 05/30/2023 - (300gp = 10HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 05/01/2023 - 05/30/2023 (150gp = 5HD * 30 Days) \\
 +
 +Paid Maintenance for 06/01/2023 - 06/30/2023 - (300gp = 10HD * 30days) \\
 +Paid Maintenance for [[Lily]] of Wheatabix 06/01/2023 - 06/30/2023 (150gp = 5HD * 30 Days) \\
 +
 +Paid for three months of Staff Creation 04/2023-06/2023 = 2000gp (43 days/successful level 1 spell staff)
 +Paid for three months of Lilly's Potion Creation 04/2023-06/2023  = (4 weeks * 3 months * 100gp) = 1200
 +
 +Paid for [[up_to_gnome_good|Up To Gnome Good]] to survey the seven hexes of the Shump Freehold - 1000gp \\
 +
 +Paid Maintenance for 07/01/2023 - 07/30/2023 - (300gp = 10HD * 30days) \\
 +Paid Maintenance for [[Lily]]  07/01/2023 - 07/30/2023 (150gp = 5HD * 30 Days) \\
 +Adventuring equipment for [[Lily]] 1150 gp \\
 +Paid Maintenance for Temple of Wheatabix 07/01/2023 - 07/30/2023 (960gp = 2HD * (8 Guards + 8 Monks) * 30 Days) \\
 +
 +Hired [[up_to_gnome_good|Up To Gnome Good]] to help mind Shump Freehold for July 2023 - 350gp \\
 +
 +Helped pay for the road with 2000gp \\
 +
 +Hired [[up_to_gnome_good|Up To Gnome Good]] to help mind Shump Freehold for August 2023 - 700gp \\
 +Paid Maintenance for 08/01/2023 - 08/30/2023 - (330gp = 11HD * 30days) \\
  
 +Paid Maintenance for 09/01/2023 - 09/30/2023 - (330gp = 11HD * 30days * .5 for the Shumphold) \\
 +Paid Maintenance for 10/01/2023 - 10/30/2023 - (330gp = 11HD * 30days * .5 for the Shumphold) \\
  
 +Paid Maintenance for 11/01/2023 - 11/30/2023 - (330gp = 11HD * 30days * .5 for the Shumphold) \\
 +Paid Maintenance for Simper Fido 11/01/2023 - 11/30/2023 - (30gp = 2HD * 30days * .5 for the Shumphold) \\
  
 +Paid Maintenance for 12/01/2023 - 12/30/2023 - (180gp = 12HD * 30days * .5 for the Shumphold) \\
 +Paid Maintenance for 01/01/2023 - 01/30/2023 - (180gp = 12HD * 30days * .5 for the Shumphold) \\
 +Paid Maintenance for 02/01/2023 - 02/30/2023 - (180gp = 12HD * 30days * .5 for the Shumphold) \\
zerkwad.1641823696.txt.gz · Last modified: 2022/01/10 14:08 by andrew