<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://lordsofhack.com/blueholme/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://lordsofhack.com/blueholme/feed.php">
        <title>Thranconia</title>
        <description></description>
        <link>https://lordsofhack.com/blueholme/</link>
        <image rdf:resource="https://lordsofhack.com/blueholme/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-08T06:47:44+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=abandoned_temple_of_the_pudding_god&amp;rev=1614695273&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ability_checks&amp;rev=1543327862&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ability_scores&amp;rev=1613084444&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=adventuring_skills&amp;rev=1619009401&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=algart&amp;rev=1661257211&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=allecto&amp;rev=1695392876&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=archon_zebidee&amp;rev=1698023669&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=armor_and_weapons_by_focus&amp;rev=1612561824&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=atlas_in_algart&amp;rev=1661257790&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=atlas&amp;rev=1695392991&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=autismo&amp;rev=1614095370&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=backgrounds&amp;rev=1612549379&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=badab_desert&amp;rev=1612817960&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=badabaskor&amp;rev=1613325642&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=banjak&amp;rev=1612914090&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=baronies_and_lordships&amp;rev=1543421606&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=bars_and_inns_of_emporion&amp;rev=1617544308&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=bilge_junction&amp;rev=1613677514&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=bill_von_guardo&amp;rev=1645669736&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=blueholme_journeymanne&amp;rev=1612119033&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=blunt_hammerstrike&amp;rev=1695651833&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=boarswood&amp;rev=1614713066&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=borazz&amp;rev=1702864888&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=bosco_herman&amp;rev=1617544621&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=breaking_things&amp;rev=1618426642&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=bridgit_mithrilhall&amp;rev=1642255648&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=brotherhood_of_victory&amp;rev=1697767585&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=brum&amp;rev=1642436066&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=bunkin&amp;rev=1642255407&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=calendar&amp;rev=1612403773&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2021&amp;rev=1643831920&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2022&amp;rev=1668427792&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2023&amp;rev=1690767508&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2024&amp;rev=1693182600&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=campaign_records&amp;rev=1695606372&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=castle_bix&amp;rev=1612898975&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=castle_crag&amp;rev=1613325490&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=castle_of_six_lizards&amp;rev=1613325920&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=castle_pass&amp;rev=1543932927&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=castle_shield&amp;rev=1612891081&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=castle_thranconia&amp;rev=1544022016&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=catastrofee&amp;rev=1645669596&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=centaur_herds&amp;rev=1612886275&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=central_jewel_market&amp;rev=1617452925&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=central_plains&amp;rev=1612886201&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=character_rules_thii&amp;rev=1613306360&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=character_rules&amp;rev=1543329487&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=charge&amp;rev=1546441044&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=chet&amp;rev=1641827105&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=chiron_glenstorm&amp;rev=1615209403&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=chronology&amp;rev=1693852355&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=chuggins&amp;rev=1678714967&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=classes&amp;rev=1618447085&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=coast_forest&amp;rev=1613077228&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=combat_maneuvers&amp;rev=1615335291&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=combat_modifications&amp;rev=1545308917&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=combat_rules_thii&amp;rev=1618422863&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=combination_classes&amp;rev=1543329787&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=container_contents&amp;rev=1614628134&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=cratos&amp;rev=1695392479&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=crom_temple&amp;rev=1685893366&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=crom&amp;rev=1695392123&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=crossroads_dungeon&amp;rev=1616676322&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=crossroads_tavern&amp;rev=1696877746&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=crossroads&amp;rev=1612828534&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=cylcopian_clubs&amp;rev=1695418287&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dagon&amp;rev=1695393140&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=deekin&amp;rev=1614095648&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=demi-human&amp;rev=1618830569&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=door_type&amp;rev=1614276465&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dreenoi_hives&amp;rev=1612881763&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=duchess_wilhelmina_pettibarn&amp;rev=1653934335&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dukedom_of_great_vale&amp;rev=1695511131&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dukedom_of_thranconia&amp;rev=1612794764&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dukedoms_and_principalities&amp;rev=1543421527&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dungeon_encounters&amp;rev=1618921163&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dungeon_searching&amp;rev=1619009159&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dwarf_clans&amp;rev=1612894998&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=dwergontia&amp;rev=1693859142&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=east_algart&amp;rev=1615333225&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=elf_tribes&amp;rev=1615472629&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=emporion_isis_and_osiris&amp;rev=1617467351&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=emporion&amp;rev=1655067823&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=encumbrance_and_movement&amp;rev=1618447358&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=energy_drain_and_half_damage_effects&amp;rev=1614946081&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=erlin&amp;rev=1697768341&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=experience_awards&amp;rev=1612698138&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=fate_chips&amp;rev=1543346931&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=feline_prides&amp;rev=1612893374&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=fido&amp;rev=1685976014&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=fighter_rampage&amp;rev=1543337204&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=focus&amp;rev=1543334216&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=forge&amp;rev=1656896566&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=frankie_s_of_emporion&amp;rev=1617543959&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=frondos&amp;rev=1617543798&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=game_rules&amp;rev=1612106629&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gangs_of_the_city_of_emporion&amp;rev=1626040403&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gant_keep&amp;rev=1651513746&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=general_system_breakdown&amp;rev=1618239696&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=giggles&amp;rev=1645668638&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=glen_rock&amp;rev=1694002822&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gnome_groups&amp;rev=1613167368&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gnorman&amp;rev=1673816027&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=goblin_hordes&amp;rev=1617734430&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=goblin_war&amp;rev=1673720250&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gorbo_s_hospital&amp;rev=1615067636&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gordon&amp;rev=1619379427&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gordons_alive&amp;rev=1619379160&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=gorgons&amp;rev=1698025187&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=grool&amp;rev=1613757068&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=grumpo&amp;rev=1636977947&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=grunko&amp;rev=1614095434&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=guard_lizards&amp;rev=1646590238&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=halfling_villages&amp;rev=1612880446&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hankburg&amp;rev=1612898612&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hanuman&amp;rev=1695392767&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=harbortown&amp;rev=1612890864&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hassling_orcs&amp;rev=1613400840&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=healing_hit_points&amp;rev=1543337137&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hecate&amp;rev=1695392913&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=henchmen_maintenance_and_morale&amp;rev=1612658208&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=henchmen&amp;rev=1612658150&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=herbals&amp;rev=1621202213&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=herporites&amp;rev=1612809218&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hirelings&amp;rev=1612617152&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=history&amp;rev=1551886749&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hit_dice&amp;rev=1612643901&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=hoborgs&amp;rev=1617735211&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=house_of_regulus&amp;rev=1617379804&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=humanoid&amp;rev=1613095501&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=identifying_and_appraising&amp;rev=1619012146&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=idessa_oasis&amp;rev=1543940194&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=inar&amp;rev=1642255321&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=initiation&amp;rev=1615464664&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=initiative_th2&amp;rev=1618422639&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=initiative&amp;rev=1543343506&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=injury_and_healing&amp;rev=1621208895&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ivo_wiloughby&amp;rev=1701616804&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=iydlwyld&amp;rev=1694002793&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=jack_knobulous&amp;rev=1649030148&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=jousting_and_tournaments&amp;rev=1545407414&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=kali&amp;rev=1696546478&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=knights_and_knighthood&amp;rev=1694353548&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=knobulous_rex&amp;rev=1673816330&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=knock_down_and_pin&amp;rev=1543336765&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=krand&amp;rev=1612880528&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lady_fredrica_green&amp;rev=1653934428&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lakshmi&amp;rev=1695392529&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=language_selection&amp;rev=1695389728&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_0&amp;rev=1614280623&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_1&amp;rev=1614280865&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_2&amp;rev=1614292530&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_3&amp;rev=1614292482&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_4&amp;rev=1614292569&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_5&amp;rev=1614292597&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_6&amp;rev=1614292622&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_7&amp;rev=1614292642&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_8&amp;rev=1618921412&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_9&amp;rev=1618921396&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=level_10&amp;rev=1618921508&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lily&amp;rev=1676252015&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lizard_on_stick&amp;rev=1617544905&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lizardmen_folks&amp;rev=1612882312&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lkom&amp;rev=1693858006&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=locked_or_trapped&amp;rev=1614627012&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=logs&amp;rev=1612532522&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lost_virkon&amp;rev=1695666396&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=lothar_of_the_hill_people&amp;rev=1559561953&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=machiste&amp;rev=1693924359&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=magen&amp;rev=1695407471&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=magic_guilds&amp;rev=1543422877&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=magic_item_creation&amp;rev=1543334908&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=magic_research&amp;rev=1543334714&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=magic_rules_thii&amp;rev=1618240169&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=maintenance&amp;rev=1618485728&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mallet&amp;rev=1614645927&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=malvo_fred&amp;rev=1617544352&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=map_as_you_go&amp;rev=1614626731&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=map_collection_page&amp;rev=1614265866&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=map_of_emporion&amp;rev=1612735365&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mapping_procedure&amp;rev=1612702501&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=masterwork_weaponry&amp;rev=1622052148&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=melee_weapon_rules_thii&amp;rev=1612616541&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=melee_weapons&amp;rev=1543589439&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=military_of_the_city_of_emporion&amp;rev=1618072076&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=miscellaneous_detail&amp;rev=1543334802&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mithras&amp;rev=1695392190&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mongo&amp;rev=1645668498&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=monster_notes&amp;rev=1619010579&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=monstrous&amp;rev=1612616111&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=moonshadow&amp;rev=1719857524&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=morale&amp;rev=1618447697&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mounted_combat&amp;rev=1545309232&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mrow_s_school&amp;rev=1694475674&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mrow&amp;rev=1649032951&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=mystic_union&amp;rev=1697768120&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=naucastle&amp;rev=1698023505&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=nerthuz&amp;rev=1695392228&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=neutral_clerics&amp;rev=1543327808&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=noaba&amp;rev=1555425740&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=nodens&amp;rev=1695392406&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=normals_and_the_lackey_class&amp;rev=1618446557&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=north_thranconia&amp;rev=1615333158&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=not_chet&amp;rev=1645669649&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=nyo_boto&amp;rev=1612913889&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=oatburg&amp;rev=1612568812&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ogma&amp;rev=1695392636&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=opposed_checks_and_other_maneuvers&amp;rev=1543336925&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=orc_tribes&amp;rev=1617734218&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ordinary_stan&amp;rev=1673815874&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=osiris_and_isis&amp;rev=1695392289&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ostkrags&amp;rev=1693855643&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=other_weapon_notes&amp;rev=1543336874&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=our_heroes&amp;rev=1685975982&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ourania&amp;rev=1695392579&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=passburg&amp;rev=1694364992&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=pathways_to_adventure&amp;rev=1693833413&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=pc_business&amp;rev=1618230553&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=permanent_magic_items&amp;rev=1543334991&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=pine_wood&amp;rev=1693833548&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=pit_of_the_obelisk&amp;rev=1613325771&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=pits_of_damnation&amp;rev=1669124195&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=post_combat&amp;rev=1613391659&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=potions&amp;rev=1543335052&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=precedence&amp;rev=1543421451&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=principality_of_algart&amp;rev=1612748950&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=rampage_drafts&amp;rev=1624279041&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ramstein&amp;rev=1693176351&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=randolph_pidness&amp;rev=1646593873&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=random_dungeon&amp;rev=1618921123&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=rangtangers&amp;rev=1617451907&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=rathburg_castle&amp;rev=1550850794&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=reach_weapons&amp;rev=1543336672&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=reaching_0_hit_points&amp;rev=1543337020&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=recruitment&amp;rev=1612535838&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=red_forest&amp;rev=1612899474&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=red_jim&amp;rev=1682297715&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=redfield_1&amp;rev=1627916688&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=redfield&amp;rev=1627916180&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=reference_documents&amp;rev=1550235989&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=renly_faire&amp;rev=1649030349&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=revised_combat_manuevers&amp;rev=1618426391&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=revised_initiative&amp;rev=1618830649&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=revised_weapon_rules&amp;rev=1618858932&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=rock_stupid&amp;rev=1556543647&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=rockhead&amp;rev=1642436083&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=rolling_20&amp;rev=1543586337&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=room_contents&amp;rev=1614627711&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=sandburg_castle&amp;rev=1550851765&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=sarge&amp;rev=1642435912&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=satyr_bands&amp;rev=1612899090&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=saucastle&amp;rev=1613400057&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=saving_throws&amp;rev=1619176447&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=scobo&amp;rev=1619379405&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=scrolls&amp;rev=1543334144&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=second_campaign_reference_docs&amp;rev=1619008129&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=second_campaign_rules&amp;rev=1633697938&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=senior_beavis&amp;rev=1673816168&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=set&amp;rev=1695392709&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=setting_information&amp;rev=1613825419&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=shandor_s_hideout&amp;rev=1646682556&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=shield_sacrifice&amp;rev=1543337327&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=shops_and_business_in_emporion&amp;rev=1617543830&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=shump&amp;rev=1693093762&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=shumphold&amp;rev=1694018092&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=sisyphus&amp;rev=1695407781&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=slug_duggins&amp;rev=1668998672&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=sondra_tallwic&amp;rev=1652661594&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=south_thranconia&amp;rev=1612741234&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=special_features_cards&amp;rev=1613934411&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=species--demi-human&amp;rev=1546531005&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=species--humanoid&amp;rev=1543329331&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=species--monstrous&amp;rev=1543329237&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=spell_books_th2&amp;rev=1613047393&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=spell_memorizing_and_spell_books&amp;rev=1543406830&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=spell_modifications&amp;rev=1614946056&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=spells_and_armor&amp;rev=1613650442&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=start&amp;rev=1703786583&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=starting_equipment&amp;rev=1613314125&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=stavanger&amp;rev=1696537910&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=steevo_and_robbo&amp;rev=1645670132&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=stevo_s_herb_barn&amp;rev=1617452412&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=strom&amp;rev=1642435997&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=summon_the_faithful&amp;rev=1683506808&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=taxation&amp;rev=1543421831&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=temple_of_nerthuz&amp;rev=1657486826&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=temples_and_shrines&amp;rev=1545405124&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=temples_of_emporion&amp;rev=1685892609&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_cat_s_back&amp;rev=1693182750&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_frat_house&amp;rev=1645410778&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_gods&amp;rev=1695393321&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_primordial_city&amp;rev=1613325821&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_realm&amp;rev=1632668222&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_red_griffin_scriptorium&amp;rev=1617452796&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_sylvan_trio_plus_one&amp;rev=1618571150&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=the_toad_and_ogre&amp;rev=1617451191&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=third_campaign_heroes&amp;rev=1719857405&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=third_campaign_records&amp;rev=1719884011&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=thomas2destiny&amp;rev=1719857573&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=thranconia_and_the_valley&amp;rev=1693858941&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=thunburg&amp;rev=1612898488&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=thurmund&amp;rev=1612898395&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=toby_pockets&amp;rev=1702864777&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=tools&amp;rev=1642386816&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=tower_of_damnation&amp;rev=1697767861&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=tower_of_zenopus&amp;rev=1613325321&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=ukko&amp;rev=1695392332&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=up_to_gnome_good&amp;rev=1673622391&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=valdburg_castle&amp;rev=1550849985&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=vassals&amp;rev=1612536852&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=veskrags&amp;rev=1543932089&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=villages_towns_and_cities&amp;rev=1543421771&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=virkon_heroes&amp;rev=1695667365&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=virkon&amp;rev=1693833521&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=walker_pine-wood_ranger&amp;rev=1717416057&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=weapon_notes_thii&amp;rev=1618269056&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=wheatabix&amp;rev=1655139254&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=wilson&amp;rev=1560174433&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=yor_2032&amp;rev=1701880754&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=yor_2033&amp;rev=1711388642&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=zephilus_brookside&amp;rev=1615209103&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=zerkwad&amp;rev=1693177955&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=zingis&amp;rev=1550850337&amp;do=diff"/>
                <rdf:li rdf:resource="https://lordsofhack.com/blueholme/doku.php?id=zubazoo&amp;rev=1614646106&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://lordsofhack.com/blueholme/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Thranconia</title>
        <link>https://lordsofhack.com/blueholme/</link>
        <url>https://lordsofhack.com/blueholme/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=abandoned_temple_of_the_pudding_god&amp;rev=1614695273&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-02T14:27:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>abandoned_temple_of_the_pudding_god</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=abandoned_temple_of_the_pudding_god&amp;rev=1614695273&amp;do=diff</link>
        <description>ABDANDONED TEMPLE OF THE PUDDING GOD

Just west of the Pass, is a deserted, above-ground, structure that once saw the blasphemous worship of the dreaded god of the puddings, slimes and jellies.  Does anyone dare to challenge its mysteries.  Whoever they are, they have to wait in line behinds the</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ability_checks&amp;rev=1543327862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T14:11:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ability_checks</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ability_checks&amp;rev=1543327862&amp;do=diff</link>
        <description>ABILITY CHECKS

Ability Checks: when ability checks are called for, we will usually roll 1d20 with a number equal to or less than the ability score meaning success.  If the task is very difficult, then roll d100 with ability score or less indicating success.  When an opposed check is called for, two opponents roll 1d20 each and whichever rolls higher, but still not greater than his ability score wins.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ability_scores&amp;rev=1613084444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-11T23:00:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ability_scores</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ability_scores&amp;rev=1613084444&amp;do=diff</link>
        <description>ABILITY SCORES

Ability Score Generation

When a player creates a character, he rolls 3d6 and totals the dice 9 times.   He then discards the 2 lowest totals.  The remaining 7 he assigns to STR, INT, WIS, DEX, CON, CHA and GOLD as he sees fit.   The total for GOLD is multiplied by 10 to get starting gold pieces the character has to buy equipment.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=adventuring_skills&amp;rev=1619009401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-21T12:50:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adventuring_skills</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=adventuring_skills&amp;rev=1619009401&amp;do=diff</link>
        <description>ADVENTURING SKILLS

THE MECHANISM:   
if you have one of the skills listed here, the key mechanism is to roll a single die, based on your level, and roll a 3 or better.  In other words, Don’t get a 1 or 2.
Character Level	Die Roll1-4	1d65-8	1d89-12</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=algart&amp;rev=1661257211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-23T12:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>algart</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=algart&amp;rev=1661257211&amp;do=diff</link>
        <description>City of Algart

This city is the capital of The Principality of Algart and is dominated by the huge marble palace temple complex with is gleaming brass dome.  The temples of Nodens, Set, Ourania and Atlas make up the four corners of the palace.

Statistics
Population:  30,000 people;</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=allecto&amp;rev=1695392876&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:27:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allecto</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=allecto&amp;rev=1695392876&amp;do=diff</link>
        <description>ALLECTO

Allecto is a furious, snake-haired demon woman who hounds those who have broken the taboos of chaos and aids those who seek selfish revenge.

GOD:  Allecto

ALIGNMENT:  Chaotic

SPELL TYPE: Practical

DOMAIN:  Revenge, Pain

APPEARANCE:  snake-haired, winged woman with whip</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=archon_zebidee&amp;rev=1698023669&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-23T01:14:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archon_zebidee</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=archon_zebidee&amp;rev=1698023669&amp;do=diff</link>
        <description>Archon Zebidee


Zebidee commands the Naucastle of Algart. He is known as a mild-considerate man of even temper and generous hospitality.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=armor_and_weapons_by_focus&amp;rev=1612561824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-05T21:50:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor_and_weapons_by_focus</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=armor_and_weapons_by_focus&amp;rev=1612561824&amp;do=diff</link>
        <description>MAKING MAGIC ARMS BY THE FOCUS METHOD

Armor and Weapons by Focus Method:  any caster can enchant a piece of armor or weapon using the same method as creating a magical focus.  The various level of spell slots can be permanently sacrificed to produce magic weapons or armor as follows:</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=atlas_in_algart&amp;rev=1661257790&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-23T12:29:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>atlas_in_algart</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=atlas_in_algart&amp;rev=1661257790&amp;do=diff</link>
        <description>TEMPLE OF ATLAS IN ALGART

The temple of Atlas in Algart is the headquarters of the Sons of Atlas, a secret society of Chaotic operatives who seek to gain mastery over all the mortals of the region.

The temple was raided by Mrow and the Cat Crew in November of 2022 and the former high Priest Hasamon Rabz was killed and the Sons of Atlas decimated.  However, Hasamon&#039;s demon lover escaped, returned later and recovered his body and had him raised from the dead by a lesser Atlas priest.  Hasamon se…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=atlas&amp;rev=1695392991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:29:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>atlas</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=atlas&amp;rev=1695392991&amp;do=diff</link>
        <description>ATLAS

The gigantic Atlas is the god of pure mightiness.  He is the patron of the warriors of Chaos who fight to prove their mightiness over others.

GOD: Atlas

ALIGNMENT:  Chaotic

SPELL TYPE:  Combat

DOMAIN:  Power

APPEARANCE:  Giant

SYMBOL:  Stone</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=autismo&amp;rev=1614095370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-23T15:49:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>autismo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=autismo&amp;rev=1614095370&amp;do=diff</link>
        <description>AUTISMO

Helping people without looking them in the eye



Class/Level:  Cleric/Magic-User-1

Species:  Half-Elf

Alignment:  Lawful Good


Initiate of Nerthuz


STR-11, INT-13, WIS-14, DEX-12, CON-13, CHA-11


Skills/Powers:  Darkvision, Secret Door Expert, First Aid, +5% xp</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=backgrounds&amp;rev=1612549379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-05T18:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>backgrounds</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=backgrounds&amp;rev=1612549379&amp;do=diff</link>
        <description>BACKGROUNDS

Backgrounds: when a character enters play he should choose a 1-2 word background description.  For example:  “hunter”, “sailor” or “merchant”.  The Judge then can allow the character to make an ability check in a specific situation that would be in the experience of the background.  So, if the players find themselves on a ship, and the crew vanishes, a character with Sailor background might be able to make an INT check to guide the ship to shore.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=badab_desert&amp;rev=1612817960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-08T20:59:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>badab_desert</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=badab_desert&amp;rev=1612817960&amp;do=diff</link>
        <description>BADAB DESERT

The country south the Countryside of Crossroads is s sandy desert that stretches on quite a distance.  The nomads speak of an ancient war between the Dreenoi and the Nagas that blasted the land into uncultivated waste millennia ago.  

