Session/Game: Marches
3e 10 Date:12/17/00
Campaign Date: Zan 18th—Yeb 19th Imperial Year 469
Characters:
Kronin, dwarf, fighter,
level 7, LN Dave Hanley
Ragnar, human, rogue, level
6, CG, Shaun Sipple
Whitefire, human rogue-1/
wizard-5, CN Charles Fleurie
Garl half-orc,
barbarian, level 3, CN cohort
Abe, Ben, Charles, Dick,
Eddie, and Floyd, human, warrior-1, N, hirelings
Father Godfrey, human,
cleric, level 2, LG, NPC
Log:
Zan 18th-19th
Party spends two days in Baltburg. Kronin hires some workmen to install a
strong door for the cave entrance to Fort Blacksword. They all arrange for 6 men-at-arms to be hired through
Tobar. Whitefire offers Garl a
permanent position as his body-guard-in-chief and axe-monkey-first-class, and
he accepts. They also approach Bishop
Lucius and ask for a priest to help them on their return crusade to the ruins
in the waste. He sends the young Father
Godfrey along with them. Rannos,
Ostler, and Bayne remained in Fort Blacksword to keep watch.
Zan 20th –21st
Slowed down because the
men-at-arms are unmounted, and because they have brought the wagon, the party
takes two days to walk to Ludwig (in time for spinach night).
Zan 22nd
Leaving Ludwig for the wasteland, they walk all-day and
camp in the wilds. In the night they
are attacked by 2 bands of skeletons, 2 bands of zombies and 2 bands of ghouls,
but drive them all off. The first band
of ghouls was the most dangerous, paralyzing several of the more powerful
members of the party before Godfrey sent them packing by the power of Bor.
Zan 23rd
They continue to walk through the waste, find the
abandoned orc fort and make camp there.
Zan 24th
Leaving Dick, Eddie and Floyd to guard the horses in the
orc brigand fort, Kronin, Ragnar, Whitefire, Garl, Godfrey, Abe, Ben and
Charles descend to the dungeon beneath the Serpent Tower once more. Ragnar succeeds in opening an ancient locked
door that had resisted him on a previous expedition, and they found the chamber
within contained 3 shadowy spirits who attacked them vigorously. The party prevailed, but Godfrey was drained
of much strength by the foul abominations.
After scouting around a little more, the party decided to return to
their camp and rest.
Zan 25th
Party rests in orc fort.
Zan 26th
Party returns to dungeon beneath the Serpent tower and
searches several rooms, in one they unleash 5 Hell Hounds who heap fiery breath
upon them. They eventually defeat the
hounds, but most of the party suffers major burn damage and they flee back to
the surface. In the room they recover a
brass mirror which was rigged to reflect the image of a demon painted on the
opposite wall.
Zan 27th-28th
It takes two days for
Godfrey to heal all of the burn damage to the party resting in the orc fort.
Zan 29th
Another trip to the Serpent Tower. They discover a Huge Ghastly Rat which
paralyzes Kronin and inflicts some damage to others before it is
dispatched. After Kronin recovers they
fight a band of Giant Lizardman Skeletons and slay them. In a further room they find another band of
large skeletons clawing at a wall, they
slay these too and discover a large cache of silver bars as well. Searching some more they find another brass
mirror. Finally, they find a hidden
floor compartment and b=heave it open in another chamber. Despite Ragnar’s assurances that it was
perfectly safe, opening the stone tumbles down several rocks onto the
party. They discover a significant pile
of treasure underneath, but are so battered by the falling rock they return to
camp.
Zan 30th –Yeb
1st
Party rests for two days in orc fort.
Yeb 2nd
Allowing Abe, Ben and Charles to stay with the horses,
the party takes Eddie, Dick and Floyd with them back to the Serpent Tower. Inside they discover a secret compartment
containing some more fabulous treasure, and Ragnar nimbly dodges the fireball
trap that guarded it. Later they find
a room that contains a single black candle.
When Kronin moves it, he is set upon by 3 medium-sized fire elementals
who badly burn him before they are dispatched.
After some magical healing they are later set upon by 10 smaller fire
elementals who also inflict hideous burns on many members of the party (but
Kronin tales more that his fair share of the flaming pain). Once again they return to the camp.
Yeb 3rd
Rest in orc fort
Yeb 4th
Once again they return to the Serpent Tower and fight
through the 10 small fire elementals, who are summoned once again by the magic
spell in the room. They discover a room
with a glass mirror and a rug that warns against it. They leave the mirror there.
They find another sealed door which is opened by the blue key. This leads to an ancient tunnel which has
branches going to the basement of the orc fort, and off in another direction
too. In the tunnel they find some
recent orc tools and evidence that the orcs who had followed Grudgore the
half-demon had tried to bash through the sealed door into the dungeon, but to
no avail.
Yeb 5th
Party rests in orc fort
Yeb 6th
Party begins to walk back toward Ludwig. Resting for the night they are attacked
by 3 bands of skeletons, whom Godfrey
turns away by the power of Bor. Two
bands of zombies also attack, one of which is turned by Godfrey, the other
blasted to dust by Whitefire.
Yeb 7th
Arrive at Ludwig
Yeb 8th-9th
Walk from Ludwig to Baltburg
Yeb 10th
Party cashes out the hoard of treasure they
recovered. Whitefire makes an
appointment to see Raedgar the Mysterious, a local wizard. The appointment is set for 5 days hence. Bothered by the glass mirror they left
behind, Whitefire decides to go retrieve it and show it to Raedgar. The six men-at-arms take a 10gp bonus and
leave the service of the party.
Yeb 11th-14th
Whitefire, Ragnar and Kronin ride fast horses to Ludwig
and back to the wasteland, retrieve the mirror from the Serpent tower, return
to Ludwig and back to Baltburg in time for Whitefire’s appointment.
Yeb 15th
Meeting with Raedgar, Whitefire is told that the glass
mirror is useless, but if he switches the position of the two brass mirrors in
the dungeon and speak certain secret words he’ll activate powerful magic.
Raedgar offers to trade the glass mirror for a scroll containing some spells
and the secret words. Suspicious,
Whitefire checks with the bishop who doesn’t know much. He then identifies the mirror as having the
power to trap life essence. Whitefire
decides to accept the trade.
Yeb 16th-17th
Kronin, Garl, Whitefire and Ragnar ride quickly to Ludwig
and then across the waste to the Serpent Tower. There they try to reverse the mirrors and say the magic words,
but realize to no effect. They are
suspicious that Raedgar has deceived them.
Yeb 18th-19th
They all ride back to Fort Blacksword.