Session/Game: Marches 3e #13 Date:02/19/01
Campaign
Date:
Xar 1st—Wap 5th
Characters:
Kronin,
dwarf, fighter, level 8, LN Dave Hanley
Whitefire,
human rogue-1/ wizard-7, CN Charles Fleurie
Garl half-orc, barbarian, level 5, CN
cohort
Louis the Herald, human, expert,
level 1 N, follower
The Amazing Dorgo, gnome, expert,
level 1, N, follower
Big Stan and Frank, human, warriors,
level 1, N, follower
Sven, human, warrior, level 1, CN,
follower
Tronk, half-orc, warrior, level 1,
CN, follower
Rannos,
human, fighter, level 7, CG, Bob LaForge
Melvin of Stinktown, human, lackey,
commoner-1, N, hireling
Sir
Ostler, human, cleric, level 6, LN, Joe Fryer
Isaac,
human, cleric, level 4, LG, Andrew Smith
Ragnar,
human, rogue, level 7, CG, Shaun Sipple
Log:
Note: from Xar 1st-Xar the 30th
were “downtime” and will be recorded on a character by character basis. The
actual adventure is Wap 1st-5th.
Down
Time:
Whitefire:
After
stopping to buy new clothes and visit Sir Malcolm at Old Fort, Whitefire and
his new follower Louis the Herald traveled to Castle Eagle and gained an
audience with Count Edmund. Whitefire
offered to “do Count Edmund a favor” and take over the fief of Blacksword. Edmund readily agreed and created Whitefire
the new Master of Blacksword and its lands (1 mile in every direction but
stopping at the edge of the Old Woods).
Whitefire was helped greatly in his preparation by his new herald’s
knowledge of the nobility. After
installing his followers at the Fort, Whitefire traveled to Baltburg to conduct
spell research for the rest of the month.
Sir
Ostler
Sir
Ostler was hard at work, creating scrolls for 18 days and potions for 10
days. He sold the majority of the
potions to Ulrick the Alchemist in order to finance the scrolls.
Isaac
Isaac
cleared the bodies of the Feaster Cultists from the Fort and began to gather
stones for the re-fortification of Blacksword.
He also re-consecrated the chapel to Bor.
Rannos
Rannos
polished his sword, long and hard, for 30 days.
Ragnar
Ragnar
went to work at his new store in Baltburg, selling an accumulated pile of
captured arms and armor for a tidy profit.
Kronin
Kronin
spent several days in discussions with the Dwarf Fergar, owner of the Gray
Mountains Inn in Baltburg. He
discovered that the dwarf King of the great western dwarf kingdom was looking
to train new defenders to combat the Army of the Black Plague. He also discovered that some dwarven exiles
in the north were considering raising a small army to establish one or more
enclaves in the Gret Berg Mountains (on the border with the Sheffings) to start
the re-conquest of the lost Northern Dwarf kingdom. Kronin also worked on restoring the caves beneath Blacksword to
serve as his residence, cleaning out the Feaster filth.
The
Adventure
Wap
1st
The adventurers had assembled in the
village of East Eagle to witness the equinoctial Procession of the Majesty of
Bor. Isaac was approached by Abbot Hook
of the local monastery who had a problem.
None of the monks deemed themselves worthy to carry the sacred turnip in
the procession. Isaac also felt
unworthy so he volunteered his friend Rannos to do it instead. And sweet holy Bor was it a massive turnip! Rannos fulfilled his holy duty, and despite
interminable delays caused by the Epic Halfling Dance, he held his turnip
high.
After the Procession, the Bishop of
Storm Eagle held the traditional divination but turned stark white during the
ceremony. He composed himself and
hurried off. He ordered Sir Ostler to
clear and seal the village church and summoned Count Edmund to meet him
inside. Although the Count and Bishop
were unwilling to speak afterwards, Whitefire used a potion of thought
detection to pry the secret out of Edmund.
It seems a terrible sign had been sent by Bor (6 owls flying from the
left if you can believe it) and disaster was imminent. The Count wanted to consult the Seer of the
Tower but the bishop was hesitant and the count feared no one would undertake
such a dangerous task. Whitefire and
Sir Ostler agreed to do it, planning to set out after the end of the tournament
the next day (to better conceal their departure). Count Edmund sent off his principal vassals to see to the defense
of their towers and villages, and Whitefire sent Louis the Herald back to
Blacksword to put the rest of his followers on guard against attacks.
Wap
2nd
The next morning Rannos entered the
grand tournament. In the first round he
unseated an elf-knight named Sir Bador.
In the second round he fought Sir Ulfric of Weston to draw. Sir Ulfric called him a base-born dog. In the third round he unseated Sir Bill of Billings a household knight of
Count Edmund. The championship of the
tournament then came down to a re-match between Sir Ulfric and Rannos. Sir Ulfric, enraged that he had to fight a
mere commoner, and Rannos upset at Sir Ulfric’s insults, agreed on a duel of
blood using real weapons, fought until one or the other yielded, died or
swooned. Sir Ulfric was the easy
winner, unseating Rannos early and riding him down repeatedly. Rannos refused to yield and at last swooned
form loss of blood. Sir Ulfric claimed
his horse and armor, but Count Edmund impressed at Rannos’ courage and stamina,
knighted him upon his recovery.
Wap
3rd
Under cover of early morning
blackness, Whitefire, Sir Rannos, Sir Ostler, Isaac, Ragnar and Garl rode from
East Eagle to Dillsburg. Kronin had
failed to meet them at the tournament, so they traveled on without him. At Dillsburg, Sir Ostler spent money freely
to attract a large crowd and then enthralled them with tales of their own
heroics and of the good land available for farmers at Fort Blacksword.
Wap
4th
The party travels on towards the
Seer’s Tower. At about 4:00 in the
morning the party is ambushed by a group of 16 orc rogues, 12 ogres and an ogre
mage. Sir Rannos is severely wounded by
a flight of arrows from the rogues and his horse bolts, carrying his
unconscious body away from the fight.
Isaac, however, rides after him and saves his life. A well-placed fireball from Whitefire kills
or wounds most of the ogres and forces the ogre mage to turn invisible and
flee. Hard fighting by the rest,
coupled with summoned monsters turns the battle and the humanoids are wiped
out, except for a handful who fled.
Soon after the battle Kronin who had missed them by only minutes at
Dillsburg overtakes the party.
At 8:00am they reached the outside
of the Seer’s retreat and Petey, Whitefire’s owl familiar, flushed out a nest
of 6 gargoyles, whom the party wiped out.
After climbing to the top of the gargoyle hill, which guarded the
entrance to the Seer’s fort, they all rested for 8 hours, so Whitefire could
replenish his spells.
They moved forward into the outer
court of the Seer’s strange fortress and killed a menacing gorgon there. They soon found the entrance to the inner
court, but it was blocked by a yawning chasm.
Sir Ostler spotted a cave about 30 feet down the chasm and threw rocks
at it. This was very unwise. Two small red dragons darted from the cave
and tore great hunks from Sir Ostler’s body.
He collapsed spewing blood as the rest of the party leaped to the
attack. Isaac managed to drag Ostler
off and heal his worst wounds, but alas Isaac himself was slain by the fire
breath of the drakes. Both dragons were
slain, but the party was devastated at the loss of the good and gentle
Isaac. The chasm was at last crossed by
a berserk leap by Garl and the party approached the tower. Whitefire entered the magic circle at the
tower’s base and was probed by mystic force.
At last the Seer issued forth a cryptic prophecy and warning and the
party found themselves transported outside of the fortress once again.