While various human nomad clans and non-human creatures wander the desert, there are no major settlements apart from those at a few oases, for example,</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=badabaskor&amp;rev=1613325642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T18:00:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>badabaskor</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=badabaskor&amp;rev=1613325642&amp;do=diff</link>
        <description>BADABASKOR

See Judges’ Guild Adventure, Thieves of Fortress Badabaskor,  “Duke” Cragen leads a large band of thieves and bandits who raid the surrounding lands.  Cragen claims all the land in the central valley (the former Dukedom of Great Vale) as his domain.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=banjak&amp;rev=1612914090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T23:41:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>banjak</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=banjak&amp;rev=1612914090&amp;do=diff</link>
        <description>Banjak

Troll

Fighter

Level 1

Lawful Good

Special Feature: Fearless, immune to fear effects

Background:  tribal

KILLED BY GOBLINS IN THE DUNGEON OF REGULUS THE BINDER, APR X, YOR 2019.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=baronies_and_lordships&amp;rev=1543421606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T16:13:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>baronies_and_lordships</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=baronies_and_lordships&amp;rev=1543421606&amp;do=diff</link>
        <description>LORDSHIPS AND BARONIES

Lords are anyone who owns a castle and rules over at least 100 square miles of land.  Out in the Wilderness they are beholden to no one and receive the full fruit of their lands.  In the Realm, they must receive their land from a Duke or Prince and pay him 25% of his tax revenue.  If a lordship in The Realm lasts for 3 generations of one family, the lord can petition for promotion to Baron.  Barons only pay 15% of their income to the Duke or Prince, they also have honor p…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=bars_and_inns_of_emporion&amp;rev=1617544308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T13:51:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bars_and_inns_of_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=bars_and_inns_of_emporion&amp;rev=1617544308&amp;do=diff</link>
        <description>BARS, INNS AND EATERIES OF EMPORION

Bars and Taverns of Emporion

Whereas there are many small wine-shops, breweries etc that sell wine and beer by the bottle “to-go” the number of bars where public gatherings to drink are permitted is limited to 2 per each of the 4 sections of the city:</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=bilge_junction&amp;rev=1613677514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-18T19:45:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bilge_junction</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=bilge_junction&amp;rev=1613677514&amp;do=diff</link>
        <description>Bilge Junction

About 15 miles up the North Road from THE TOWN OF CROSSROADS TAVERN and about 7 miles west off the road lies the ghost town known as Bilge Junction.  When Orcs from the west and Goblins from the east, and kobolds from god knows where come to raid the caravan route, they often camp in the ruins here.  There are many dilapidated towers, blockhouses and temples to be explored.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=bill_von_guardo&amp;rev=1645669736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T02:28:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bill_von_guardo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=bill_von_guardo&amp;rev=1645669736&amp;do=diff</link>
        <description>BILL VON GUARDO

Human, Fighter-1, Lawful

STR-15, INT-10, WIS-13, DEX-15, CON-15, CHA-11

Bonus: +1 to hit/damage melee, +1 to hit missile, +1 hp

Skills/Abilities:  Lunge Attack, Crossbow Sniper

Languages: Common

Attack: +1,  Save 16

Size M, Base Move 30’, Vision: Normal</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=blueholme_journeymanne&amp;rev=1612119033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-31T18:50:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blueholme_journeymanne</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=blueholme_journeymanne&amp;rev=1612119033&amp;do=diff</link>
        <description>&lt;https://www.drivethrurpg.com/product/208800/BLUEHOLMETM-Journeymanne-Rules?term=blueholme&gt;

The link above will take you to the DrivethruRPG page to purchase the PDF of the rulebook</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=blunt_hammerstrike&amp;rev=1695651833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-25T14:23:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blunt_hammerstrike</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=blunt_hammerstrike&amp;rev=1695651833&amp;do=diff</link>
        <description>Blunt Hammerstrike



Blunt is a 3rd level Dwarven Fighter/Jack. 

[Meet Blunt Hammerstrike]</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=boarswood&amp;rev=1614713066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-02T19:24:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>boarswood</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=boarswood&amp;rev=1614713066&amp;do=diff</link>
        <description>Boarswood Manor

The manor is a half square mile of agricultural land located a few miles Northwest of The Town of Passburg.  There are 25 peasants, in 4 families working the land, chiefly growing sorghum, and paying 50gp worth of crops and labor per month as rent to the holder of the manor, Squire</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=borazz&amp;rev=1702864888&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-18T02:01:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>borazz</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=borazz&amp;rev=1702864888&amp;do=diff</link>
        <description>BORAZZ



Half-Orc Militant Cleric L1

Borazz is  Toby Pockets hireling</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=bosco_herman&amp;rev=1617544621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T13:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bosco_herman</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=bosco_herman&amp;rev=1617544621&amp;do=diff</link>
        <description>BOSCO HERMAN&#039;S PIE-O-RAMA

A transplant from Town of Harbortown, Bosco Herman is a halfling master-chef.   He has a delightful sit-down restaurant outside of the Old Town Walls toward the northern beach.

Meals here consist of several courses, all in pie form.  It begins with appetizer pies, followed by meat-filled main course pies culminating is a selection of dessert pies.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=breaking_things&amp;rev=1618426642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-14T18:57:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>breaking_things</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=breaking_things&amp;rev=1618426642&amp;do=diff</link>
        <description>BREAKING THINGS

1—Stuck Dungeon Door or Chest:  dungeon doors and treasure chests are often stuck, if you want to open them and still have a chance for surprise, one character can try to force it open.  Roll 1d20 and get STR or less to succeed.  If the first attempt fails, you may try more times, but there is no chance to surprise an enemy behind the door.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=bridgit_mithrilhall&amp;rev=1642255648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-15T14:07:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bridgit_mithrilhall</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=bridgit_mithrilhall&amp;rev=1642255648&amp;do=diff</link>
        <description>BRIDGIT MITHRILHALL



Class/Level: Fighter – 2  

Species: Dwarf 

Alignment: Lawful Good – Lord Bounty Initiate 

StrDexConIntWisCha1511171198
+1 hit/damage with melee weapons; +2 hp per level;  

Darkvision; +2 to magic, poison, breath weapon, energy 
drain, fumbles, weapon effects, and paralysis saves;</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=brotherhood_of_victory&amp;rev=1697767585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T02:06:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brotherhood_of_victory</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=brotherhood_of_victory&amp;rev=1697767585&amp;do=diff</link>
        <description>The Brotherhood of Victory

The Brotherhood is a mercenary company led by one of the most notorious knights of Algart, Sir Wymer the Stranger. Seen by many of the city luminaries as the most “talented soldier in the nation,” Sir Wymer&#039;s personal assets include this company of mercenaries made up of soldiers with unique skill sets for various missions.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=brum&amp;rev=1642436066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-17T16:14:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brum</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=brum&amp;rev=1642436066&amp;do=diff</link>
        <description>Brum Flinthammer



The fate of Brum Flinthammer was never confirmed, but it is believed that he was taken prisoner by the marauding goblins after falling helpless by a sleep spell. 

Dwarf Fighter - 1 

Alignment: Lawful Good 

Initiate of Ukko 

HP: 9</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=bunkin&amp;rev=1642255407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-15T14:03:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bunkin</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=bunkin&amp;rev=1642255407&amp;do=diff</link>
        <description>BUNKIN FORKBEARD   

Class/Level: Thief-2  

Species: Dwarf  

Alignment: Lawful;  Initiate of the Choir of the Saints  

STR-13 INT-11, WIS-13, DEX-17, CON-15, CHA-8  


AC 14 (leather, +2 Dex)  

Hp:  12  

Move 25  


+1 to hit with missiles, +1 AC, +1 Hp/die, Dark Vision</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=calendar&amp;rev=1612403773&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-04T01:56:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>calendar</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=calendar&amp;rev=1612403773&amp;do=diff</link>
        <description>THE CALENDAR OF THE REALM

The calendar used in The Realm consists of a year, divided into 12 months (of 28 days each), divided into 4 weeks of 7 days each. Each year is thus 336 days long (each day in this world being slightly longer than in our world).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2021&amp;rev=1643831920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-02T19:58:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_calendar_yor_2021</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2021&amp;rev=1643831920&amp;do=diff</link>
        <description>YOR 2021

FEBRUARY  2021

	*  13--First Mission of Up to Gnome Good against a kobold raider lair
	*  13--Gordon of Boarswood resolves to become an adventurer
	*  16--The Gnomes return to Bilge Junction, Stan is poisoned
	*  19--Gnomes return after Stan recovers, he gets poisoned again
	*  19--Iron Scouts begin search for Goblin stronghold</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2022&amp;rev=1668427792&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-14T12:09:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_calendar_yor_2022</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2022&amp;rev=1668427792&amp;do=diff</link>
        <description>CAMPAGIN CALENDAR--YOR 2022

January

	*  9--Cat Crew expedition to level 4 of Pits, Renly temporarily swallowed by a giant toad
	*  18--Cat Crew return to level 4, meet useless dwarves
	*  20--Cat Crew return to level 4, Giggles kills 6 demons

February</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2023&amp;rev=1690767508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-31T01:38:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_calendar_yor_2023</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2023&amp;rev=1690767508&amp;do=diff</link>
        <description>CAMPAIGN CALENDAR--YOR 2023

January

The Cat Crew are engaged in preparations through the month.

February

	*  21--The Cat Crew assault the Dagonite Lair and kill an Avatar of Dagon.  Mrow is cursedly transformed into a cave centipede.  He is then restored to full Catter Form after a visit to a mystic pool in the Ostkrags.  The crew returns to the Pits and kills Swish-Plop, the High Priest of Dagon, after a desperate battle in which Giggles was transformed into a guinea pig.   They returned to…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2024&amp;rev=1693182600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T00:30:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_calendar_yor_2024</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=campaign_calendar_yor_2024&amp;rev=1693182600&amp;do=diff</link>
        <description>Campaign Calendar YOR 2024

January

	*  6  Giggles, Zerkwad, Shump and Renly begin travel from Shumphold to Emporion
	*  31  After several weeks of travel and recruiting, the above mentioned members of the Cat Crew return to Shumphold, realizing that they need to recover one set of royal silver guard regalia lost at the ambush at the coronation site.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=campaign_records&amp;rev=1695606372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-25T01:46:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_records</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=campaign_records&amp;rev=1695606372&amp;do=diff</link>
        <description>CAMPAIGN RECORDS

First Campaign Logs  ---Session Records detailing events

Second Campaign Logs--Session Records detailing Events

Campaign Calendar YOR 2021

Campaign Calendar YOR 2022

Campaign Calendar YOR 2023

Campaign Calendar YOR 2024

Campaign Calendar YOR 2032</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=castle_bix&amp;rev=1612898975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T19:29:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castle_bix</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=castle_bix&amp;rev=1612898975&amp;do=diff</link>
        <description>CASTLE BIX

The castle was built to serve as a point to station a strong reserve to react to breaches of the Pass.  The former Baron, Oscar of Long Meadows, a good friend of the late Duke, was expelled by the Duchess and founded the independent domain of</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=castle_crag&amp;rev=1613325490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T17:58:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castle_crag</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=castle_crag&amp;rev=1613325490&amp;do=diff</link>
        <description>CASTLE CRAG

Unlike the castles around Crossroads Tavern, this castle has little agricultural production attached to it.   The Lord Andelhelm founded this castle because he loves to fight orcs.   The mountains surrounding the castle are filled with orc tribes.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=castle_of_six_lizards&amp;rev=1613325920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T18:05:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castle_of_six_lizards</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=castle_of_six_lizards&amp;rev=1613325920&amp;do=diff</link>
        <description>CASTLE OF SIX LIZARDS

This is an abandoned castle, north of Fortress Badabaskor, south of Passburg, at the foot of the Ostkrags, at the edge of the Badab Desert.

A Naga sorcerer named Nyo Boto appeared at Passburg in 2019 with a document claiming ownership of the castle.   Lord Wulfric said it looked in order, but if the serpent-man took possession, it would be best to notify the Duchess, not him.   This was the last seen of the Naga.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=castle_pass&amp;rev=1543932927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-04T14:15:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castle_pass</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=castle_pass&amp;rev=1543932927&amp;do=diff</link>
        <description>CASTLE PASS

Castle Pass has been granted as a fief by the Dukes of Thranconia to the Order of the Invincible Sun, a religious order of knights in service to the god Mithras.   The knights hold the castle in exchange for keeping the pass open and travelers safe along the road.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=castle_shield&amp;rev=1612891081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T17:18:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castle_shield</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=castle_shield&amp;rev=1612891081&amp;do=diff</link>
        <description>CASTLE SHIELD

The Barons of Shield have the responsibility to watch the mountains for monsters, and to patrol the Coast Road that transverses the Coast Forest.

Knights Errant looking for responsibility and promotion often will serve as members of the patrols that take travelers through the deadly forest to</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=castle_thranconia&amp;rev=1544022016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-05T15:00:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castle_thranconia</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=castle_thranconia&amp;rev=1544022016&amp;do=diff</link>
        <description>CASTLE THRANCONIA

This castle acts as the capital of the Dukedom of Thranconia and principal residence of the Dukes (including the current ruling Duchess).  

Within the walls of the castle itself there is a temple of Mithras and a temple of Nerthuz.  In the nearby village, there is a temple of Isis and Osiris.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=catastrofee&amp;rev=1645669596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T02:26:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>catastrofee</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=catastrofee&amp;rev=1645669596&amp;do=diff</link>
        <description>Cat Astrofee



HD 3d6 (17hp); AC 13; Spd 30’

Base Attack +2

SA claw/claw/bite, 1d3 each, backstab: +4, double damage

SQ Darkvision 60’; Thief Skills: 3+ on 1d4; +2 to saves vs. poison and mechanical and magical traps

SV 14+; AL N; Str 9, Int 7, Wis 13, Dex 15, Con 14, Cha 8</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=centaur_herds&amp;rev=1612886275&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T15:57:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>centaur_herds</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=centaur_herds&amp;rev=1612886275&amp;do=diff</link>
        <description>CENTAUR HERDS

The majority of centaurs in the region live in free-roaming herds in the grasslands of the Central Plains</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=central_jewel_market&amp;rev=1617452925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-03T12:28:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>central_jewel_market</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=central_jewel_market&amp;rev=1617452925&amp;do=diff</link>
        <description>CENTRAL JEWEL MARKET

This is the best place to sell off gems and jewelry in town.   Agents from all the jewelers in town bid on offerings in a secure stone blockhouse in Old Town.  There is ample magic and mundane security of course.

Location:  QQ42, Old Town</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=central_plains&amp;rev=1612886201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T15:56:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>central_plains</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=central_plains&amp;rev=1612886201&amp;do=diff</link>
        <description>CENTRAL PLAINS

East of the Veskrags, West of the Pine Wood, North of Crossroads Tavern, is a large area of unsettled grassland that once was a large part of the Dukedom of Great Vale.

Today, herds of wild cattle and horses, bands of Centaurs, and various brigands and monsters wander through the grass.   Most travelers stay on the North Road, which runs from Crossroads Tavern to the</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=character_rules_thii&amp;rev=1613306360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T12:39:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_rules_thii</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=character_rules_thii&amp;rev=1613306360&amp;do=diff</link>
        <description>CAMPAIGN II CHARACTER RULES

	*  Ability Scores
	*  Adventuring Skills
	*  Classes
	*  Hit Dice
	*  Species Choices: 
		* Human and Demi-human
		*  Humanoid
		*  Monstrous

	*  Languages
	*  Initiation
	*  Backgrounds
	*  Starting Equipment
	*  Special Features Cards
	*  General System Breakdown</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=character_rules&amp;rev=1543329487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T14:38:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_rules</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=character_rules&amp;rev=1543329487&amp;do=diff</link>
        <description>CHARACTER RULES

	*  Combination Classes
	*  Neutral Clerics
	*  Ability Checks
	*  Special Features Cards
	*  Backgrounds
	*  Spell Memorizing and Spell Books
	*  Species--Demi-human
	*  Species--Humanoid
	*  Species--Monstrous</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=charge&amp;rev=1546441044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-02T14:57:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charge</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=charge&amp;rev=1546441044&amp;do=diff</link>
        <description>CHARGE

CHARGE:  during a movement phase, a combatant can declare a Charge.   He must move at least 15’ and end in contact with an enemy.   A combatant may not charge two turns in a row.  If he charges he will gain +1 to his “to hit” roll and +1 on his “damage” roll, on the next melee phase,  except if he is using a lance from a medium or heavy horse in which cases he will still get the +1 to hit, but will roll double weapon dice.  If a charging combatant is hit in melee by an opponent using a S…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=chet&amp;rev=1641827105&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-10T15:05:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chet</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=chet&amp;rev=1641827105&amp;do=diff</link>
        <description>Chet Treeskirt



“You got it, boss!”

Class/Level: Lackey-2 

Species: dwarf 

Alignment: Lawful 


STR-13, INT-10, WIS-11, DEX-10, CON-11, CHA-8 

AC 12 (leather) 

Hp:9 


Attack Bonus: +1,  Save:  15 

Skills: (1d4, 3+): Searcher, First Aid, Monster Hunter</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=chiron_glenstorm&amp;rev=1615209403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-08T13:16:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chiron_glenstorm</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=chiron_glenstorm&amp;rev=1615209403&amp;do=diff</link>
        <description>CHIRON GLENSTORM



Class/Level: Cleric – 1 

Species: Centaur 

Alignment: Chaotic Good – Nodens Initiate

Str	Dex	Con	Int	Wis	Cha

10	10	12	10	16	9


+1 saving throws, +10% xp


Languages: Common, Forest

Skills: First Aid

Special Feature: Pixie Protector – A powerful pixie magic-user chief in the nearby forest is your friend and will do you favors if you do not make a pig of yourself.  If you are a jerk, he’ll make a pig of you.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=chronology&amp;rev=1693852355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T18:32:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chronology</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=chronology&amp;rev=1693852355&amp;do=diff</link>
        <description>CHRONOLOGY OF THRANCONIA AND SURROUNDINGS

	*  YOR 1--King Karl the Good founds The Realm in Karlsland across the sea.
	*  YOR 821--Last Lawful King of the Mountains (Ostkrags) was overthrown by the Cult of Damnation.
	*  YOR 1085--Tower of Damnation destroyed by expedition from the Realm (future site of Emporion)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=chuggins&amp;rev=1678714967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-13T13:42:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chuggins</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=chuggins&amp;rev=1678714967&amp;do=diff</link>
        <description>Chuggins

Don&#039;t worry, I&#039;ll pick it up



Class/Level: Lackey-6

Species: human (originally human, reincarnated as Elf but polymorphed back to human and then reincarnated a second time into a Gnome)

Alignment: Lawful


STR-13, INT-10, WIS-11, DEX-11, CON-3, CHA-8</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=classes&amp;rev=1618447085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-15T00:38:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>classes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=classes&amp;rev=1618447085&amp;do=diff</link>
        <description>CLASSES

FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the COMBAT MANEUVERS section.  The variable weapon damage and game effects of different weapons should make their profession more interesting.  Fighters get +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=coast_forest&amp;rev=1613077228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-11T21:00:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>coast_forest</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=coast_forest&amp;rev=1613077228&amp;do=diff</link>
        <description>COAST FOREST

The Coast Forest separates the North Thranconia countryside from the South Thranconia countryside and isolated the Town of Harbortown from landward access to the rest of the Dukedom.   

The forest itself is incredibly thick and extremely difficult to travel through if one leaves the Coast Road which runs its length North to South.  Furthermore, the woods are haunted by a wide variety of dangerous creatures from Werewolves to</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=combat_maneuvers&amp;rev=1615335291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-10T00:14:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_maneuvers</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=combat_maneuvers&amp;rev=1615335291&amp;do=diff</link>
        <description>COMBAT MANEUVERS

BONUS ATTACK--20+:  Any time a fighter, cleric, thief or magic-user classed combatant rolls a modified 20 or above using a melee attack, hurled weapon (if another weapon is in ready reach) or bow (But not crossbow or sling) the character gains a bonus attack against any target in reach.  A character can gain only 1 extra attack per round for rolling 20+.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=combat_modifications&amp;rev=1545308917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-20T12:28:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_modifications</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=combat_modifications&amp;rev=1545308917&amp;do=diff</link>
        <description>COMBAT MODIFICATIONS

	*  Initiative
	*  Melee Weapons
	*  Charge
	*  Reach Weapons
	*  Knock Down and Pin
	*  Other Weapon Notes
	*  Opposed Checks and Other Maneuvers
	*  Reaching 0 Hit Points
	*  Healing Hit Points
	*  Fighter Rampage
	*  Rolling 20+
	*  Shield Sacrifice
	*  Morale
	*  Mounted Combat</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=combat_rules_thii&amp;rev=1618422863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-14T17:54:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_rules_thii</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=combat_rules_thii&amp;rev=1618422863&amp;do=diff</link>
        <description>COMBAT RULE MODIFICATIONS FOR CAMPAIGN 2

	*  REVISED INITIATIVE
	*  REVISED WEAPON RULES
	*  REVISED COMBAT MANUEVERS

FIRST VERSION--NOW REPLACED

	*   Initiative and Turn Sequence- REPLACED
	*   Melee Weapon Rules  REPLACED
	*  Weapon Notes REPLACED
	*  Combat Maneuvers  REPLACED</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=combination_classes&amp;rev=1543329787&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T14:43:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combination_classes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=combination_classes&amp;rev=1543329787&amp;do=diff</link>
        <description>Combination Classes

Combination Classes are what are called “Multi-classes” in other versions of D&amp;D.

All combination classes of any 2 of Fighter, Thief, Cleric and Magic-User are permitted, as long as no other restrictions apply (no good-aligned cleric-thieves).  The combined Experience Per Level has been charted out.  Also, instead of rolling and averaging the hit dice, an averaged die is used (roll a d6 instead of averaging a d4 and d8, for example).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=container_contents&amp;rev=1614628134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-01T19:48:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>container_contents</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=container_contents&amp;rev=1614628134&amp;do=diff</link>
        <description>CONTAINER CONTENTS

Chests

For each chest, roll 1d4 and then roll that number of times on the chest content chart here:
1d20 Roll Contents1-2100cp per dungeon level3-4100sp per dungeon level5-6100ep per dungeon level7-9 100gp per dungeon level10 100 pp per dungeon level</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=cratos&amp;rev=1695392479&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:21:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cratos</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=cratos&amp;rev=1695392479&amp;do=diff</link>
        <description>CRATOS

Cratos is embodiment of the Strength of Righteousness, he is prayed to for strength by all who struggle.

ALIGNMENT:  Lawful

SPELL TYPE:   Divine Will

DOMAIN:  Strength

APPEARANCE:  Strong Man

SYMBOL: Anvil

COLOR: Red

STAT: Strength

TEMPLES:  None</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=crom_temple&amp;rev=1685893366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T15:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crom_temple</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=crom_temple&amp;rev=1685893366&amp;do=diff</link>
        <description>Temple of Crom in Emporion



The Temple of Crom is overseen by the High Priest GORMWAD THE MASTERFUL who is a mighty member of the berserker clans.   All requests of him are met by a demand for the suppliant to prove is mettle in battle.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=crom&amp;rev=1695392123&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:15:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crom</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=crom&amp;rev=1695392123&amp;do=diff</link>
        <description>CROM

Crom is strong in his mountain.  He has scorn for the weak and will crush the snakes of the Earth into dust.

GOD:  Crom

ALIGNMENT:  Neutral

SPELL TYPE:  Combat

DOMAIN: Battle, Strength

APPEARANCE:  bearded warrior

SYMBOL: Axe

COLOR: Grey and Brown</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=crossroads_dungeon&amp;rev=1616676322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-25T12:45:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crossroads_dungeon</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=crossroads_dungeon&amp;rev=1616676322&amp;do=diff</link>
        <description>Dungeon Beneath Crossroads Tavern

There are several secret ways to find the dungeon beneath the town of Crossroads Tavern, the easiest might be to sweat it out of members of the Hand of the Basilisk gang, who use part of the dungeon as a stash house.

There are three levels to the dungeon, for characters level 1-3.  Rumors abound of a sealed tomb, gang hideout, monkey-men, and spies from hostile castles in the catacombs beneath the town.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=crossroads_tavern&amp;rev=1696877746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-09T18:55:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crossroads_tavern</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=crossroads_tavern&amp;rev=1696877746&amp;do=diff</link>
        <description>THE TOWN OF CROSSROADS TAVERN



Statistics Population: 2000 people; Military: Knights 20, Soldiers 80, Militia 400; Dirtbags: 80; Specials: 20; Facilities: Inns: 3, Taverns: 5, Temples: 1, Armorers: 2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=crossroads&amp;rev=1612828534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-08T23:55:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crossroads</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=crossroads&amp;rev=1612828534&amp;do=diff</link>
        <description>COUNTRYSIDE OF CROSSROADS

Crossroads includes the territory around Crossroads Tavern and the 4 petty lords&#039; castles, not far away in the BADAB DESERT is the Town of Idessa Oasis.

Statistics (divided into 4 hostile lordships, not including the towns)

Area of Settled Farmland:  500 square miles;

Population</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=cylcopian_clubs&amp;rev=1695418287&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T21:31:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cylcopian_clubs</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=cylcopian_clubs&amp;rev=1695418287&amp;do=diff</link>
        <description>Cyclopian Clubs

Gangs of Cyclopians are most commonly found in Algart.

CYCLOPIAN  NPC SPECIES FOR THRANCONIA

Classes: Fighter, Jack, Magic-User

Size: Large, 1d8 HD

Move:  30’

Stat Mods:  +1 STR, -1 WIS, -1 CHA

Vision:  Monocular

Special Advantage:  Cheese Feaster</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dagon&amp;rev=1695393140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:32:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dagon</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dagon&amp;rev=1695393140&amp;do=diff</link>
        <description>DAGON

Dagon is the monstrous lord of the deep sea.  He seeks great sacrifices from his, mostly inhuman, cultists in exchange for chaotic blessings.

GOD:  Dagon

ALIGNMENT:  Chaotic

SPELL TYPE:  Blessing

DOMAIN:  Sea, Darkness

APPEARANCE:  Fish-man Hybrid</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=deekin&amp;rev=1614095648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-23T15:54:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deekin</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=deekin&amp;rev=1614095648&amp;do=diff</link>
        <description>DEEKIN



player Jason L.

Class/Level:  Cleric/thief-2
Species:  Kobold

Alignment:  Neutral


STR-11, INT-10, WIS-13, DEX-15, CON-12, CHA-9

Initiate of Lakshmi


Background: rat-catcher

Special Feature:  drank from a strange fountain, +1 Dex


Darkvision, +3 saves vs magic, +10% XP</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=demi-human&amp;rev=1618830569&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T11:09:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>demi-human</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=demi-human&amp;rev=1618830569&amp;do=diff</link>
        <description>HUMANS AND DEMI-HUMAN CHARACTER SPECIES

It is probably preferable to choose a species from this list.  If you choose a species from the Humans and Demi-humans list, you will rarely or never run into difficulties in a human or demi-human community, village or town.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=door_type&amp;rev=1614276465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T18:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>door_type</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=door_type&amp;rev=1614276465&amp;do=diff</link>
        <description>WHAT TYPE OF DOOR OR CHEST

If you resort to physical force to break open a chest or door, you need to follow the rules in the BREAKING THINGS section.   It will be necessary to know what type of chest or door you&#039;re trying to break (you don&#039;t really need to check here if you don&#039;t try to break it up).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dreenoi_hives&amp;rev=1612881763&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T14:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dreenoi_hives</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dreenoi_hives&amp;rev=1612881763&amp;do=diff</link>
        <description>DREENOI HIVES

The Dreenoi Hives in this region are found exclusively in the Badab Desert and on the western slopes of the Ostkrags</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=duchess_wilhelmina_pettibarn&amp;rev=1653934335&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-30T18:12:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>duchess_wilhelmina_pettibarn</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=duchess_wilhelmina_pettibarn&amp;rev=1653934335&amp;do=diff</link>
        <description>Duchess Wilhelmina Pettibarn

Duchess Wilhelmina Pettibarn reaches her 93rd year and her grandchildren itch for her death and as nefarious forces take advantage of the weakness of her rule.

The heroes learned that there is some sort of caper afoot when</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dukedom_of_great_vale&amp;rev=1695511131&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-23T23:18:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dukedom_of_great_vale</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dukedom_of_great_vale&amp;rev=1695511131&amp;do=diff</link>
        <description>DUKEDOM OF GREAT VALE

Great Vale was a Dukedom of THE REALM from YOR 1202-1495.  When the Realm overthrew the chaotic forces of the Tower of Damnation, an inrush of settlement followed.   The coastal areas became the Dukedom of Thranconia and the area between the Ostkrags and Veskrags mountain ranges, north of the</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dukedom_of_thranconia&amp;rev=1612794764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-08T14:32:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dukedom_of_thranconia</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dukedom_of_thranconia&amp;rev=1612794764&amp;do=diff</link>
        <description>DUKEDOM OF THRANCONIA

This Dukedom is the heart of THE REALM in this region of the world.   It&#039;s capital is CASTLE THRANCONIA where the ruling Dukes have resided for 800 years.  It&#039;s most populous settlement is the nearby City of Emporion which is a trade and shipping hub.  There are several towns and castles up and down the coast, all part of the Dukedom.   The</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dukedoms_and_principalities&amp;rev=1543421527&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T16:12:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dukedoms_and_principalities</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dukedoms_and_principalities&amp;rev=1543421527&amp;do=diff</link>
        <description>Dukedoms and Principalities

The major regions of the Realm are Dukedoms and Principalities.   The two sorts are functionally identical, with the only difference is that Dukedoms are ruled by Dukes, and Principalities are ruled by Princes.   Princes outrank Dukes in precedence, and are usually descendants of kings of nations that voluntarily yielded to The Realm at some point in history.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dungeon_encounters&amp;rev=1618921163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-20T12:19:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dungeon_encounters</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dungeon_encounters&amp;rev=1618921163&amp;do=diff</link>
        <description>DUNGEON MONSTER ENCOUNTER TABLES

You need to choose a dungeon level for the dungeon (usually your character&#039;s level) and may choose a theme as well.  The theme might be something like “Orc Lair” if you chose a theme, then one half of the monsters encountered will be from that theme (like</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dungeon_searching&amp;rev=1619009159&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-21T12:45:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dungeon_searching</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dungeon_searching&amp;rev=1619009159&amp;do=diff</link>
        <description>Dungeon Tasks

Searching a dungeon, safely opening doors and chests, and other tasks are common in a dungeon adventure.   They involve time, and the cost of spending time is the risk of Wandering Monsters.   Time is measured in 10-minute long TURNS (or Exploration Turns).  Wandering Monsters, under normal circumstances, are checked every 2nd turn, with a monster arriving on a 6+ on 1d6.   Each character can perform ONE of these tasks during any turn spent searching or dealing with the surroundin…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dwarf_clans&amp;rev=1612894998&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T18:23:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarf_clans</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dwarf_clans&amp;rev=1612894998&amp;do=diff</link>
        <description>DWARF CLANS

The Dwarves live in a dozen small subterranean towns of 1000-4000 dwarves each scattered among the Ostkrags mountains.  Each is in constant war with the Goblin Hordes about them.   The Dwarves trade minerals and forged metal goods for food with the humans in Thranconia.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=dwergontia&amp;rev=1693859142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T20:25:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwergontia</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=dwergontia&amp;rev=1693859142&amp;do=diff</link>
        <description>Dwergontia

Dwergontia is a dwarf tunnel-town in the OSTKRAGS and has become part of the Lawful Kingdom of the Mountains when King Shump re-established it.  The town is governed by the extremely humble Father Chanceford, a dwarf high priest of Mithras.  It is defended by 100 dwarf guards, 9 dwarf heroes and contains 250 additional non-combatant dwarves.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=east_algart&amp;rev=1615333225&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-09T23:40:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>east_algart</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=east_algart&amp;rev=1615333225&amp;do=diff</link>
        <description>COUNTRYSIDE OF EAST ALGART

East Algart includes the territories west of the Veskrags to the edge of the map. This is the eastern section of The Principality of Algart and is ruled from the City of Algart.

Statistics
Area of Settled Farmland:  1100 square miles; Population:  55,000 people;</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=elf_tribes&amp;rev=1615472629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-11T14:23:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elf_tribes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=elf_tribes&amp;rev=1615472629&amp;do=diff</link>
        <description>ELF KINDREDS

The elves live in bands of around 100 each.  The majority live in the Pine Wood, although there are some known to live both in the Coastal Forest and the Red Forest.

The only proper Elf town is located in the Pine Wood, at the foot of the Tower of the Elf Queen. Around 2000 High Elves dwell in Queen&#039;s Town.   The remaining elves in the region are wood elves.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=emporion_isis_and_osiris&amp;rev=1617467351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-03T16:29:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emporion_isis_and_osiris</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=emporion_isis_and_osiris&amp;rev=1617467351&amp;do=diff</link>
        <description>THE TEMPLE OF ISIS AND OSIRIS IN EMPORION

The Temple of Isis and Osiris in Emporion is presided over by the High Priestess Yanessa and the High Priest Renli.  There are 4 Demi-Mandrites acting as administrators of the dozen acolytes and scores of servants that work there.   One of these Demi-Mandrites, by the name of Urno was recently stabbed to death mysteriously after acting peculiar for several weeks.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=emporion&amp;rev=1655067823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-12T21:03:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=emporion&amp;rev=1655067823&amp;do=diff</link>
        <description>City of Emporion



The city of Emporion is the largest settlement in Thranconia or the Great Vale.  It was founded in 1303 on the site of the Tower of Damnation a former hub of demonic worship and foul sorcery. Today it is the hub of trade, shipping, manufacture and learning in the region.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=encumbrance_and_movement&amp;rev=1618447358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-15T00:42:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>encumbrance_and_movement</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=encumbrance_and_movement&amp;rev=1618447358&amp;do=diff</link>
        <description>ENCUMBRANCE AND MOVEMENT ALLOWANCE

Encumbrance and movement will be handled in a simple, direct manner:   A character has 3 possible states of encumbrance and movement:

	*  NORMAL:  character is not wearing chain mail or plate armor and is carrying a number of items equal to or less than his STR ability score.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=energy_drain_and_half_damage_effects&amp;rev=1614946081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-05T12:08:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>energy_drain_and_half_damage_effects</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=energy_drain_and_half_damage_effects&amp;rev=1614946081&amp;do=diff</link>
        <description>Energy Drain, Half Damage Saves, etc.

Energy Drain:  when someone is hit by a wight, wraith, specter, vampire or other energy draining creature, he will get a saving throw vs touch to attempt to avoid the level loss.

Half Damage Saves: if an area of effect attack, like dragon breath, allows a saving throw for half damage, any character, monster or npc who actually succeeds at the saving throw will drop no lower than to 1 hit point as a result of the half damage.  It&#039;s hardly a saving throw if …</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=erlin&amp;rev=1697768341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T02:19:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>erlin</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=erlin&amp;rev=1697768341&amp;do=diff</link>
        <description>Erlin the Mysterious

Erlin helped destroy the Tower of Damnation along with St. Reynard. Erlin is known for his prolific texts on magic that have gone missing since the fall of Virkon.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=experience_awards&amp;rev=1612698138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-07T11:42:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>experience_awards</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=experience_awards&amp;rev=1612698138&amp;do=diff</link>
        <description>Awarding Experience Points

Experience points can be awarded for three different things.

	*  Session Award:  each player character who takes an active role in a dangerous or significant game session will be award 100xp times his current experience level.  This replaces the monster experience awards.   Adventurer Hirelings receive the same award; henchmen 50xp times level, and mercenaries 25xp per level.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=fate_chips&amp;rev=1543346931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T19:28:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fate_chips</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=fate_chips&amp;rev=1543346931&amp;do=diff</link>
        <description>FATE CHIPS

Getting Fate Chips: each Player begins the session with 3 Fate Chips.  He will gain more through the course of the game session.  Generally speaking, each significant combat or role-playing encounter that involves some risk, or advances the action, goal or mission will result in 1 Fate Chip being awarded to each player who participated.  The GM can award more for significant actions to specific players.  At most 1 encounter per session can be designated a “key encounter” or “super da…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=feline_prides&amp;rev=1612893374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T17:56:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feline_prides</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=feline_prides&amp;rev=1612893374&amp;do=diff</link>
        <description>FELINE PRIDES

The small bands of Felines to be found in the region are mostly seen in the grasslands of the Central Plains and the northern reaches of the Badab Desert.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=fido&amp;rev=1685976014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-05T14:40:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fido</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=fido&amp;rev=1685976014&amp;do=diff</link>
        <description>Simper Fido



Dogger,  Cleric- 3, lawful (lord bounty) 

STR-10, INT-6, WIS-17, DEX-10, CON-18, CHA-9 

Bonus: +1 level 1 spell, +1 save, +2 hp/die 

Skills/Abilities: Bolt and Cast, Track by Scent 

Languages: Common, Dogger  

Attack: +1,  Save 12</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=fighter_rampage&amp;rev=1543337204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:46:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighter_rampage</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=fighter_rampage&amp;rev=1543337204&amp;do=diff</link>
        <description>FIGHTER RAMPAGE

Any time a fighter-classed character drops an enemy to 0 hit points or below in hand-to-hand combat, he may make a bonus melee attack against any opponent in reach.  He may repeat this to a maximum of 1 extra attack per experience level or 8, whichever is lower.  Ogres, Giants, Demons, Angels,Trolls and Vampires can also make such bonus attacks (HD equaling levels).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=focus&amp;rev=1543334216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T15:56:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>focus</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=focus&amp;rev=1543334216&amp;do=diff</link>
        <description>MAGIC AND DIVINE FOCI

By permanently sacrificing one of his daily spell slots, any caster can create a magic focus that will be able to bring forth 1 particular spell 3 times per day, but always at the casting level of the creator when he made the item.  The creation requires 100gp per level of the spell in material cost, plus some physical object into which the spell is placed and 1 week of time per level of the spell.   If the caster should die, there is a 90% minus 5% per experience level th…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=forge&amp;rev=1656896566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-04T01:02:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forge</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=forge&amp;rev=1656896566&amp;do=diff</link>
        <description>Forge Sourgrapes 

Lawful Fighter Level 3</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=frankie_s_of_emporion&amp;rev=1617543959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T13:45:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frankie_s_of_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=frankie_s_of_emporion&amp;rev=1617543959&amp;do=diff</link>
        <description>Frankie&#039;s of Emporion

Frankie is the pseudonym of a mage from the Legion of Sorcery who operates a shop that is the top provider of silken undergarments in the city.

Location:  QO21 in Old Town</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=frondos&amp;rev=1617543798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T13:43:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frondos</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=frondos&amp;rev=1617543798&amp;do=diff</link>
        <description>Frondo&#039;s Messengers and Guide Service

Frondo offers regular messenger services costing 4cp for a message delivered anywhere in Emporion, north of the river, delivered the same day.  For 5sp, it will be delivered the same hour.  Double all prices for points south of the river.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=game_rules&amp;rev=1612106629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-31T15:23:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game_rules</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=game_rules&amp;rev=1612106629&amp;do=diff</link>
        <description>GAME RULES:  First Campaign

House Rules and Notes for the Thranconia Hack game

	*  Character Rules
	*  Combat Modifications
	*  Fate Chips
	*  Henchmen, Maintenance and Morale
	*  Magic Item Creation
	*  Temples and Shrines
	*  Jousting and Tournaments
	*  Language Selection</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gangs_of_the_city_of_emporion&amp;rev=1626040403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-11T21:53:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gangs_of_the_city_of_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gangs_of_the_city_of_emporion&amp;rev=1626040403&amp;do=diff</link>
        <description>GANGS OF EMPORION

While there are about 1600 dirtbags in the city, about 900 of them are organized into 6 criminal gangs.

Old Town Boys

The Old Town Boys are a bunch of street criminals (a mixture of thieves and a few fighters) who specialize in petty street crime, hassling shopkeepers, pickpocketing and mugging, and more and more burglaries of late.    They claim the northern half of Old Town, and a rivals of the Dockyard Bastards.  They had a secret underground headquarters somewhere in Old…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gant_keep&amp;rev=1651513746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-02T17:49:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gant_keep</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gant_keep&amp;rev=1651513746&amp;do=diff</link>
        <description>GANT KEEP

Gant Keep is the oldest standing castle in the Dukedom of Thranconia.  It was built by the first Duke, Orlando the Great, but passed to Gant, his youngest son, after the Dukes had moved their seat to the earlier version of Castle Thranconia.  The keep is one of the 4 castles that defend the North Thranconia Countryside.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=general_system_breakdown&amp;rev=1618239696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-12T15:01:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>general_system_breakdown</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=general_system_breakdown&amp;rev=1618239696&amp;do=diff</link>
        <description>GENERAL SYSTEM BREAKDOWN

When characters need to determine the outcome of an event which is in doubt, there are 4 systems:

	*   Attack Roll:  use the THACO calculation or look on the Attack Tables, reference attacker&#039;s level or HD vs target AC and roll 1d20 to get that number or higher to score a hit and inflict damage.  The bonuses</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=giggles&amp;rev=1645668638&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T02:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>giggles</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=giggles&amp;rev=1645668638&amp;do=diff</link>
        <description>Giggles



Giggles, Male Gnoll Ftr6

HD 6d8+12 (53 hp); AC 18; Spd 30’; Armored: 25’

Base Attack +6, Level Bonus Damage +2, Rampage 6; Great Blow 1

SQ Darkvision 60’, +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons; Size L: armor costs double, may use most size L weapons in 1 hand, may not ride a horse.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=glen_rock&amp;rev=1694002822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-06T12:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glen_rock</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=glen_rock&amp;rev=1694002822&amp;do=diff</link>
        <description>Glen Rock</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gnome_groups&amp;rev=1613167368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-12T22:02:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnome_groups</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gnome_groups&amp;rev=1613167368&amp;do=diff</link>
        <description>GNOME GROUPS

You never know where you&#039;ll find a bunch of Gnomes, but it&#039;s never where you want them.  If you&#039;re looking to find a Gnome village, they&#039;re nowhere to be found.   If you are looking to be shed of them, there they are.   Gnomes live in many very small communities, everywhere except the</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gnorman&amp;rev=1673816027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-15T20:53:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnorman</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gnorman&amp;rev=1673816027&amp;do=diff</link>
        <description>Gnorman

Gnorman is a founding member of Up to Gnome Good and is considered the “hot head” of the group.



RAMPAGE STATS UPDATED TO JULY 1, 2023 YOR

Class/Level: Thief-4, Species: Gnome, Alignment: Neutral

ABILITIES:  STR-12, INT-11, WIS-8, DEX-15, CON-13, CHA-10</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=goblin_hordes&amp;rev=1617734430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-06T18:40:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblin_hordes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=goblin_hordes&amp;rev=1617734430&amp;do=diff</link>
        <description>GOBLIN HORDES

The Ostkrag Mountains are the home of large number of Goblin, Hobgoblin, Bugbear and mixed hordes.   They are at constant war with the Dwarf Clans in the same mountains.   Some also infiltrate into the low lands of Thranconia through the Coastal Forest.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=goblin_war&amp;rev=1673720250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-14T18:17:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblin_war</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=goblin_war&amp;rev=1673720250&amp;do=diff</link>
        <description>GOBLIN WAR

The Dwarf clans of the OSTKRAGS are in constant low-level warfare with the goblins, hobgoblins and bugbears who live among the same mountains.   Do you dare climb the peaks, delve into the holes and help these sturdy folk against the deprivations of the goblins?

Status: Can the dwarves of</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gorbo_s_hospital&amp;rev=1615067636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-06T21:53:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gorbo_s_hospital</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gorbo_s_hospital&amp;rev=1615067636&amp;do=diff</link>
        <description>GORBO&#039;S HOSPITAL

This is a full-service non-magical wound and disease service.  You can puchase the following services:

	*  Wound Cure:  one attempt per week, doctor rolls 1d8, on anything but a 1-2, he heals 1d6 hit points. 20gp.
	*  Disease Cure:  one attempt per week, doctor rolls 1d8, on anything but a 1-2, he cures any non-magical disease (so it works for rat bites and dungeon garbage but NOT for lycanthropy or mummy rot).  100gp.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gordon&amp;rev=1619379427&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-25T19:37:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gordon</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gordon&amp;rev=1619379427&amp;do=diff</link>
        <description>Gordon,  R.I.P.



Class/Level:  Fighter-1

Species: Human

Alignment: Lawful Good

Initiate of Ukko


STR 14, INT 9, WIS 6, DEX 7, CON 18, CHA 12


Background: Country Squire


Special Feature: Solar Blessing, +1 AC, Damage, Saves when outdoors under sunshine</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gordons_alive&amp;rev=1619379160&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-25T19:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gordons_alive</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gordons_alive&amp;rev=1619379160&amp;do=diff</link>
        <description>GORDON&#039;S ALIVE!

In order to save his home, country squire Gordon of Boarswood needs to risk his life.   A trained soldier, he is taking on the life of adventure to raise money to pay off crushing debt.   He was immediately joined by his best friend Scobo, but unfortunately also his meat-head son-in-law</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=gorgons&amp;rev=1698025187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-23T01:39:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gorgons</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=gorgons&amp;rev=1698025187&amp;do=diff</link>
        <description>The Gorgons</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=grool&amp;rev=1613757068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-19T17:51:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grool</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=grool&amp;rev=1613757068&amp;do=diff</link>
        <description>Initiate Groolmere Skullforge



Dwarf Cleric- 1 

Initiate of Ukko 

Alignment: Lawful Good 

HP: 6 

AC: 4 (Mail and Shield) 

Hammer (SR 3, D6) 


Special Feature: --- 


STR 11 

DEX 8 

CON 12  

INT 9 

WIS 15 (+1 to saves) 

CHA 9 


GOLD: 6</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=grumpo&amp;rev=1636977947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-15T12:05:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grumpo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=grumpo&amp;rev=1636977947&amp;do=diff</link>
        <description>GRUMPO

I carry stuff for money.
Grumpo was fired by the party on December 4, 2021, at the insistence of Giggles, for fleeing in the face of a Fear spell.



Class/Level:  Lackey-1

Species:  Half-Orc

Alignment:  Neutral


STR-10, INT-7, WIS-10, DEX-11, CON-15, CHA-8</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=grunko&amp;rev=1614095434&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-23T15:50:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grunko</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=grunko&amp;rev=1614095434&amp;do=diff</link>
        <description>GRUNKO

Grunko is a dwarf adventurer with a mercenary streak and a penchant for muttering and grumbling.  He is strongly considering joining MROW in his new crew.  He&#039;s known for his battle-cry “Beefcake, Beefcake!”



Class/Level: Fighter-2

AC: 4

Hp: 18</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=guard_lizards&amp;rev=1646590238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-06T18:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guard_lizards</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=guard_lizards&amp;rev=1646590238&amp;do=diff</link>
        <description>Amos and Andy, Frat House guard lizards.

Having been befriended by Zerkwad in the Pits of Damanation, the Frat House guard lizards, were welcomed by Steevo and Robbo and immediately nicknamed Amos (in blue) and Andy (in green). They now clean up scraps too dirty and rotten for the goblin boys.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=halfling_villages&amp;rev=1612880446&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T14:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfling_villages</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=halfling_villages&amp;rev=1612880446&amp;do=diff</link>
        <description>HALFLING VILLAGES

Halflings are not native to this particular continent, and came with the human settlers from Karlsland when Thranconia was founded.

The majority of halflings in the region live in a series of villages located near Gant Keep in the North Thranconia Countryside.  Although some have migrated into</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hankburg&amp;rev=1612898612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T19:23:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hankburg</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hankburg&amp;rev=1612898612&amp;do=diff</link>
        <description>HANKBURG

Lord Hank founded this castle on the borders 2 decades ago on his own initiative.  He has since been received as a Lord of the Realm and secured the lands from the Duchess.   His army is dedicated to repelling the berserkers from the north and pirate landings from the east and south.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hanuman&amp;rev=1695392767&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:26:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hanuman</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hanuman&amp;rev=1695392767&amp;do=diff</link>
        <description>HANUMAN

Hanuman is the Ape-god of destructive power, loved by those who destroy for the sake of bloody destruction.

GOD:  Hanuman

ALIGNMENT:  Chaotic

SPELL TYPE:  Chaos

DOMAIN: Power, Blood

APPEARANCE:  Ape 

SYMBOL:  Ape-face

COLOR: Black

TEMPLES:  Algart</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=harbortown&amp;rev=1612890864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T17:14:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harbortown</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=harbortown&amp;rev=1612890864&amp;do=diff</link>
        <description>Town of Harbortown

Harbortown is an active maritime town, with both fishing and merchant shipping constantly coming and going.  THe area around the town is also agriculturally rich.   However, the town is completely cut off from land access by the haunted</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hassling_orcs&amp;rev=1613400840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-15T14:54:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hassling_orcs</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hassling_orcs&amp;rev=1613400840&amp;do=diff</link>
        <description>HASSLING ORCS

The VESKRAGS are overrun with a multitude of ORC TRIBES who frequently burst forth and cause everyone grief.  There are several possible ways to attack these Orcs for fun and profit.

	*  CASTLE CRAG the lord of this castle entertains knights who join him in orc hunts.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=healing_hit_points&amp;rev=1543337137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:45:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing_hit_points</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=healing_hit_points&amp;rev=1543337137&amp;do=diff</link>
        <description>HEALING HIT POINTS

	*  Resting without travelling or fighting, with some food and shelter, heals 1d3 hit point of damage per day. Each day a resting character is treated with a dose of Woundwart, he heals an additional 1 hp.

	*  Magic spells and potions heal hit points as indicated in their descriptions.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hecate&amp;rev=1695392913&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:28:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hecate</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hecate&amp;rev=1695392913&amp;do=diff</link>
        <description>HECATE

Hecate is the mother of witches, mistress of chaotic magic and fear.

GOD:  Hecate

ALIGNMENT:  Chaotic

SPELL TYPE: Protection

DOMAIN:  Magic, Fear

APPEARANCE:  Witch

SYMBOL:  Wand

COLOR:  Orange

STAT: Intelligence

TEMPLES: Castle Zingis</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=henchmen_maintenance_and_morale&amp;rev=1612658208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-07T00:36:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>henchmen_maintenance_and_morale</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=henchmen_maintenance_and_morale&amp;rev=1612658208&amp;do=diff</link>
        <description>HENCHMEN, MAINTENANCE AND MORALE

	*  Henchmen
	*  Hirelings
	*  Vassals
	*  Normals and the Lackey Class
	*   Maintenance
	*  Morale
	*  Recruitment</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=henchmen&amp;rev=1612658150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-07T00:35:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>henchmen</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=henchmen&amp;rev=1612658150&amp;do=diff</link>
        <description>HENCHMEN

HENCHMEN:  henchmen are willing to join a player character&#039;s retinue and accompany him on dangerous adventures.  Most have regular class and level, although some are Normals. Usually they are level 1 to begin with, but some might be higher.  Henchmen are called Followers in the Blueholme rulebook.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=herbals&amp;rev=1621202213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-16T21:56:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>herbals</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=herbals&amp;rev=1621202213&amp;do=diff</link>
        <description>Herbals

HERBAL REMEDIES AND CONCOCTIONS

Type / Price  / Notes

	*  Belladona 10gp If ingested after a lycanthrope bite, make a poison save: either die in one turn or be cured of lycanthropy.
	*  Birthwort 10gp Applied as a poultice, gives 25% chance to re-roll failed poison save</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=herporites&amp;rev=1612809218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-08T18:33:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>herporites</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=herporites&amp;rev=1612809218&amp;do=diff</link>
        <description>THE HERPORITES

The Herporites are a species of hell-spawn demons who lust after sorcery and the destruction of all living creatures.  They can only come to this plane of existence either by extremely difficult magic or by entering through a hell-mouth portal.  They currently are attempting a return to the World in the areas known as the</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hirelings&amp;rev=1612617152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-06T13:12:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hirelings</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hirelings&amp;rev=1612617152&amp;do=diff</link>
        <description>Hirelings

The section on hirelings in the Blueholme rulebook p51-52 confounds several types of hirelings.

 * Adventurer Hirelings: the first 2 paragraphs refer to adventurers hired by the party for a specific dungeon or other dangerous expedition.  Low level PCs might want to hire these guys since henchmen might be out of reach. Adventurer hirelings don&#039;t require maintenance, just their fee and/or treasure share.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=history&amp;rev=1551886749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-06T15:39:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>history</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=history&amp;rev=1551886749&amp;do=diff</link>
        <description>HISTORY OF THRANCONIA AND SURROUNDINGS

Chronology

Historical Persons of Note</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hit_dice&amp;rev=1612643901&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-06T20:38:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hit_dice</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hit_dice&amp;rev=1612643901&amp;do=diff</link>
        <description>ROLLING HIT DICE

Most monsters and NPC roll individual rolls for each of their HD to get their points, rather than taking the average.

Player characters, henchmen  (and special NPC leaders, if you like) Begin with maximum hit points for first level, and roll 2 HD each level thereafter, taking the better of the 2.  So when a player creates a Fighter named Rocko the Invincible he will get 8 hp for first level.  At second level, he rolls a 1 on the first and a 7 on the other, adding 7 to his Hp t…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=hoborgs&amp;rev=1617735211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-06T18:53:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hoborgs</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=hoborgs&amp;rev=1617735211&amp;do=diff</link>
        <description>HOBORGS

Hoborgs are a species of Hobgoblin-Orc crossbreeds, possible created through demonic power or foul sorcery.   They are as blunt and violent as Orcs and as cunning and cruel as hobgoblins, but surprisingly smell better than either.   A millennium ago, they were power-players in the Cult of Damnation, but were thought to have been wiped out when the Cult&#039;s</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=house_of_regulus&amp;rev=1617379804&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-02T16:10:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>house_of_regulus</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=house_of_regulus&amp;rev=1617379804&amp;do=diff</link>
        <description>QUELLINTAN: THE HOUSE OF REGULUS THE BINDER

Regulus the Binder was a powerful priest of Nodens in the days when the Great Vale was still part of the Realm.   He was expert in sealing portals and binding demonic entities.  Of the many places he conquered from Evil, the fortress of Quellintan is among the most dangerous.   It consists of two levels hollowed out from a large rock outcropping in the plains north of Rathburg and</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=humanoid&amp;rev=1613095501&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-12T02:05:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>humanoid</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=humanoid&amp;rev=1613095501&amp;do=diff</link>
        <description>CHARACTER SPECIES CHOICES:  HUMANOIDS

If you chose a species from the humanoid list, be prepared to be considered hostile enemies in many communities and having to explain yourself, since these creatures are known to eat people, serve evil demons and dark lords and to have atrocious etiquette skills and poor fashion sense.  On the other hand they work cheap, so penny-pinching sorcerers love to use them as guards.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=identifying_and_appraising&amp;rev=1619012146&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-21T13:35:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>identifying_and_appraising</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=identifying_and_appraising&amp;rev=1619012146&amp;do=diff</link>
        <description>IDENTIFYING AND APPRAISING

While Detect Magic Spell is very useful for determining whether items are magical or mundane, finding out the full information usually requires some other magic (usually Read Magic Spell for Magic-users or Commune Spell for Clerics).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=idessa_oasis&amp;rev=1543940194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-04T16:16:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>idessa_oasis</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=idessa_oasis&amp;rev=1543940194&amp;do=diff</link>
        <description>TOWN OF IDESSA OASIS

Statistics
Population:  4000 people;
Military:  Knights 40, Soldiers 160, Militia 800;
Dirtbags: 160;
Specials: 40;
Facilities:  Inns: 1, Taverns: 4, Temples:  3, Armorers:  4, Blacksmiths: 8, Alchemists: 1, Herbalists: 0, Building Company: 0, Mage Guild: 1, Gangs: 2</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=inar&amp;rev=1642255321&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-15T14:02:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inar</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=inar&amp;rev=1642255321&amp;do=diff</link>
        <description>Inar Rockfoot, Male Dwarf Cleric 2 (Lord Protector) 

HD 2d6+4 (14 hp); AC 16; Spd 25’, 20’ armored 

Base Attack +1 

SA Turn undead 

SQ Darkvision 60’, +2 to saves vs magic/poison 

SV 13+; AL Lawful; Str 16, Dex 13, Con 17, Int 13, Wis 17, Cha 13; XP 2500.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=initiation&amp;rev=1615464664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-11T12:11:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>initiation</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=initiation&amp;rev=1615464664&amp;do=diff</link>
        <description>Initiation

Any character may seek to become an Initiate of any one (and no more than one at a time) of the Gods worshipped in the Thranconia region.  Doing so during character generation is automatic for anyone who wants it, and mandatory for clerics.  If you wait to become an initiate until play has begun, you must find a temple of the particular god and request initiation from the priests.  This may or may not involve some service or probationary period, as the Judge decides.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=initiative_th2&amp;rev=1618422639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-14T17:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>initiative_th2</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=initiative_th2&amp;rev=1618422639&amp;do=diff</link>
        <description>INITIATIVE AND TURN SEQUENCE

INIITIATIVE:   BLUEHOLME/CHAINMAIL MIX:
 REPLACED DO NOT USE

Cycle through each phase.

Within each phase resolve each combatant’s activity In order of DEX, highest to lowest (except melee with weapons).

Each character gets 1 Regular Attack and 1 Regular Move each Round.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=initiative&amp;rev=1543343506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T18:31:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>initiative</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=initiative&amp;rev=1543343506&amp;do=diff</link>
        <description>INITIATIVE AND TURN SEQUENCE

BLUEHOLME/CHAINMAIL MIX:

Each character and group of monsters must have a DEX rating.

Cycle through each phase. In order of DEX (except melee with weapons):

1—Surprise attacks or backstabs

2—Spells and other magic effects</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=injury_and_healing&amp;rev=1621208895&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-16T23:48:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>injury_and_healing</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=injury_and_healing&amp;rev=1621208895&amp;do=diff</link>
        <description>INJURY AND HEALING

REACHING 0 HIT POINTS:

	*  When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution.  If he scores less than or equal to his CON he is wounded and unconscious, but can be revived if healed to 1 hp.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ivo_wiloughby&amp;rev=1701616804&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-03T15:20:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ivo_wiloughby</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ivo_wiloughby&amp;rev=1701616804&amp;do=diff</link>
        <description>Ivo Wiloughby



Human, Fighter-5, Neutral - Initiate of Ourania

Indebted to The Temple of Atlas


STR-12, INT-12, WIS-13,  DEX-16, CON-15, CHA-15

+3 languages, +3 AC in light armor, +1 Missile Attack, +1 Hp/level, +1 saving throws, 8 henchmen


Languages: Common, Elvish, Forest Tongue, Elder Common</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=iydlwyld&amp;rev=1694002793&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-06T12:19:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iydlwyld</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=iydlwyld&amp;rev=1694002793&amp;do=diff</link>
        <description>Iydlwyld


Renly&#039;s stronghold at the edge of the Pine Wood. 

Their satelite village of Glen Rock is placed right along the trade route to and from Algart.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=jack_knobulous&amp;rev=1649030148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-03T23:55:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jack_knobulous</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=jack_knobulous&amp;rev=1649030148&amp;do=diff</link>
        <description>New Jack Knobulous

DIED IN BATTLE AGAINST HORMATOX



Class/Level: Illusionist/Thief – 1

Species: Gnome

Alignment: Neutral – Initiate of the Ancestors

+2 to saving throws against poisons and traps and against Spells and spell-like magic effects, magic devices, and magical traps</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=jousting_and_tournaments&amp;rev=1545407414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-21T15:50:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jousting_and_tournaments</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=jousting_and_tournaments&amp;rev=1545407414&amp;do=diff</link>
        <description>JOUSTING AND TOURNAMENTS

SECTION 1:  GAME RULES FOR JOUSTING

THE PASS:
A pass is when two knights individually ride at one another attempting to unhorse the other.  Each jouster picks an aim point and a shield position and each knight&#039;s attack is resolved simultaneously.  It is possible for each knight to unhorse the other, for example.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=kali&amp;rev=1696546478&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-05T22:54:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kali</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=kali&amp;rev=1696546478&amp;do=diff</link>
        <description>KALI

Kali is the goddess of hatred and murder.  She is the patron of those who use stealth and trickery to kill.

GOD:  Kali

ALIGNMENT:  Chaotic

SPELL TYPE: Divine Will

DOMAIN:  Murder, hate

APPEARANCE:  multi-armed woman

SYMBOL: knife

COLOR:  Yellow</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=knights_and_knighthood&amp;rev=1694353548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-10T13:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knights_and_knighthood</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=knights_and_knighthood&amp;rev=1694353548&amp;do=diff</link>
        <description>KNIGHTS AND KNIGHTHOOD

KNIGHTS:  The Knight has a privileged place in society of the Realm.   They are tasked with most police and military tasks and are granted benefits in return.  

To Become a Knight:  a character must be a 2nd level or higher fighter, have both the horseman and lancer trainings, and have possession of a suit of plate armor, shield, helmet, sword, lance, and a heavy warhorse and 2 medium or light horses (with tack and saddles), and have engaged a squire.  He presents himsel…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=knobulous_rex&amp;rev=1673816330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-15T20:58:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knobulous_rex</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=knobulous_rex&amp;rev=1673816330&amp;do=diff</link>
        <description>Knobulous Rex

Knobulous is a founding member of Up to Gnome Good, and is considered the “brains” of the outfit.



RAMPAGE STATS UPDATED TO JULY 1 22023

Class/Level: Magic-User/Thief-3, Species: Gnome, Alignment: Neutral, Initiate of Ogma

ABILITIES:  STR-11, INT-17, WIS-9, DEX-15, CON-12, CHA-10</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=knock_down_and_pin&amp;rev=1543336765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:39:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>knock_down_and_pin</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=knock_down_and_pin&amp;rev=1543336765&amp;do=diff</link>
        <description>Knock Down and Pin

KNOCK DOWN AND PIN:  a combatant using a heavy weapon or a shield can give up his regular attack in order to make a knock-down instead.   The target must be roughly the same size or smaller than the attacker.  The attacker rolls a normal attack roll, needing to hit AC 6, and then makes an opposed STR roll with the target.   If the attacker wins, no damage is scored but the target is knocked prone and must make a Constitution check or be stunned and lose the next move phase.  …</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=krand&amp;rev=1612880528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T14:22:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>krand</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=krand&amp;rev=1612880528&amp;do=diff</link>
        <description>THE TOWN OF KRAND

Statistics
Population:  6000 people; Military:  Knights 60, Soldiers 240, Militia 1200; Dirtbags: 160; Specials: 60; Facilities:  Inns: 2, Taverns: 1, Temples:  2, Armorers:  6, Blacksmiths: 12, Alchemists: 0, Herbalists: 3, Building Company: 0, Mage Guild: 1, Gangs: 1.  About 5% of the population are Halflings.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lady_fredrica_green&amp;rev=1653934428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-30T18:13:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lady_fredrica_green</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lady_fredrica_green&amp;rev=1653934428&amp;do=diff</link>
        <description>Lady Fredrica Green

Lady Fredrica is appointed by the Duchess as the steward of Wheatabix as the town is a direct possession of the Ducal house.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lakshmi&amp;rev=1695392529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:22:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lakshmi</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lakshmi&amp;rev=1695392529&amp;do=diff</link>
        <description>LAKSHMI

Lakshmi is the goddess of luck, fortune and chance.  Her favors are fickle and changeable. 

GOD:  Lakshmi

ALIGNMENT: Neutral

SPELL TYPE:  Blessing

DOMAIN:  Luck

APPEARANCE:   Golden-skinned woman on lotus flower

SYMBOL: Dice

COLOR:  Gold and Red</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=language_selection&amp;rev=1695389728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T13:35:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>language_selection</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=language_selection&amp;rev=1695389728&amp;do=diff</link>
        <description>Thranconia Campaign Language Selection

COMMON TONGUE:  all PC’s and members of henchmen deck automatically speak this language.  It is the language of the Realm, and all human Realm-dwellers can be assumed to speak it.  NPC’s of species available to PC’s (dwarves, goblins etc) cannot be assumed to speak it.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_0&amp;rev=1614280623&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T19:17:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_0</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_0&amp;rev=1614280623&amp;do=diff</link>
        <description>LEVEL 0 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 to determine monster type and numbers.   If marked SP, check species chart at the bottom.  If marked AL, check the alignment table below.

1-2:  1d2 Bandits  AC 6

3:  1 Clerics  (level-1, SP/AL)

4:  1d2 Giant Bats</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_1&amp;rev=1614280865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T19:21:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_1</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_1&amp;rev=1614280865&amp;do=diff</link>
        <description>LEVEL 1  DUNGEON MONSTER ENCOUNTER TABLE

Roll 1d30 to find number and type of monsters.  If monster is marked with SP/AL check the Species and Alignment tables at the bottom of the page.

1-2:  1d4 Bandits  AC 6

3:  1d4 Clerics (level-1, SP/AL)

4:  1d4 Giant Bats</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_2&amp;rev=1614292530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T22:35:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_2</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_2&amp;rev=1614292530&amp;do=diff</link>
        <description>LEVEL 2 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 to find number and type of monster.  If monster is marked SP/AL check the Species and Alignment tables at the bottom of the page.

1-2:  1d6 Giant Ants (normal)

3  1d3 Giant Apes (normal)

4-5:  2d6 Bandits  AC 6</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_3&amp;rev=1614292482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T22:34:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_3</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_3&amp;rev=1614292482&amp;do=diff</link>
        <description>LEVEL 3 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 for number and type of monster.   If the monster is marked with SP/AL, check the Species and Alignment tables at the bottom of the page.

1: 2d6 Giant Ants (large)

2: 1d4 Giant Apes (large)

3: 1d6 Blink Dogs</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_4&amp;rev=1614292569&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T22:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_4</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_4&amp;rev=1614292569&amp;do=diff</link>
        <description>LEVEL 4 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 for number and type of monster.   If the monster is marked with SP/AL, check the Species and Alignment tables at the bottom of the page.

1: 1d4 Giant Apes (Large)

2: 1d4 Giant Ants (huge)

3: 1 Bear (huge)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_5&amp;rev=1614292597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T22:36:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_5</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_5&amp;rev=1614292597&amp;do=diff</link>
        <description>LEVEL 5 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 for number and type of monster.   If the monster is marked with SP/AL, check the Species and Alignment tables at the bottom of the page.

1: 1 Carnosaur (large)

2: 1 cockatrice

3: 1d4+1 Clerics, AC 2 (level 5, SP/AL)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_6&amp;rev=1614292622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T22:37:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_6</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_6&amp;rev=1614292622&amp;do=diff</link>
        <description>LEVEL 6 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 for number and type of monster.   If the monster is marked with SP/AL, check the Species and Alignment tables at the bottom of the page.

1:  1 Basilisk

2:  1 Black Pudding

3:  1 Chimera

4:  1d4+1 Clerics  lvl 6  AC 2 SP/AL</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_7&amp;rev=1614292642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T22:37:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_7</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_7&amp;rev=1614292642&amp;do=diff</link>
        <description>LEVEL 7 DUNGEON MONSTER ENCOUNTERS

Roll 1d30 for number and type of monster.   If the monster is marked with SP/AL, check the Species and Alignment tables at the bottom of the page.

1: 1d4 Giant Apes (huge)

2;  1-2 Basilisk

3:  1 Black Pudding

4:  4d6 Bugbears</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_8&amp;rev=1618921412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-20T12:23:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_8</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_8&amp;rev=1618921412&amp;do=diff</link>
        <description>Dungeon Monsters--Level 8 Encounters

1: 1d6 Giant Apes (huge)

2;  1d4 Basilisks

3:  1 Black Pudding

4:   1 Carnosaur (huge)

5:  1-2 Chimera

6:  1d4+1 Clerics  lvl 8 AC 2 SP/AL

7:  2d6 Demons (large)

8:  1-2 Demons (Huge)

9:  1 Dragon

10-11:  1d4+1 Fighters, lvl 8  AC 2 SP/AL</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_9&amp;rev=1618921396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-20T12:23:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_9</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_9&amp;rev=1618921396&amp;do=diff</link>
        <description>DUNGEON ENCOUNTERS, LEVEL 9

1:  1 Angel (10 HD)

2:  1 Black Pudding

3-4:  1d4+1 Clerics  lvl 8 AC 2 SP/AL

5-6:  4d8 Demons (normal)

7:  2d8 Demons (large)

8:  1d4 Demons (Huge)

9: 1-4 dragons (small)

10:  1 Dragon (large)

11:  1-2 Efreeti

12-13:   1-2 Medium Elementals</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=level_10&amp;rev=1618921508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-20T12:25:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_10</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=level_10&amp;rev=1618921508&amp;do=diff</link>
        <description>DUNGEON ENCOUNTERS--LEVEL 10

1:  1-2 Angels (10 HD)

2:  1 Black Pudding

3-4:  1d4+1 Clerics  lvl 9 AC 2 SP/AL

7:  2d10 Demons (large)

8:  1d8 Demons (Huge)

9: 1-6 dragons (small)

10: 1-2 Dragons (medium)

11:  1 Dragon (large)

12:  1d4 Efreeti</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lily&amp;rev=1676252015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-13T01:33:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lily</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lily&amp;rev=1676252015&amp;do=diff</link>
        <description>DELICATE LILY



DIED 2023.02.12

Lily is the head priestess at the Temple of Nerthuz in Wheatabix. She is Zerkwad&#039;s follower, and keeps a close eye on the goings-on in that city for the Cat Gang when she&#039;s not watching Zerkwad&#039;s back. 

Half-Elf Cleric-5, Lawful (Initiate of Nerthuz) 

STR-10, INT-12, WIS-15, DEX-12, CON-13, CHA-15</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lizard_on_stick&amp;rev=1617544905&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T14:01:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lizard_on_stick</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lizard_on_stick&amp;rev=1617544905&amp;do=diff</link>
        <description>THE LIZARD ON A STICK FRANCHISE

Ubiquitous around the city are the Lizard-on-a-Stick street vendors.   Jocko Wingus, a enterprising business man, operates a rural chain of lizard exterminators/collectors, who bring barrels of small lizards to town every day, which are deep fried and put on a stick at his factory at ID3 in West Rising.   Individual vendors show up and buy them for 1/2 copper piece each, and sell them for 1 or 2cp each around the city all day.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lizardmen_folks&amp;rev=1612882312&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T14:51:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lizardmen_folks</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lizardmen_folks&amp;rev=1612882312&amp;do=diff</link>
        <description>LIZARDMAN FOLKS

The majority of the Lizardmen in this region are of the desert-dwelling variety, living in the BADAB DESERT</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lkom&amp;rev=1693858006&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T20:06:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lkom</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lkom&amp;rev=1693858006&amp;do=diff</link>
        <description>Lawful Kingdom of the Mountains

Located in high the OSTKRAGS, and populated by dwarves and human mountain herdsmen, this lost kingdom was a bastion of Law before the coming of settlers from THE REALM.  However, it was overthrown by the Cult of Damnation many centuries ago.

Fortunately, the regalia and rituals of the kingdom had been hidden away in the last king&#039;s tomb and the Mountain Archive.  When</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=locked_or_trapped&amp;rev=1614627012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-01T19:30:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>locked_or_trapped</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=locked_or_trapped&amp;rev=1614627012&amp;do=diff</link>
        <description>Locked or Trapped?

For each door and each chest (not barrels, jars, garbage, or bookcases) check on the tables below to see if they are locked, stuck, barred etc.   Look to “Breaking Things” and “Adventuring Skills” for information on getting past the traps or breaking through the locks.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=logs&amp;rev=1612532522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-05T13:42:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>logs</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=logs&amp;rev=1612532522&amp;do=diff</link>
        <description>LOGS:  The First Campaign

  Three strangers save a talking pig and find a treasure map

  Adventurers raid the upper level of ancient dungeon

  They clear the upper level of the dungeon, but lose 1 member

  The team is joined by a new Troll, and explore the lower level of the dungeon</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lost_virkon&amp;rev=1695666396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-25T18:26:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lost_virkon</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lost_virkon&amp;rev=1695666396&amp;do=diff</link>
        <description>Lost Virkon Campaign

Deep in the THE PINE WOOD, few know exactly where, lies the lost capital of DUKEDOM OF GREAT VALE, the city of Virkon.  Destroyed centuries ago, the city is rumored to be stuffed with lost treasure and magic and haunted by ghosts and demons.

STATUS: [Please find the Lost Virkon Campaign Guide here]. 



 Our Virkon Heroes</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=lothar_of_the_hill_people&amp;rev=1559561953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-03T11:39:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lothar_of_the_hill_people</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=lothar_of_the_hill_people&amp;rev=1559561953&amp;do=diff</link>
        <description>LOTHAR OF THE HILL PEOPLE

Player:  Dave Hanley

Species:  Berserker

Class:  Fighter-Cleric

Level:  3

Alignment:  Neutral

God:  Priest of Crom

Background:  Herbalist

Special Feature:  Terrifying Gaze:  1/day 1 target within 20&#039;, save vs spell or panic for 1d6 turns</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=machiste&amp;rev=1693924359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-05T14:32:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>machiste</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=machiste&amp;rev=1693924359&amp;do=diff</link>
        <description>MACHISTE

Machiste is the half-mortal son of the Lawful storm-god Ukko and has been spotted all across the Thranconia region, helping the weak and righting wrongs.  He was slain by the sorcery of neutral adventurer RENLY FAIRE but was later raised from the dead by his divine father.   Machiste is an incredibly strong 20th level fighter who carries a big wine skin of healing potions.   He has a particular grudge against both Renly and the catter wizard</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=magen&amp;rev=1695407471&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T18:31:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magen</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=magen&amp;rev=1695407471&amp;do=diff</link>
        <description>MAGEN

Every underdog story has a hero. Magen&#039;s focus gives the “little guy” the explosive power to take on even the biggest goliath. 

GOD:  Magen

ALIGNMENT:  Neutral

SPELL TYPE:  Protection

DOMAIN:  The nobility of the weak and downtrodden</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=magic_guilds&amp;rev=1543422877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T16:34:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_guilds</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=magic_guilds&amp;rev=1543422877&amp;do=diff</link>
        <description>MAGIC GUILDS

There are 2 guilds of Magic-Users operating in the Realm:  The Legion of Sorcery and The Wanderians.  The two guilds are mutually distrustful, and to some degree hostile to one another.  Each accuses the other of plotting to rule the world or of being in secret league with demonic powers.   Nevertheless, being made up of intelligent people, they rarely break into open violence within the Realm.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=magic_item_creation&amp;rev=1543334908&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:08:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_item_creation</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=magic_item_creation&amp;rev=1543334908&amp;do=diff</link>
        <description>MAGIC ITEM CREATION

	*  Scrolls
	*  Focus
	*  Armor and Weapons by Focus
	*  Potions
	*  Permanent Magic Items
	*  Magic Research
	*  Miscellaneous Detail

PDF of Item Creation Rules:</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=magic_research&amp;rev=1543334714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:05:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_research</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=magic_research&amp;rev=1543334714&amp;do=diff</link>
        <description>MAGIC RESEARCH

Creating a new spell and discovering a formula for a potion or magic item takes research.   .  For a potion recipe or level 1-3 spell, access to a Basic Library or guild is necessary.  For a permanent item formula or level 4-6 spell an intermediate library or guild is necessary.  For a level 7-9 spell an advanced library or guild is necessary.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=magic_rules_thii&amp;rev=1618240169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-12T15:09:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_rules_thii</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=magic_rules_thii&amp;rev=1618240169&amp;do=diff</link>
        <description>MAGIC RULES

	*  Spell Books and Memorization
	*  Energy Drain and Half Damage Effects
	*  Spell Modifications
	*  Magical and Divine Foci
	*  Spells and Armor
	*  Revised Saving Throws</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=maintenance&amp;rev=1618485728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-15T11:22:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maintenance</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=maintenance&amp;rev=1618485728&amp;do=diff</link>
        <description>LIVING EXPENSES/MAINTENANCE

At the beginning of each session, count the number of days in-game that have passed since the last session.   Each character must pay 1gp per HD or Level per day for the Player Character, and each one of his Henchmen, Mercenaries, Hirelings and Mounts (horses, mules etc).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mallet&amp;rev=1614645927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-02T00:45:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mallet</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mallet&amp;rev=1614645927&amp;do=diff</link>
        <description>Mallet - Gordon&#039;s Son in Law



Human Fighter - 1 

Alignment: Lawful Good 

Initiate of Ukko 

HP: 9 

AC: 4 (Chain and Shield) 

Spear (SR 7, D6, Receive charge, throw 10/20/30), 
Spear, in 2 hands, SR 8, 1d8, Reach-1, Receive Charge

Sword (SR 4, D6)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=malvo_fred&amp;rev=1617544352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T13:52:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>malvo_fred</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=malvo_fred&amp;rev=1617544352&amp;do=diff</link>
        <description>MALVO FRED

Steeped in alchemy and sorcery, Malvo Fred has gone 100% commercial.  Working with a dozen poorly-paid apprentices and an enterprising team of crack acquisition agents, Malvo Fred&#039;s shop is usually crammed full of acids, alchemical products and potions.  There is a 1 in 6 chance that any non-healing potion desired is available in the store for regular price.   If you try to beg or wheedle Malvo Fred, make a d100 CHA check to avoid being banned from the store.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=map_as_you_go&amp;rev=1614626731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-01T19:25:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map_as_you_go</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=map_as_you_go&amp;rev=1614626731&amp;do=diff</link>
        <description>MAP AS YOU GO

Step 1:  set up a starting chamber, make it 60&#039;x40&#039; with 4 doors leading out and a stairway back to the surface.

Step 2:  open a door:   Check the locked/trap status of the door Locked or Trapped?, then each time you open a door roll on the “What&#039;s behind the door</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=map_collection_page&amp;rev=1614265866&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-25T15:11:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map_collection_page</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=map_collection_page&amp;rev=1614265866&amp;do=diff</link>
        <description>Dungeon Map Collection

The following maps may be used for impromptu dungeon adventures.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=map_of_emporion&amp;rev=1612735365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-07T22:02:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map_of_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=map_of_emporion&amp;rev=1612735365&amp;do=diff</link>
        <description>MAP OF THE CITY OF EMPORION</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mapping_procedure&amp;rev=1612702501&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-07T12:55:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mapping_procedure</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mapping_procedure&amp;rev=1612702501&amp;do=diff</link>
        <description>MAPPING PROCEDURE AND DEFINITIONS

1---MAP SCALE
1 hex on main map will equal 5  miles, approximately 22 square miles (math is too hard for hexagons, so that&#039;s really a guess).

Each 40×40 hex map  will be approximately 40,000 square miles which equals:</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=masterwork_weaponry&amp;rev=1622052148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-26T18:02:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>masterwork_weaponry</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=masterwork_weaponry&amp;rev=1622052148&amp;do=diff</link>
        <description>MASTERWORK WEAPONRY

Masterwork weaponry are combat items that are superior to ordinary arms, but are not “magic weapons” in the sense that they can be used to hit monsters that are immune to non-magical arms.

Armor

	*  Dragon Mail:  this set of  scale mail, made from the hide of a dragon or similar beast, acts as regular chainmail but is immune to rust monsters  300gp.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=melee_weapon_rules_thii&amp;rev=1612616541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-06T13:02:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>melee_weapon_rules_thii</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=melee_weapon_rules_thii&amp;rev=1612616541&amp;do=diff</link>
        <description>MELEE WITH WEAPONS VARIANT

This set of rules is significantly different from Blueholme, and is a adaptation of the Man-to-Man melee weapons ratings from Chainmail.

See weapon notes and Gear Book for additional details and individual weapon stats.

S-R NUMBER: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too.    Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are …</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=melee_weapons&amp;rev=1543589439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-30T14:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>melee_weapons</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=melee_weapons&amp;rev=1543589439&amp;do=diff</link>
        <description>MELEE WEAPONS IN TURN SEQUENCE

MELEE WITH WEAPONS VARIANT:  

SR: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too.    Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are long and slow.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=military_of_the_city_of_emporion&amp;rev=1618072076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-10T16:27:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>military_of_the_city_of_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=military_of_the_city_of_emporion&amp;rev=1618072076&amp;do=diff</link>
        <description>Military of Emporion

There are a total of 400 knights, 1600 soldiers and 8000 militia in the city.

The City Garrison is charged with defending the city against outside attack and civil uprising.  It consists of 1000 of the soldiers, organized into 10 companies of 100 men.  4 are crossbow companies, 3 are pole-arm, 1 is pikemen, 1 is medium horse, and 1 are engineers, manning the various catapults etc.  Each of the companies is commanded by a knight-captain.  The entire garrison is commander by…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=miscellaneous_detail&amp;rev=1543334802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:06:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>miscellaneous_detail</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=miscellaneous_detail&amp;rev=1543334802&amp;do=diff</link>
        <description>MISCELLANEOUS DETAILS

Recharging Items:  wands, rings and other such items that use charges may be recharged in an enchanter’s furnace, unless they are forbidden to be recharged by the item description.  The re-charging character must have a formula to create the item, and simply does an abbreviated creation procedure.   It takes half the component cost, half the time and no special ingredient to recharge the item.   The process still risks the item’s destruction on the final roll.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mithras&amp;rev=1695392190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:16:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mithras</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mithras&amp;rev=1695392190&amp;do=diff</link>
        <description>MITHRAS

Mithras is the champion of righteousness, the lord of light and slayer of the bull of chaos.

GOD:  Mithras

ALIGNMENT:  Lawful

SPELL TYPE:  Combat

DOMAIN:  Sun, Law, Honor

APPEARANCE:  beardless man in cap

SYMBOL: Sun 

COLOR: Golden

STAT: Charisma</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mongo&amp;rev=1645668498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T02:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mongo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mongo&amp;rev=1645668498&amp;do=diff</link>
        <description>MONGO

RAMPAGE VERSION


Mongo Senior, Male Ogre, Fighter-4: 

HD 4d8+12 (  31hp –0r your old total plus 4 whichever is higher); 

Spd 30’;  Armored: 25’

AC 18;

Base Attack +4, Level Bonus Damage: +1, Rampage-4; 

SQ Darkvision 60’, +2 to saves vs. petrification, paralysis, energy drain, weapon effects and breath weapons;  Size L: armor costs double, may use most size L weapons in 1 hand, may not ride a horse.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=monster_notes&amp;rev=1619010579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-21T13:09:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monster_notes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=monster_notes&amp;rev=1619010579&amp;do=diff</link>
        <description>MONSTER NOTES

Book Worms: these small worms voraciously eat parchment, vellum and papyrus, destroying books and scrolls.   They are very difficult to detect, requiring a Bibliophile skill check or INT d100 to find before they do damage.  The smoke from the herb vermifuge will destroy them.  While they will destroy most written material within 1 hour of infestation, occasionally, they will enter a torpor, based on the ink/paper composition and will not finish the job.  When this happens, the boo…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=monstrous&amp;rev=1612616111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-06T12:55:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monstrous</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=monstrous&amp;rev=1612616111&amp;do=diff</link>
        <description>CHARACTER SPECIES CHOICES:  MONSTROUS SPECIES

If you chose one from the Monster list, be prepared for violent or panicked reactions in human and demi-human communities most of the time, for good reason.  I&#039;d strongly suggest against picking one of these unless you have a particular-self driving character campaign plan for solo or small group theme idea.  They will throw too many difficulties and distractions into a regular dungeon party.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=moonshadow&amp;rev=1719857524&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T18:12:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moonshadow</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=moonshadow&amp;rev=1719857524&amp;do=diff</link>
        <description>MOONSHADOW



Half-ogre F/MU (L6). 

[ Meet Moonshadow]

Moonshadow is the result of an ogre clan&#039;s raiding of a remote Elven conclave. His elven mother named him such as he was born under the full moon, but she still felt a shadow on his soul, as they were to be ostracized upon his birth, rather than celebrated. However, his mother actually died from the strain of childbirth, her last words to her sister being &#039;Don&#039;t let them kill him.&#039; Threatened with his death, his aunt fled with him to a lar…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=morale&amp;rev=1618447697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-15T00:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>morale</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=morale&amp;rev=1618447697&amp;do=diff</link>
        <description>MORALE

MORALE NUMBER:  Each NPC or group of NPC’s is assigned a Morale Class by the DM, and rolls its morale number based on that class.

	*  Low Morale:   2d6       (peasants, animals, kobolds, goblins)
	*  Standard Morale:  3d6  (soldiers, elves, orcs, hobgoblins, ogres)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mounted_combat&amp;rev=1545309232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-20T12:33:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mounted_combat</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mounted_combat&amp;rev=1545309232&amp;do=diff</link>
        <description>MOUNTED COMBAT

	*  Horses (whether mounted or not) can either move or attack in the same round, never both.
	*  Heavy Warhorses are the only mounts that can attack while mounted by a rider
	*  Lances from a medium or heavy warhorse do double damage on a charge.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mrow_s_school&amp;rev=1694475674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-11T23:41:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mrow_s_school</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mrow_s_school&amp;rev=1694475674&amp;do=diff</link>
        <description>MROW&#039;S SCHOOL

The intrepid catter wizard, destroyer of the Dagonits “Cult of Damnation” has turned his townhouse into a magical school.  Mrow is a member of the Wanderian Guild and is on good terms with the lodge in town.  
The townhouse itself is inhabited by Mrow, his longtime ally and general mooch, Lothar of the Hill People, and Mrow&#039;s trusty servant Chuggins (who has died and been reincarnated several times in Mrow&#039;s service. but recenntly been returned to his human form).  Chuggins acts a…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mrow&amp;rev=1649032951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-04T00:42:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mrow</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mrow&amp;rev=1649032951&amp;do=diff</link>
        <description>Mystery Ow

a.k.a. Mr. Ow



Rampage Version

MROW, Male Elf MU-8 (standard) 


HD 7d6+1 (29 hp); Size M 

Spd 30’;

AC 10;

Base Attack +2, 

SQ Darkvision 60’;+2 save vs spells, magic devices and magic traps, +2 save Vs. Sleep and Charm, Immune to Ghoul paralysis</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=mystic_union&amp;rev=1697768120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T02:15:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mystic_union</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=mystic_union&amp;rev=1697768120&amp;do=diff</link>
        <description>The Mystic Union

The Mystic Union is a guild of magic-users. While its origins are from the other side of the world, it has made quite a name for itself in Algart over the past 120 years, challenging the other magic guilds in the area.  Members are easy to recognize by their purple robes. They have a guild hall and library in Algart. They are known to require members to know the</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=naucastle&amp;rev=1698023505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-23T01:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>naucastle</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=naucastle&amp;rev=1698023505&amp;do=diff</link>
        <description>NAUCASTLE

This is the Northern of the 2 castles that guard the pass that separates The Principality of Algart from the Central Plains.   It is held from the Prince by Archon Zebidee, a mild-considerate man of even temper and generous hospitality.   He has a garrison of 30 Cyclopian Infantry and 40 human horse-archers at the castle, and calls out militia from the surrounding countryside to man watch posts and do short-range patrols.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=nerthuz&amp;rev=1695392228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nerthuz</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=nerthuz&amp;rev=1695392228&amp;do=diff</link>
        <description>NERTHUZ

Nerthuz is the embodiment of Mother Earth, the giver of all life.

GOD:  Nerthuz

ALIGNMENT:  Lawful

SPELL TYPE:  Healing

DOMAIN:  Peace, Harmony, Abundance

APPEARANCE:  Veiled woman

SYMBOL:  Dove

COLOR:  Light Blue

STAT: Wisdom

TEMPLES: Emporion, Wheatabix, Castle THranconia, Algart</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=neutral_clerics&amp;rev=1543327808&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T14:10:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>neutral_clerics</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=neutral_clerics&amp;rev=1543327808&amp;do=diff</link>
        <description>NEUTRAL CLERICS

Neutral Clerics: if a player chooses to be a cleric and wants to follow a neutral god, he will have a mix of positive and reversed spells.   When he learns a new spell level, he must decide whether he will take all regular spells for that level or all reverse spells for that level.  Once the choice is made, it can’t be undone, unless he loses and regains levels.  Neutral Clerics have no power to turn away undead, but can turn away lycanthropes and elementals at the same odds oth…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=noaba&amp;rev=1555425740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-16T14:42:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>noaba</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=noaba&amp;rev=1555425740&amp;do=diff</link>
        <description>NOABA

Player:  Marlon Kirton

Species:  Satyr

Class:  Fighter-Thief

Level:  2

Alignment:  Chaotic Evil

Background:  Poisoner

Special Feature:  Salubrious Blood:  immune to all diseases, including lycanthropy and mummy-rot

KILLED BY POISON SCORPION STING,  May III, YOR 2019</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=nodens&amp;rev=1695392406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:20:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nodens</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=nodens&amp;rev=1695392406&amp;do=diff</link>
        <description>NODENS

Nodens is the champion of the gods, protector of mortals from chaos, god of the knights of Law.

GOD:  Nodens

ALIGNMENT:  Lawful

SPELL TYPE: Protection

DOMAIN:  War

APPEARANCE:  warrior

SYMBOL:  Sword

COLOR:  Metallic Grey

STAT: Dexterity</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=normals_and_the_lackey_class&amp;rev=1618446557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-15T00:29:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>normals_and_the_lackey_class</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=normals_and_the_lackey_class&amp;rev=1618446557&amp;do=diff</link>
        <description>Normals and the Lackey Class

A great portion of the citizens encountered in farms and towns do not have classes or levels.  These are called Normals and they typically have 1d4 hit points. When they fight they have a THACO of 20, with their own line on the combat table.  They can wear only leather armor and most cannot use shields.  Most of them can use only clubs, batons, knives, daggers, hatchets,  hand axes or quarter staffs as weapons.  The Judge can, however, add the use of 1-2 additional …</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=north_thranconia&amp;rev=1615333158&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-09T23:39:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>north_thranconia</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=north_thranconia&amp;rev=1615333158&amp;do=diff</link>
        <description>NORTH THRANCONIA COUNTRYSIDE

North Thranconia includes the territories around Oatburg and Krand down to the north edge of the Coastal Forest.

Statistics:

Area of Settled Farmland:  1300 square miles; Population:  65,000 people;

 Military:  Knights 650, Soldiers 2600, Militia 13,000;</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=not_chet&amp;rev=1645669649&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T02:27:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>not_chet</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=not_chet&amp;rev=1645669649&amp;do=diff</link>
        <description>NOT CHET


Dwomeling, XC

Not Chet is a musically-talented rare Dwomeling (half Dwarf, Half Gnome, Half Halfling) who was recruited by the party when they wiped out the leadership of the Crazy Floggers gang in Wheatabix.   They hired him in order to have someone permanently in town to manage their headquarters there (the former</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=nyo_boto&amp;rev=1612913889&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T23:38:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nyo_boto</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=nyo_boto&amp;rev=1612913889&amp;do=diff</link>
        <description>NYO BOTO

a.k.a.  The Second

Player:  Marlon Kirton

Species:  Naga

Class/Level:  Fighter-2

Alignment:  Chaotic Evil

Special Feature:  inherited ruined castle and lands

KILLED BY LIZARDMAN ASSASSIN OF SET IN PIT OF THE OBELISK JUN XIX YOR 2019</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=oatburg&amp;rev=1612568812&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-05T23:46:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oatburg</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=oatburg&amp;rev=1612568812&amp;do=diff</link>
        <description>THE TOWN OF OATBURG

Statistics
Population:  4000 people;
Military:  Knights 40, Soldiers 160, Militia 800;
Dirtbags: 160;
Specials: 40;
Facilities:  Inns: 2, Taverns: 4, Temples:  1, Armorers:  4, Blacksmiths: 8, Alchemists: 0, Herbalists: 0, Building Company: 0, Mage Guild: 0, Gangs: 2</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ogma&amp;rev=1695392636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:23:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ogma</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ogma&amp;rev=1695392636&amp;do=diff</link>
        <description>OGMA

Ogma is the inventor of writing, the god of knowledge and the teacher of craft of all kinds.

GOD:  Ogma

ALIGNMENT:  Neutral

SPELL TYPE:  Divine Will

DOMAIN:  Knowledge, Crafts

APPEARANCE:  Old Man 

SYMBOL:  Letters carved on staff 

COLOR:  Silver and Green</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=opposed_checks_and_other_maneuvers&amp;rev=1543336925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:42:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>opposed_checks_and_other_maneuvers</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=opposed_checks_and_other_maneuvers&amp;rev=1543336925&amp;do=diff</link>
        <description>OPPOSED CHECKS AND OTHER MANEUVERS

When an opposed ability check is called for, the two combatants each roll 1d20.   The one whose result is highest, without going over his score in the ability score, is the winner.   Combatants can try other maneuvers not listed above, the DM will set conditions, usually a to-hit roll and either a saving throw or opposed ability check, possibly with special equipment being required.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=orc_tribes&amp;rev=1617734218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-06T18:36:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orc_tribes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=orc_tribes&amp;rev=1617734218&amp;do=diff</link>
        <description>ORC TRIBES



If you want to find tribes of Orcs, go to the Veskrag Mountains.  There are a seemingly uncountable number of tribes in the mountains, living in various caverns, complexes, castles and squalid villages of all sorts.   They are constantly at war with each other, with</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ordinary_stan&amp;rev=1673815874&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-15T20:51:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ordinary_stan</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ordinary_stan&amp;rev=1673815874&amp;do=diff</link>
        <description>Ordinary Stan

Stan is a founding member of Up to Gnome Good, and is considered the “Shemp” of the group.



Rampage stats, as of July 1, 2023 YOR

Class/Level: Thief-4, Species: Gnome, Alignment: Neutral

ABILITIES:  STR-11, INT-9, WIS-8, DEX-13, CON-11, CHA-8</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=osiris_and_isis&amp;rev=1695392289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:18:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>osiris_and_isis</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=osiris_and_isis&amp;rev=1695392289&amp;do=diff</link>
        <description>ISIS and OSIRIS

Isis and Osiris are the primordial queen and king of the world.  Isis guards the living and Osiris the dead.

GOD: Isis and Osiris

ALIGNMENT: Lawful

SPELL TYPE: Blessing

DOMAIN: Nature, the Dead, Magic

APPEARANCE:  Queen and King</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ostkrags&amp;rev=1693855643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T19:27:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ostkrags</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ostkrags&amp;rev=1693855643&amp;do=diff</link>
        <description>OSTKRAGS

The Ostkrag mountains form the eastern border of the central valley (former Dukedom of Grand Vale) and the western border of the Dukedom of Thranconia.

There is no human population in the mountains, instead there are a few dwarf-towns on the eastern slopes and countless goblin, hobgoblin and bugbear tribes in and under the mountains.   There are also a few underground Dark Elf fortress communities on the West Slopes of the mountains. Rumors abound of an incredibly ancient non-human ci…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=other_weapon_notes&amp;rev=1543336874&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:41:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>other_weapon_notes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=other_weapon_notes&amp;rev=1543336874&amp;do=diff</link>
        <description>OTHER WEAPON NOTES

	*  A flail, great sword, great axe, halberd and morning star all require a clear space to use, if a friendly is standing within 5’ of the user of one of those weapons, the wielder cannot strike with it.  
	*  Pikes, lances and polearms cannot be used in a dungeon or building, except in the very largest of rooms (DM’s judgement).</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=our_heroes&amp;rev=1685975982&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-05T14:39:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>our_heroes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=our_heroes&amp;rev=1685975982&amp;do=diff</link>
        <description>Our Heroes

First Campaign

	*  Lothar of the Hill People
	*  Mrow
	*  Noaba  R.I.P.
	*  Banjak  R.I.P.
	*  Rock Stupid R.I.P
	*  Nyo Boto  R.I.P.
	*  Wilson

Second Campaign


The Cat&#039;s Back


PRINCIPALS

	*  Mrow -- Feline  magic-user, leader of the group
	*  Zerkwad -- Human Berserker cleric
	*  Mongo -- Ogre fighter
	*  Renly Faire -- Half-elf cleric/thief</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ourania&amp;rev=1695392579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:22:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ourania</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ourania&amp;rev=1695392579&amp;do=diff</link>
        <description>OURANIA

Ourania is the goddess who inspires poets and artists.  She spreads beauty to all who seek it.

GOD: Ourania

ALIGNMENT:  Neutral

SPELL TYPE: Neutrality

DOMAIN:  Poetry

APPEARANCE:  Young woman with harp

SYMBOL: Harp

COLOR: Silver

STAT:  Charisma</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=passburg&amp;rev=1694364992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-10T16:56:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>passburg</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=passburg&amp;rev=1694364992&amp;do=diff</link>
        <description>The Town of Passburg

Statistics
Population:  1000 people;
Military:  Knights 10, Soldiers 40, Militia 200;
Dirtbags: 40;
Specials: 10;
Facilities:  Inns: 3, Taverns: 6, Temples:  2, Armorers:  1, Blacksmiths: 2, Alchemists: 0, Herbalists: 2, Building Company: 2, Mage Guild: 1, Gangs: 2</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=pathways_to_adventure&amp;rev=1693833413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T13:16:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pathways_to_adventure</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=pathways_to_adventure&amp;rev=1693833413&amp;do=diff</link>
        <description>PATHWAYS TO ADVENTURE

Presented here are a series of options for players to create parties and investigate.

SECTION 1:  Complete Adventures: To be played with a DM

	*  TOWER OF ZENOPUS: Harbortown, levels 1-2 dungeon
	*  BADABASKOR a fortress full of bandits with dungeon, levels 1-5</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=pc_business&amp;rev=1618230553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-12T12:29:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pc_business</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=pc_business&amp;rev=1618230553&amp;do=diff</link>
        <description>RUNNING A BUSINESS

Setting Up a Business

To begin a business, one must shell out an initial capital investment depending on the size of the business. You must also submit a written description of the business.

	*  Small: 250gp  (includes renting a storefront or purchase of a handcart) Employees: 0-5, 1 month of preparation.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=permanent_magic_items&amp;rev=1543334991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:09:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>permanent_magic_items</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=permanent_magic_items&amp;rev=1543334991&amp;do=diff</link>
        <description>CREATING PERMANENT MAGIC ITEMS

 (These rules replace Enchant an Item and Permanence)

To create permanent magic items (including charge-using items like wands), other than through the focus method, requires an Enchanter’s Furnace, also known as a Cosmic Energy Chamber.  This chamber is a box of biotite granite with a solid lid.   The box must be in the proportions 5 feet x 4feet x 3 feet costing 5,000gp, although a double sized box (10x8x6) for 15,000gp could also be used for large items.  Furt…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=pine_wood&amp;rev=1693833548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T13:19:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pine_wood</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=pine_wood&amp;rev=1693833548&amp;do=diff</link>
        <description>THE PINE WOOD

This is a vast forest on the western slopes of the OSTKRAGS.  It was once much smaller than it is now, but since the destruction of the DUKEDOM OF GREAT VALE it has grown large indeed.   While some lumbermen do try to harvest around the edge, many have disappeared or met horrible endings.   There are rumors that goblins from the mountains, owlbears, and even green dragons roam the woods.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=pit_of_the_obelisk&amp;rev=1613325771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T18:02:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pit_of_the_obelisk</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=pit_of_the_obelisk&amp;rev=1613325771&amp;do=diff</link>
        <description>THE PIT OF THE OBELISK

In ancient days, the followers of Set seized a Hell-mouth in the desert, south of Idessa Oasis.   They build a pediment and obelisk on top of it to control the flow of evil to suit their master’s will.  Degenerate lizard-men descendants of the Set Worshippers ruled over the site , served by some degenerate nomad tribes for a long time.  At last,</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=pits_of_damnation&amp;rev=1669124195&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-22T13:36:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pits_of_damnation</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=pits_of_damnation&amp;rev=1669124195&amp;do=diff</link>
        <description>THE PITS OF DAMNATION

The Pits of Damnation is a multi-level dungeon complex under the City of Emporion.   It began as the dungeons, caverns and catacombs of the Tower of Damnation but now includes various underground hideouts of the cultists, undead, wererats, robbers, pirates, smugglers, and thieves of the city.  The city sewers and storm drains are all connected to the pits and the thief gangs report a lot of strange shit comes up from deep below.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=post_combat&amp;rev=1613391659&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-15T12:20:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>post_combat</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=post_combat&amp;rev=1613391659&amp;do=diff</link>
        <description>POST COMBAT DAMAGE ASSESSMENT

An experimental idea

After each significant combat is over (Judge’s Call), roll once on the following table.
1d20 Roll       Effect1   		 Broken Bone2-3  		 Bleeder4-5  		 Broken Armor6-7 		 String8-9   		 Arrows10-13</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=potions&amp;rev=1543335052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:10:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>potions</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=potions&amp;rev=1543335052&amp;do=diff</link>
        <description>Potions

Clerics can make healing potions (cure light, cure serious, cure critical, neutralize poison or remove disease) for 100gp and 1 week per spell level.  

Magic-Users, Clerics and NPC Alchemists may create other potions as well, once they have gotten the formula (see</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=precedence&amp;rev=1543421451&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T16:10:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>precedence</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=precedence&amp;rev=1543421451&amp;do=diff</link>
        <description>PRECEDENCE

Everyone in the Realm has their particular social status, which is noted and very explicit.  Everything from how much your testimony is worth in court to how far you sit from the head of the table is arranged in order of the ranks of precedence below.  The King is at the top and each step down is one rank in precedence less.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=principality_of_algart&amp;rev=1612748950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-08T01:49:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>principality_of_algart</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=principality_of_algart&amp;rev=1612748950&amp;do=diff</link>
        <description>The Principality of Algart

When the colonists from Karlsland established the Dukedoms of Thranconia and Great Vale in the early 1200&#039;s, they came into conflict with an ancient human kingdom known as the Golden League of the Algarians.  After a few small border wars, the so-called God-King of the League was convinced to swear fealty to the Realm and was thereafter styled Prince of</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=rampage_drafts&amp;rev=1624279041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-21T12:37:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rampage_drafts</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=rampage_drafts&amp;rev=1624279041&amp;do=diff</link>
        <description>RAMPAGE AMID THE RUINS DRAFTS

Rampage Amid the Ruins is my personal D&amp;D re-write.  I wanted to start with the basic Original D&amp;D combat math and work in a large number of things I&#039;ve learned from players Holmes, AD&amp;D1, AD&amp;D2, Rules Cyclopedia, D&amp;D3e, D&amp;D4e, D&amp;D5e and Adventurer, Conqueror, King.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ramstein&amp;rev=1693176351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-27T22:45:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ramstein</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ramstein&amp;rev=1693176351&amp;do=diff</link>
        <description>Ramstein



Giant sheep, and prince of his flock.

AC 15  

HD 10d10 (77 HP) 

Size G 

Move: 35&#039; 

Save 10 

MOR: 2D6 (12) 

Attack: +10 / 3D6 

Special Attack: Knockdown</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=randolph_pidness&amp;rev=1646593873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-06T19:11:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>randolph_pidness</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=randolph_pidness&amp;rev=1646593873&amp;do=diff</link>
        <description>Randolph Pidness

Yeah, baby, it&#039;s time for Randy Business



Class/Level: Thief-3

Species: human

Alignment: Neutral


AC 14 (leather, +2 Dex)

Hp: 12

Move 30


STR-10, INT-10, WIS-9, DEX-17, CON-10, CHA-10


Languages: Common

Skills:  (d4); Thief Skills, Detect Poison, Secret Door Expert, Quick Draw</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=random_dungeon&amp;rev=1618921123&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-20T12:18:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>random_dungeon</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=random_dungeon&amp;rev=1618921123&amp;do=diff</link>
        <description>THE THRANCONIA RANDOM OR SOLO DUNGEON MAKER

If you want to make a random dungeon, or produce the dungeon on the fly for solo or impromptu play, use the procedures here to accomplish that.

You can follow the procedures through the wiki pages, or can download and/or print the following 2 documents:</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=rangtangers&amp;rev=1617451907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-03T12:11:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rangtangers</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=rangtangers&amp;rev=1617451907&amp;do=diff</link>
        <description>RANGTANGERS

This smithy has been in the city for centuries, whether it began under Gnomish control is unknown, but for the last 100 years or so there&#039;s ample evidence that Gnomes have been running the place.   Outside of the core owner-operators:  Knobulous Hammar, Knobulous Ace, and Bertram McNasty, they hire any high-skill smiths they can, with upwards of a dozen, plus a like number of apprentices, working at once.   They have a production line employing half the workers constantly making cha…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=rathburg_castle&amp;rev=1550850794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-22T15:53:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rathburg_castle</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=rathburg_castle&amp;rev=1550850794&amp;do=diff</link>
        <description>RATHBURG

A powerful band of berserkers invaded the Great Vale during the last generation.   They captured an old castle, which had been occupied by hobgoblins and set about forming a domain.    The Jarl of Rathburg is named Forgoth, and he has recently succeeded to the throne with the death of his father Radmund, the founder of the land.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=reach_weapons&amp;rev=1543336672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:37:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reach_weapons</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=reach_weapons&amp;rev=1543336672&amp;do=diff</link>
        <description>REACH WEAPONS

REACH WEAPONS:  
A thrusting weapon with S-R of 8-11 (halberd, spear in 2 hands, polearm, dismounted lance in 2 hands) can attack over an ally from the second rank, although this suffers a -2 to-hit roll.
A weapon with S-R of 12 (Pike) can attack an enemy from the second or third rank, over an ally, but suffers a -2 to-hit roll.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=reaching_0_hit_points&amp;rev=1543337020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:43:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reaching_0_hit_points</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=reaching_0_hit_points&amp;rev=1543337020&amp;do=diff</link>
        <description>REACHING 0 HIT POINTS

	*  When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a Saving Throw vs. Ray/Poison.  If he makes the saving throw he is wounded and unconscious, but can be revived if healed to 1 hp.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=recruitment&amp;rev=1612535838&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-05T14:37:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recruitment</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=recruitment&amp;rev=1612535838&amp;do=diff</link>
        <description>RECRUITMENT

THE DECKS

There are 4 decks of potential underlings available to recruit from:

	*  Adventurers:  used to draw henchmen and adventurer hirelings
	*  Mercenaries:  used to draw bands of soldiers and their leaders
	*  Specialists:  used to draw special non-combat NPC&#039;s such as armorers and alchemists</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=red_forest&amp;rev=1612899474&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T19:37:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>red_forest</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=red_forest&amp;rev=1612899474&amp;do=diff</link>
        <description>RED FOREST

This forest marks the southern border of Thranconia.  As terrifying and dangerous as the Coast Forest might be, the Red Forest is more so.   It is filled with screaming monsters and is nearly impossible to cross.  Even the elf kindreds within are sullen, cruel and angry.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=red_jim&amp;rev=1682297715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-24T00:55:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>red_jim</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=red_jim&amp;rev=1682297715&amp;do=diff</link>
        <description>Red Jim the Pirate

(Hireling of Shump)

Level 6 Fighter/Thief

Meet Red Jim


Red Jim the Pirate is a hireling of Shump&#039;s, hired at the same time as Bill Guardo (by Mrow - but now deceased). He currently carries his trademark cutlass and shield, a bow and now has Shump&#039;s Silvered Battle Axe and a +1 Hatchet of Returning for magical beasts, a +1 Spear of Dog Slayer, as well as an ironwood club.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=redfield_1&amp;rev=1627916688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-02T15:04:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>redfield_1</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=redfield_1&amp;rev=1627916688&amp;do=diff</link>
        <description>PORK-CHOP R.I.P.



Session/Game:  Up to Gnome Good	        Date:  August 1, 2021

Episode 1:  New Pork-chops

Campaign Date: Month of Gormak, Day 13


Characters:\\
Gedianic “Ged”, human fighting man-2, Neutral (Caleb)

Lorenz, elf, Fighting man-1/Magic-user-1, Chaotic (Craig)  Captain of Falcon Company</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=redfield&amp;rev=1627916180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-02T14:56:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>redfield</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=redfield&amp;rev=1627916180&amp;do=diff</link>
        <description>REDFIELD CAMPAIGN:  UP TO GNOME GOOD

Redfield 1</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=reference_documents&amp;rev=1550235989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-15T13:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reference_documents</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=reference_documents&amp;rev=1550235989&amp;do=diff</link>
        <description>REFERENCE DOCUMENTS

Thranconia Gear Book:   booklet crammed with everything for your shopping needs:  

House Rules Document:   booklet with all of the house rules collected in one place 

Thranconia Map:  map of region in pdf:  

Character Sheet:</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=renly_faire&amp;rev=1649030349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-03T23:59:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>renly_faire</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=renly_faire&amp;rev=1649030349&amp;do=diff</link>
        <description>RENLY FAIRE



Class/Level: Cleric/Thief – 5

Species: Half Elf

Alignment: Neutral – Lakshmi Initiate

Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm

+2 to saving throws against poisons and traps

+1 to hit with missiles</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=revised_combat_manuevers&amp;rev=1618426391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-14T18:53:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>revised_combat_manuevers</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=revised_combat_manuevers&amp;rev=1618426391&amp;do=diff</link>
        <description>COMBAT MANEUVERS

BONUS ATTACK–20+: Any time a fighter, cleric, thief or magic-user classed combatant rolls a modified 20 or above using a melee attack, hurled weapon (if another weapon is in ready reach) or bow (But not crossbow or sling) the character gains an Extra Attack against any target in reach. A character can gain only 1 extra attack per round for rolling 20+.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=revised_initiative&amp;rev=1618830649&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T11:10:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>revised_initiative</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=revised_initiative&amp;rev=1618830649&amp;do=diff</link>
        <description>REVISED INITIATIVE SYSTEM

We’re going to scrap the Blueholme/Holmes Basic Initiative Sequence for most purposes, keeping it for larger-scale miniatures battles for which it is better suited.
Instead we are going to use a simpler traditional 1d6 side/side initiative.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=revised_weapon_rules&amp;rev=1618858932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-19T19:02:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>revised_weapon_rules</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=revised_weapon_rules&amp;rev=1618858932&amp;do=diff</link>
        <description>REVISED WEAPON RULES

Melee Weapons are defined by these categories

	*  Damage Type:  Bludgeoning, Slashing, Piercing, Crude
	*  Length:  Short, Medium, Long, Extra-Long
	*  Weight:  Light, Normal, Heavy, Very Heavy
	*  Special: Fast Draw, Chopper, Receive Charge, Charge Bonus, Hurl, Dismount, No Dungeon, Foot Only</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=rock_stupid&amp;rev=1556543647&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-29T13:14:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rock_stupid</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=rock_stupid&amp;rev=1556543647&amp;do=diff</link>
        <description>ROCK STUPID

Player:  Jason Liebert

Species:  Troll

Class/Level:  Fighter-2

Alignment:  Lawful Good

Special Feature:  +1 CON

KILLED BY WEREWOLVES, May 2019 YOR</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=rockhead&amp;rev=1642436083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-17T16:14:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rockhead</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=rockhead&amp;rev=1642436083&amp;do=diff</link>
        <description>Lotsman &quot;Rockhead&quot; Leatherhide



The fate of Lotsman Leatherhide was never confirmed, but it is believed that he was taken prisoner by the marauding goblins after falling helpless by a sleep spell. 

Dwarf Fighter - 1 

Alignment: Lawful Good 

HP: 9</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=rolling_20&amp;rev=1543586337&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-30T13:58:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rolling_20</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=rolling_20&amp;rev=1543586337&amp;do=diff</link>
        <description>ROLLING 20+

Any time a fighter, cleric, thief or magic-user classed combatant rolls a modified 20 or above using a melee attack, hurled weapon (if another weapon is in ready reach) or bow (But not crossbow or sling) the character gains a bonus attack against any target in reach.  A character can gain only 1 extra attack per round for rolling 20+.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=room_contents&amp;rev=1614627711&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-01T19:41:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>room_contents</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=room_contents&amp;rev=1614627711&amp;do=diff</link>
        <description>ROOM CONTENTS

When you enter a new room on an unkeyed or random map, check the size of the room to determine how many contents.   Then roll that many times on the contents table.

How Many Content Rolls Per Room
Room Size Number of Rolls on the Contents Table</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=sandburg_castle&amp;rev=1550851765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-22T16:09:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sandburg_castle</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=sandburg_castle&amp;rev=1550851765&amp;do=diff</link>
        <description>SANDBURG CASTLE

A strange, reclusive wizard led a mixed band of followers up from the south a decade ago and fortified a village on the edge of the desert.   He is called “The Deadly Master” and never seems to leave his keep.   His steward  Sir Aegidio of the Dawn runs the castle and domain for all but the most important decisions.   The inhabitants are quite rowdy and disorganized, but never cross the Deadly Master.   The Deadly Master has never joined either magic guild.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=sarge&amp;rev=1642435912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-17T16:11:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sarge</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=sarge&amp;rev=1642435912&amp;do=diff</link>
        <description>Sergeant Drode Flaskcoat



Sergeant Flaskcoat was found dead in April YOR 2021 beheaded and looted in the Ostkrags by the Stout Striders.

Dwarf Fighter - 1 

Alignment: Lawful Good 

Initiate of Ukko 

HP: 10 

AC: 4 (Mail and Shield) 

Spear (SR 7, D6, Receive charge, throw 10/20/30)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=satyr_bands&amp;rev=1612899090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T19:31:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satyr_bands</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=satyr_bands&amp;rev=1612899090&amp;do=diff</link>
        <description>Satyr Bands

Most of the Satyrs, who live in small, mobile troops, are found in Algart.  There are also a number of them in the Pine Wood.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=saucastle&amp;rev=1613400057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-15T14:40:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saucastle</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=saucastle&amp;rev=1613400057&amp;do=diff</link>
        <description>SAUCASTLE

This is the southern of two castles tasked with guarding the pass between The Principality of Algart and the Central Plains.   It is held from the Prince by Archon Margoza, a cruel, vindictive, boastful man who is known to ride around in gold-plated armor.   He has 30 trusted lancers with him at all times, and has the castle itself guarded by 30 foot-archers and 30 orcish mercenaries.   He uses human and orcish mercenaries to do most of the patrolling beyond the border.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=saving_throws&amp;rev=1619176447&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-23T11:14:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>saving_throws</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=saving_throws&amp;rev=1619176447&amp;do=diff</link>
        <description>ALTERNATIVE SAVING THROW NUMBERS

BECAUSE I DON’T WANT TO LOOK UP SAVING THROWS, AND THE CATEGORIES ARE STUPID
I MEAN, HONESTLY, WHY A DIFFERENT SAVE FOR SPELL AND WAND?

When a Saving Throw is called for:

	*  Roll 1d20 and get a 17+
	*  Add Level or Full Hit Die to the roll, (i.e., monsters and non-classed npc’s with less than 1d8,  +0) to a maximum of +11</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=scobo&amp;rev=1619379405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-25T19:36:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scobo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=scobo&amp;rev=1619379405&amp;do=diff</link>
        <description>Scobo--R.I.P.



Class/Level:  Magic-User/Thief level 1

Species:  Human

Alignment: Neutral

Initiate of Lakshmi

Journeyman of the Wanderians Guild

STR 11, INT 13, WIS 10, DEX 13, CON 12, CHA 10


Special Feature: Wizard Born--1 extra level 1 spell slot per day.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=scrolls&amp;rev=1543334144&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T15:55:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scrolls</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=scrolls&amp;rev=1543334144&amp;do=diff</link>
        <description>Scrolls

Scrolls:  magic-users can make scrolls of spells they know for a cost of 100gp and 1 week for each spell level.  Clerics can make scrolls of spells they know for 200gp and 1 week for each spell level.  The scroll maker must have access to a spell book and a retail source of scroll making supplies.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=second_campaign_reference_docs&amp;rev=1619008129&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-21T12:28:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>second_campaign_reference_docs</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=second_campaign_reference_docs&amp;rev=1619008129&amp;do=diff</link>
        <description>CAMPAIGN 2  REFERENCE DOCUMENTS

	*  CHARACTER SHEET (doc): 

	*  CHARACTER SHEET (pdf): 

	*  THRANCONIA MAP (pdf): [Thranconia Map]

	*  COMBINATION CLASS EXP PROGRESSION CHARTS:  

	*  MAGIC ITEM CREATION:  

	*  COMPLETE SPELL LIST:   --ideal for keeping spell book contents.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=second_campaign_rules&amp;rev=1633697938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-08T12:58:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>second_campaign_rules</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=second_campaign_rules&amp;rev=1633697938&amp;do=diff</link>
        <description>Second Campaign Rules

STARTING OCTOBER 4, 2021

The rules below are replaced by the Rampage Amid the Ruins rules at the link.

October 3, 2021 and before

Unless noted here, the Blueholme Journymanne Rules Set are the governing rules for the campaign.

	*  Character Rules
	*  Adventuring Skills
	*  Experience Awards
	*  Combat Rules
	*  Encumbrance and Movement
	*  Injury and Healing
	*  Henchmen, Maintenance and Morale
	*  Magic Rules
	*  Magic Item Creation
	*</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=senior_beavis&amp;rev=1673816168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-15T20:56:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>senior_beavis</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=senior_beavis&amp;rev=1673816168&amp;do=diff</link>
        <description>Senior Beavis

Beavis is a founding member of Up to Gnome Good, and is considered the group&#039;s “muscle.”



RAMPAGE STATS UPDATED TO JULY 1 2023 YOR

Class/Level: Fighter/Thief-3, Species: Gnome, Alignment: Neutral, Initiate of Ukko

ABILITIES:  STR-14, INT-11, WIS-10, DEX-14, CON-18, CHA-13</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=set&amp;rev=1695392709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:25:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>set</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=set&amp;rev=1695392709&amp;do=diff</link>
        <description>SET

Set is the lord of demons, the scourge of desert.  He is the great enemy both Crom and Isis and Osiris.

GOD:  Set

ALIGNMENT:  Chaotic

SPELL TYPE:  Cursing

DOMAIN: Evil, the Night

APPEARANCE: Jackal-headed man

SYMBOL: 2 Snakes

COLOR: Red</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=setting_information&amp;rev=1613825419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-20T12:50:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setting_information</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=setting_information&amp;rev=1613825419&amp;do=diff</link>
        <description>THRANCONIA CAMPAIGN SETTING INFORMATION INDEX PAGE



	*  THRANCONIA AND THE VALLEY


OTHER CAMPAIGN BACKGROUND

	*  Mapping Procedure
	*  THE REALM
	*  THE GODS
	*  Calendar
	*  History</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=shandor_s_hideout&amp;rev=1646682556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-07T19:49:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shandor_s_hideout</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=shandor_s_hideout&amp;rev=1646682556&amp;do=diff</link>
        <description>SHANDOR&#039;S HIDEOUT

This is a sturdy, stone townhouse (at the end of the row), whose entrance and principal rooms are on the second floor.  It faces the Town Hall/Citadel to the East and the Temple of Nerthuz to the south in The Town of Wheatabix.

It was used by a pack of Dopplegangers who had worked for the Crazy Floggers gang before its leader Crazy Bill was killed by Mrow and the Cat Crew.  The Dopplegangers tried to replace Crazy Bill and to muddy the reputation of the Cat Crew by raiding th…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=shield_sacrifice&amp;rev=1543337327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T16:48:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shield_sacrifice</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=shield_sacrifice&amp;rev=1543337327&amp;do=diff</link>
        <description>SHIELD SACRIFICE

A fighter or cleric classed character or NPC who is currently using a shield in his hand, can sacrifice his shield in order to save himself from an attack.  If an attack hits, the shield-user calls “shield sacrifice” in which case he suffers no damage from the attack, but his shield is destroyed, broken to bits.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=shops_and_business_in_emporion&amp;rev=1617543830&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-04T13:43:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shops_and_business_in_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=shops_and_business_in_emporion&amp;rev=1617543830&amp;do=diff</link>
        <description>SHOPS AND BUSINESSES OF INTEREST IN EMPORION

Services

	*  Gorbo&#039;s Hospital
	*   Frondo&#039;s Messengers and Guide Service
	*  The Toad and Ogre--giant reseller and pawnshop

Supplies

	*  Rangtangers--expert Gnomish smith for higher-end weaponry
	*  Malvo Fred--the head of the Alchemist Guild and owner of best-stocked shop
	*  Stevo&#039;s Herb Barn--largest herbal retailers in the city</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=shump&amp;rev=1693093762&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-26T23:49:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shump</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=shump&amp;rev=1693093762&amp;do=diff</link>
        <description>Half-Orc fighter/Cleric (Level 8)
[Meet Shump]

Shump&#039;s Preferred Spells


Shump joined the party after the firing/quitting of his &#039;cousin&#039; Grumpo, who said upon leaving... “You not need carry boy, you need fighting man. Uze need cousin Shump.” Hence, Shump came around, proved himself capable and has been welcomed to the group.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=shumphold&amp;rev=1694018092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-06T16:34:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shumphold</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=shumphold&amp;rev=1694018092&amp;do=diff</link>
        <description>The Shumphold

This freehold was built by the Cat Gang to serve as their capital and base of operations. It is located deep within the Ostkrag mountains in a fortified location on a mesa nestled between the mountains. The original builder of this natural fortification was the Lich named Xerpat the terrible, who had been imprisoned in the Pits of Damnation, until accidentally freed by the Cat Gang.  The gang found a map that led to the fortress and destroyed Xerpat who had tried to rebuild his la…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=sisyphus&amp;rev=1695407781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T18:36:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sisyphus</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=sisyphus&amp;rev=1695407781&amp;do=diff</link>
        <description>SISYPHUS

The worship of Sisyphus is that of a never-ending struggle against an unstoppable foe. 

GOD:  Sisyphus

ALIGNMENT:  Neutral

SPELL TYPE:  Healing

DOMAIN:  Struggle, injury, humiliation, and pain

APPEARANCE:  Man pushing rock up hill

SYMBOL:  A stone</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=slug_duggins&amp;rev=1668998672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-21T02:44:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slug_duggins</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=slug_duggins&amp;rev=1668998672&amp;do=diff</link>
        <description>SLUG DUGGINS


Self-described tactical genius.  Whacking people on the back of the head to make an honest living is his goal.

Class/Level: Thief-4  UPDATE TO THIEF - 7 following 2022.11.18 

Species: half-orc

Alignment: Neutral

AC 12 (leather)

Saving Throw: 13; 11 vs. Poison and all sorts of mechanical and magical traps</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=sondra_tallwic&amp;rev=1652661594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-16T00:39:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sondra_tallwic</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=sondra_tallwic&amp;rev=1652661594&amp;do=diff</link>
        <description>SONDRA TALLWIC

Sondra was slain by the breath of a white dragon in July of 2022, taking 49 points of cold damage on a failed save. 


“I&#039;ll Show You!” 

“Better than any man!” 

Sondra is the niece of Bertha the Amazon who is in turn the ex-wife of</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=south_thranconia&amp;rev=1612741234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-07T23:40:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>south_thranconia</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=south_thranconia&amp;rev=1612741234&amp;do=diff</link>
        <description>SOUTH THRANCONIA COUNTRYSIDE

South Thranconia includes the territories around Wheatabix, Emporion and Passburg, up to the southern edge of the Coastal Forest.

Statistics

Area of Settled Farmland:  1200 square miles; Population:  60,000 people;

 Military</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=special_features_cards&amp;rev=1613934411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-21T19:06:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_features_cards</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=special_features_cards&amp;rev=1613934411&amp;do=diff</link>
        <description>SPECIAL FEATURES CARDS

First Campaign

Special Features Cards:  at first, 4th, 8th and 12th level each player character draws three cards from the special features deck.  He then chooses 1 and only one of them to apply as a special benefit to his character, then returns all 3 cards to the deck.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=species--demi-human&amp;rev=1546531005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-01-03T15:56:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>species--demi-human</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=species--demi-human&amp;rev=1546531005&amp;do=diff</link>
        <description>SPECIES--DEMI-HUMANS

The following species can easily interact with humans in villages, towns and cities without alarm.

	*  Humans:  Move 30; AC 9; Class: C,F,M,T; Special: none
	*  Amazon:  Move 30; AC 9; Class: C,F,M,T; Special: none
	*  Berserker</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=species--humanoid&amp;rev=1543329331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T14:35:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>species--humanoid</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=species--humanoid&amp;rev=1543329331&amp;do=diff</link>
        <description>SPECIES--HUMANOIDS

While these species are human-like in basic body shape, they belong to species considered hostile to humans and are usually unwelcome in human communities, causing fear and alarm.

	*  Bugbear:  Move 40; AC 9; Class: C,F,T;  Ability: Str+1, Con +1, Dex +1; darkvision; Special: surprise on a 1-3, normal weapons do 2d4 damage at 3rd level or above. -20% experience point modifier.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=species--monstrous&amp;rev=1543329237&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-27T14:33:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>species--monstrous</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=species--monstrous&amp;rev=1543329237&amp;do=diff</link>
        <description>SPECIES--MONSTROUS

These species are either totally alien to or predatory upon normal humans and are universally feared.

* Ape:   Move see below; AC see below; Class: F;  Ability: Str+2, Int -4; Special: 3 attacks.  Can’t use armor or weapons, can’t speak.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=spell_books_th2&amp;rev=1613047393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-11T12:43:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_books_th2</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=spell_books_th2&amp;rev=1613047393&amp;do=diff</link>
        <description>SPELL BOOKS AND MEMORIZATION

To summarize the rules from Blueholme:

	*  The game uses the traditional, pick spells to “memorize” to fill spell slots and the spell is “forgotten” when cast.  Several examples of the same spell can be used to fill several slots.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=spell_memorizing_and_spell_books&amp;rev=1543406830&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T12:07:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_memorizing_and_spell_books</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=spell_memorizing_and_spell_books&amp;rev=1543406830&amp;do=diff</link>
        <description>SPELL MEMORIZING AND SPELL BOOKS

Spell Memorizing and Spell Books: if a caster has studied his books within the last 24 hours or has not cast spells in any intervening day since he studied his books, he can spend his spell slots to cast any spell he knows.  If he has not consulted his books, he can only cast spells he has studied from a scroll he has with him.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=spell_modifications&amp;rev=1614946056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-05T12:07:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_modifications</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=spell_modifications&amp;rev=1614946056&amp;do=diff</link>
        <description>SPELL MODIFICATIONS

Certain spells are being modified and house-ruled and will all be detailed below:

Divine Spells

	*  Deal Light Wounds: this spell now has a range of 10&#039;, may roll save to avoid damage.
	*  Deal Serious Wounds:  this spell now has a range of 10&#039;, may roll save to avoid damage.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=spells_and_armor&amp;rev=1613650442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-18T12:14:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spells_and_armor</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=spells_and_armor&amp;rev=1613650442&amp;do=diff</link>
        <description>Spells and Armor

	*  Magic-User spells cannot be cast while the caster is wearing armor.
	*  Cleric spells can be cast while the caster is wearing armor.
	*  All scrolls can be activated while user is wearing armor.
	*  All wands, staffs and rods can be activated when the caster is wearing armor.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=start&amp;rev=1703786583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-28T18:03:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=start&amp;rev=1703786583&amp;do=diff</link>
        <description>Thranconia Hack

The Thranconia campaign setting was created for Old School D&amp;D adventures for the Lords of Hack gaming club by David Nelson.  It exists on the other side of the same world as the Polychronopolis Campaign

Set in the Dukedom of Thranconia and the nearby wilderness of the Great Vale valley, the players seek their fortunes as the doddering Duchess Wilhelmina Pettibarn reaches her 93rd year and her grandchildren itch for her death and as nefarious forces take advantage of the weakne…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=starting_equipment&amp;rev=1613314125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T14:48:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>starting_equipment</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=starting_equipment&amp;rev=1613314125&amp;do=diff</link>
        <description>STARTING EQUIPMENT

In addition to the gear purchased with the starting money generated when ability scores are generated, each PC, henchman and hireling can be expected to have the following:

	*  A set of serviceable work clothes
	*  a good set of boots
	*  a backpack</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=stavanger&amp;rev=1696537910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-05T20:31:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stavanger</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=stavanger&amp;rev=1696537910&amp;do=diff</link>
        <description>Stavanger



And he said unto them “Crom is not your grandma who feeds you sweetmeats when you cry” 


As is written on the Rune Stones of Caer Bannog “Rest is the sacrifice we make to Crom in exchange for more victories, all else is mewing of infants</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=steevo_and_robbo&amp;rev=1645670132&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T02:35:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steevo_and_robbo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=steevo_and_robbo&amp;rev=1645670132&amp;do=diff</link>
        <description>Steevo

Colored like his father, Steevo is the &#039;older&#039; of the twins (by 30 seconds or so).

Robbo


Colored like his mother, Robbo is Steevo identical twin.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=stevo_s_herb_barn&amp;rev=1617452412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-03T12:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stevo_s_herb_barn</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=stevo_s_herb_barn&amp;rev=1617452412&amp;do=diff</link>
        <description>STEVO&#039;S HERB BARN

Stevo has a large barn located in South Rising where he sells all common herbs and herbal concoctions.  He has extensive contacts with herb collectors and farmers around the city and is always well stocked.

Location:  DO1 South Rising</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=strom&amp;rev=1642435997&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-17T16:13:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strom</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=strom&amp;rev=1642435997&amp;do=diff</link>
        <description>Stromdaer Caskshoulder



Stromdaer Caskshoulder was found alive, but starved and near death in April YOR 2021 in the Ostkrags by the Stout Striders. He was able to provide more information about the goblin stronghold, but was never able to adventure again because he was blinded by a bad batch of owlbear punch.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=summon_the_faithful&amp;rev=1683506808&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-08T00:46:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon_the_faithful</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=summon_the_faithful&amp;rev=1683506808&amp;do=diff</link>
        <description>Summon the Faithful


The spell immediately delivers a band of 24 Soldiers of the Heavenly Host (3-HD Lawful spirit warriors, see Book 2). They will faithfully follow the orders of the summoner.

Soldiers of the Heavenly Host 

AC: 17 

HD: 3d12+3 (21)</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=taxation&amp;rev=1543421831&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T16:17:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taxation</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=taxation&amp;rev=1543421831&amp;do=diff</link>
        <description>Taxation

The populace of the realm pays an average of 1gp per person per month to the government/nobility.  The taxation is mostly collected in the form of tolls and fees and harvest shares and the rate given is the average the overlord receives, after tax-collecting expenses.  In the Wilderness, local adventurer-lords get the entire take.  In the Realm, a Lord typically gets 75% of the take and passes the rest to the Duke.   A Baron gets 85% and passes the rest to the Duke.  A Chartered City g…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=temple_of_nerthuz&amp;rev=1657486826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-10T21:00:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temple_of_nerthuz</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=temple_of_nerthuz&amp;rev=1657486826&amp;do=diff</link>
        <description>Temple of Nerthuz in Wheatabix

Zerkwad has re-founded the Temple of Nerthuz in Wheatabix, by propping up the upkeep of temple guards and monks as well as installing a new priestess named Delicate Lily. 

This organization is served by eight monks and eight guards (all 2HD). As long as Delicate Lily spends her time at the temple running regular services, the upkeep of these guards and monks is paid for by the alms of the congregation of Wheatabix. Zerkwad continues to pay regular upkeep of Lilly…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=temples_and_shrines&amp;rev=1545405124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-21T15:12:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temples_and_shrines</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=temples_and_shrines&amp;rev=1545405124&amp;do=diff</link>
        <description>TEMPLES AND SHRINES

 A building of at least 700 square feet ground-foot print can be consecrated by a cleric of Level 7 or higher as a temple to the cleric&#039;s god.   He must cast Commune Spell first, for permission from the god, then casts a bless (or Bane if he&#039;s evil) spell on the properly cleaned building.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=temples_of_emporion&amp;rev=1685892609&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-04T15:30:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>temples_of_emporion</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=temples_of_emporion&amp;rev=1685892609&amp;do=diff</link>
        <description>TEMPLES OF THE CITY OF EMPORION

Temple of Ukko

Temple of Mithras

Temple of Crom

Temple of Nerthuz

Temple of Allecto

Temple of Isis and Osiris

Temple of Ogma</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_cat_s_back&amp;rev=1693182750&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T00:32:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_cat_s_back</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_cat_s_back&amp;rev=1693182750&amp;do=diff</link>
        <description>The Cat&#039;s Back

Noted adventurer,  Mrow, a.k.a. Mr. Ow,   a feline magician, has decided to resume adventuring after a 2-year period of magical research and investigation into why trolls that turn good inevitably almost immediately die (see Banjak and ROCK STUPID.  Frustrated in his research goals, he started to look for companions to</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_frat_house&amp;rev=1645410778&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-21T02:32:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_frat_house</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_frat_house&amp;rev=1645410778&amp;do=diff</link>
        <description>THE FRAT HOUSE



In the city of Emporion, Mrow, Zerkwad, Mongo and Renly pitched in to buy a nice wooden house with a courtyard to serve as their headquarters during explorations of the city and the Pits of Damnation beneath.   Mrow put in a bit more than the others toward the purchase price.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_gods&amp;rev=1695393321&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:35:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_gods</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_gods&amp;rev=1695393321&amp;do=diff</link>
        <description>THE GODS

King Karl the Good wrote in the Book of the Law that “Any god who helps the Realm is welcome in the Realm.”  Therefore, it has been common practice to allow any priests of any religion to build temples and attract worshippers in any town or city of the Realm.  The priests are obligated to aid the Realm against attacks or crime, of course, and if they are found doing illegal activities they can be shut down, punished, or expelled.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_primordial_city&amp;rev=1613325821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T18:03:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_primordial_city</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_primordial_city&amp;rev=1613325821&amp;do=diff</link>
        <description>THE PRIMORDIAL CITY

All the most ancient texts speak of a city buried deep beneath the OSTKRAGS mountains, inhabited by an unknown species of bizarre power and incomprehensible natures.   No one alive has ever seen it, no map has its location.  Or does one?</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_realm&amp;rev=1632668222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-26T14:57:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_realm</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_realm&amp;rev=1632668222&amp;do=diff</link>
        <description>THE REALM

Across the eastern continents of the Wide World, the cities and farms of mankind are loosely united in a great kingdom known as the Realm.  Founded by King Karl the Good, millennia ago, it was founded to combat the bubbling chaos of the Underworld and its horrific minions.  Today, it is the structural framework on which life is lived.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_red_griffin_scriptorium&amp;rev=1617452796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-03T12:26:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_red_griffin_scriptorium</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_red_griffin_scriptorium&amp;rev=1617452796&amp;do=diff</link>
        <description>THE RED GRIFFIN SCRITPORIUM

Founded by the Legion of Sorcery, this venerable institution employs legion members to create scrolls for sale to the public.  The place is run by Chancellor Thrundez, a grim, hard-working fellow.  You are likely to find at least 1 copy of any first level magic-user spell here, selling for 200gp.   Scrolls of level 2-3 magic user spells can be commissioned for 200gp per spell level, taking 1 week per level to complete.  Members of the Legion of Sorcery get a 10% disc…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_sylvan_trio_plus_one&amp;rev=1618571150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-16T11:05:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_sylvan_trio_plus_one</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_sylvan_trio_plus_one&amp;rev=1618571150&amp;do=diff</link>
        <description>THE SYLVAN TRIO PLUS ONE

Three inhabitants of the Pine Wood heard that a pack of evil giant rats had disrupted a peaceful picnic at the edge of the forest.  They joined forces, and to their surprise met a wandering Dwarf archaeologist who wanted to help them.  In late February 2021, they found the rats and destroyed them, promising to keep in touch.  Renly has also spent time with The</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=the_toad_and_ogre&amp;rev=1617451191&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-03T11:59:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_toad_and_ogre</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=the_toad_and_ogre&amp;rev=1617451191&amp;do=diff</link>
        <description>THE TOAD AND OGRE

The Toad and Ogre is a large establishment, three stories tall and with 2 basement levels.  It is one of the primary lending operations in town, taking in goods for collateral, it will loan up to 1/3 of retail price of the common items deposited, or up to half for goods like magic items, gems and jewelry.  It also will buy goods outright at the same rate.   In their re-sale department, they offer a wide range of common non-consumable goods for 1/2 retail price, but there&#039;s a 1…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=third_campaign_heroes&amp;rev=1719857405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T18:10:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>third_campaign_heroes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=third_campaign_heroes&amp;rev=1719857405&amp;do=diff</link>
        <description>THE HEROES OF THE LOST VIRKON CAMPAIGN

Balleth Holdmare, Human Fighter - 4 (Travis)

Moonshadow, Half-Ogre Fighter/Magician - 6 (Craig) Theme song

Gummo Ughface, Half-Ogre Fighter 4 (Bob)

Ivo Wiloughby, Human Fighter - 5 (Quinton)

Stavanger, Human Fighter/Cleric - 3 (Dave)  R.I.P.

Toby Pockets, Halfling Jack - 4 (Pete)

Blunt Hammerstrike, Dwarf Fighter/Jack - 3 (Craig) [semi-retired: on-hold]</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=third_campaign_records&amp;rev=1719884011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-02T01:33:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>third_campaign_records</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=third_campaign_records&amp;rev=1719884011&amp;do=diff</link>
        <description>LOGS:  THIRD CAMPAIGN - Lost Virkon

	*  [Session 1]: The Fate of the Steady Scouts
	*  [Session 2]: Four Targets in Crossroads Tavern
	*  [Session 3]: Always Watching, Ever Watchful
	*  [Session 4]: Creepy Dave Would Have Liked It That Way
	*  [Session 5]: Haunt of the Shunned Soldier
	*  [Session 6]: The 9:37 Ambush</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=thomas2destiny&amp;rev=1719857573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T18:12:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thomas2destiny</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=thomas2destiny&amp;rev=1719857573&amp;do=diff</link>
        <description>Thomas of the Two Destinies



Human Militant Cleric L4

[ Meet Thomas of the Two Destinies]

Thomas recently hired on to  Moonshadow to aide him. His adventures with Moonshadow have led to his growth and standing within the church of Mithras, which values the militaristic characteristics he now shows.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=thranconia_and_the_valley&amp;rev=1693858941&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T20:22:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thranconia_and_the_valley</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=thranconia_and_the_valley&amp;rev=1693858941&amp;do=diff</link>
        <description>THRANCONIA AND THE VALLEY INDEX PAGE

THE REGION:  Map 1, “Thranconia and the Valley” is made up of 3 political units:  The Dukedom of Thranconia, the eastern section of the Principality of Algart (both of which are part of THE REALM) and a wilderness section consisting of the central valley between the Ostkrag and Veskrag mountains.   This central valley was once a part of the Realm called The</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=thunburg&amp;rev=1612898488&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T19:21:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thunburg</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=thunburg&amp;rev=1612898488&amp;do=diff</link>
        <description>THUNBURG

The castle of Thunburg is the traditional holding of the Baron of Thranconia, the heir of the Duke.  It is a strong castle with ample lands to support it.  The Baron is tasked with patrolling the slopes of the mountains for monsters and the northern borders against Berserker incursions.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=thurmund&amp;rev=1612898395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-09T19:19:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thurmund</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=thurmund&amp;rev=1612898395&amp;do=diff</link>
        <description>THURMUND

Thurmund is the eldest grandson and senior of the heirs of the late Duke Evard and the reigning Duchess Wilhelmina.  He has not be formally declared heir, but has taken steps that only an heir should.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=toby_pockets&amp;rev=1702864777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-18T01:59:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toby_pockets</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=toby_pockets&amp;rev=1702864777&amp;do=diff</link>
        <description>TOBY POCKETS



Halfling Jack, L4

Toby has a hire, Borazz</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=tools&amp;rev=1642386816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-17T02:33:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=tools&amp;rev=1642386816&amp;do=diff</link>
        <description>Tools for Online Play

We typically use the following tools for online play:

	*  Owlbear Rodeo - A simple yet effective virtual tabletop
	*  Dungeon Scrawl - A dungeon mapping tool that is intuitive and fun
	*  Donjon Random Dungeon Generator - A tool to create the random dungeon and import it into Dungeon Scrawl</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=tower_of_damnation&amp;rev=1697767861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T02:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tower_of_damnation</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=tower_of_damnation&amp;rev=1697767861&amp;do=diff</link>
        <description>TOWER OF DAMNATION

The hub of a powerful demonic cult was located at the site where Emporion now stands.  It was destroyed when a powerful fleet under the mighty sorcerer Erlin arrived and attacked it in YOR 1085.  Although settlers from Karlsland populated the surrounding region 50 years after the tower&#039;s destruction, the site was considered hateful and accursed.   It was not until YOR 1303, over 200 years after ruin of the tower that</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=tower_of_zenopus&amp;rev=1613325321&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-14T17:55:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tower_of_zenopus</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=tower_of_zenopus&amp;rev=1613325321&amp;do=diff</link>
        <description>THE TOWER OF ZENOPUS

First or second level characters might want to start in Harbortown and face the ruins under the destroyed tower of the wizard Zenopus.  This is the classic sample dungeon from Holmes&#039; Basic D&amp;D set from 1977.

STATUS:  This is complete and I can DM any group at any time.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=ukko&amp;rev=1695392332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-22T14:18:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ukko</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=ukko&amp;rev=1695392332&amp;do=diff</link>
        <description>UKKO

Ukko is the god of the sky and of the storms.  He brings life-giving rain to the peoples of Earth.

GOD:  Ukko

ALIGNMENT:  Lawful 

SPELL TYPE:  Lawful

DOMAIN:  Weather

APPEARANCE:  Old Man

SYMBOL:  Lightning Bolt

COLOR:  Blue

STAT:  Constitution</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=up_to_gnome_good&amp;rev=1673622391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-13T15:06:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>up_to_gnome_good</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=up_to_gnome_good&amp;rev=1673622391&amp;do=diff</link>
        <description>Up to Gnome Good

(This group was designed for solo play and play testing by Dave N.)

This is a band of dedicated treasure-hunters,  who don&#039;t much care where they find it or from whom they take it.

The group has strict entry qualifications, you must be a gnome, you must be neutral in alignment, and you must be a thief or thief combination.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=valdburg_castle&amp;rev=1550849985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-22T15:39:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>valdburg_castle</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=valdburg_castle&amp;rev=1550849985&amp;do=diff</link>
        <description>VALDBURG

Valdburg Castle was founded 20 years ago when Sir Oscar of Long Meadow was driven into exile from Thranconia.   Sir Oscar was the Lord Marshal and best friend of Duke Evard of Thranconia, but when Duke Evard died and his humorless, ineffectual and vindictive wife became Duchess, she arranged for all of the late Duke&#039;s friends to be driven away from the court.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=vassals&amp;rev=1612536852&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-05T14:54:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vassals</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=vassals&amp;rev=1612536852&amp;do=diff</link>
        <description>VASSALS

Vassals are soldiers that serve a liege lord for a fixed term each year in exchange for a farm, not for cash.  A character who establishes a stronghold can parcel out land to settlers for vassal service.

 A knight-vassal is granted at least 1 square mile of land and 50 peasants as tenants by his lord.  Those 50 peasants don&#039;t pay taxes to the lord, instead they</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=veskrags&amp;rev=1543932089&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-04T14:01:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>veskrags</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=veskrags&amp;rev=1543932089&amp;do=diff</link>
        <description>VESKRAGS

The Veskrag mountains marks the western border of the central valley (former Dukedom of Grand Vale) and the eastern border of the Principality of Algart.

The mountains are tall, steep, shear and foreboding.   There is little human population, however, the caverns and valleys are filled with scores and scores of Orc Tribes and with a number of fearsome dragons.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=villages_towns_and_cities&amp;rev=1543421771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-28T16:16:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>villages_towns_and_cities</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=villages_towns_and_cities&amp;rev=1543421771&amp;do=diff</link>
        <description>CITIES:
A walled town that has at least 10,000 people is called a city.  Cities do not legally differ from towns in most things such as taxation and noble oversight.

Wealthy, populous cities often offer their Duke, Prince or the King (in Karlsland) an immense fee to buy a charter.   The charter releases the town from direct rule by the lord in exchange for the one-time fee and a substantially reduced annual tribute.  Each chartered city is ruled by a Lord Mayor, who is typically chosen by a tow…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=virkon_heroes&amp;rev=1695667365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-25T18:42:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>virkon_heroes</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=virkon_heroes&amp;rev=1695667365&amp;do=diff</link>
        <description>The Heroes of Vikon

Balleth Holdmare, Human Fighter - 4 (Travis)

Blunt Hammerstrike, Dwarf Fighter/Jack - 3 (Craig)

Gummo Ughface, Half-Ogre Fighter 4 (Bob)

Ivo, Human Fighter - 4 (Quinton)

Stavanger, Human Fighter/Cleric - 3 (Dave)

Toby Pockets, Halfling Jack - 4 (Pete)

[Virkon Fillable Character Sheet]</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=virkon&amp;rev=1693833521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-04T13:18:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>virkon</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=virkon&amp;rev=1693833521&amp;do=diff</link>
        <description>The Lost City of Virkon

Deep in the THE PINE WOOD, few know exactly where, lies the lost capital of DUKEDOM OF GREAT VALE, the city of Virkon.  It was destroyed centuries ago through deceit and dark magic. The city is rumored to be stuffed with lost treasure and magic and haunted by ghosts and demons.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=walker_pine-wood_ranger&amp;rev=1717416057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T12:00:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>walker_pine-wood_ranger</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=walker_pine-wood_ranger&amp;rev=1717416057&amp;do=diff</link>
        <description>Walker, Pine Wood Ranger



WALKER, PINE WOOD RANGER


Human, Jack-8, Lawful

Indebted to Brotherhood of Victory


STR-15, INT-11, WIS-8,  DEX-16, CON-15, CHA-13

+1 melee damage, +2 languages, +3 AC in light armor, +1 Missile Attack, +1 Hp/level, 6 henchmen</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=weapon_notes_thii&amp;rev=1618269056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-12T23:10:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_notes_thii</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=weapon_notes_thii&amp;rev=1618269056&amp;do=diff</link>
        <description>WEAPON NOTES AND SPECIAL RULES

1--CLEAR SPACE WEAPONS: A flail, great sword, great axe, halberd and morning star all require a clear space to use, if a friendly is standing within 5’ of the user of one of those weapons, the wielder cannot strike with it.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=wheatabix&amp;rev=1655139254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T16:54:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wheatabix</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=wheatabix&amp;rev=1655139254&amp;do=diff</link>
        <description>Town of Wheatabix

Wheatabix is a market town in the middle of the richest agricultural areas of South Thranconia.   The town is a direct possession of the Ducal house, and the Duchess has appointed Lady Fredrica Green as steward.  More ominous is the activity of the single gang in town, The Crazy Floggers, who had made a complete monopoly of crime, were recently decapitated by outside agitators.  There is a lodge for the Knights of</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=wilson&amp;rev=1560174433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-10T13:47:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wilson</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=wilson&amp;rev=1560174433&amp;do=diff</link>
        <description>WILSON

Player:  Robert Swan

Species:  halfling

Class/Level:  thief-4

Alignment:  neutral

Special Feature:  inherited +1 magic short sword; inherited a Mirror of Perception

Background: Spelunker</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=yor_2032&amp;rev=1701880754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-06T16:39:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yor_2032</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=yor_2032&amp;rev=1701880754&amp;do=diff</link>
        <description>YOR 2032

September

	*  24--Balleth Holdmare, Blunt Hammerstrike, Gummo Ughface, Ivo, Toby Pockets, and Stavanger, the Blade of Crom, took service with the ruling factions of Algart in order to pay off their considerable debts.  Given the former headquarters of the Steady Scouts, they cleared the diseased remains of the former tenants from the basement.</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=yor_2033&amp;rev=1711388642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-25T17:44:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yor_2033</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=yor_2033&amp;rev=1711388642&amp;do=diff</link>
        <description>YOR 2033

January

	*  30 -- The heroes attack and destroy the fortress of Perp Azholz

February

	*  9 -- The party attacks the Temple of Sword and Staff
	*  18--Party returns to Temple of Sword and Staff, rob it of some cool stuff, Moonshadow killed by Grip of Death</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=zephilus_brookside&amp;rev=1615209103&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-08T13:11:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zephilus_brookside</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=zephilus_brookside&amp;rev=1615209103&amp;do=diff</link>
        <description>ZEPHILUS BROOKSIDE



Class/Level: Magic User – 1 

Species: Satyr 

Alignment: Chaotic Good – Ogma Initiate

Str	Dex	Con	Int	Wis	Cha

11	10	12	16	13	10


+1 saving throws, +10% xp


Languages: Common, Forest, Goblin, Gnomish, Kobold, Gigantic, Swampish, Orcish</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=zerkwad&amp;rev=1693177955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-27T23:12:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zerkwad</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=zerkwad&amp;rev=1693177955&amp;do=diff</link>
        <description>Zerkwad

Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won&#039;t sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won&#039;t step on cracks in masonry. He won&#039;t adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won&#039;t step on other peoples&#039; shad…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=zingis&amp;rev=1550850337&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-22T15:45:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zingis</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=zingis&amp;rev=1550850337&amp;do=diff</link>
        <description>CASTLE ZINGIS

Inside the walls of this castle is a temple to the goddess Hecate and the castle is ruled by the High Priestess  Zaranga Zingis, a 6th level Cleric-Magic User, known as the Witch-Lady of the Wasteland.

Military: From this barony of 5000 people, The Witch Lady commands 25 Witch Riders (fighter-magic-users) and 25 vassal knights with their own manors, 200 soldiers (100 of which are full-time retainers or mercenaries, 100 of which are vassals who serve 2 months a year in exchange fo…</description>
    </item>
    <item rdf:about="https://lordsofhack.com/blueholme/doku.php?id=zubazoo&amp;rev=1614646106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-02T00:48:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zubazoo</title>
        <link>https://lordsofhack.com/blueholme/doku.php?id=zubazoo&amp;rev=1614646106&amp;do=diff</link>
        <description>Zubazoo - aka Maurice, Mallet&#039;s hetero life partner



Human Wizard - 1 

Alignment: Good Maybe? 

HP: 4 

AC: 9 


Special Feature: Bankrupt Nobleman - Can demand to be knighted, must be called “Sir”

STR 7 

DEX 8 

CON 11 

INT 12 

WIS 9 

CHA 9</description>
    </item>
</rdf:RDF>
