Session/Game: Marches 3e #27 Date: 10/7/01
Campaign Date: Povem 29 IY
469
Characters:
Sir Rannos, human fighter,
CG, level 12, Bob LaForge
Scagnetti, human, sorcerer, level 8, CG, cohort
Sarissa Lin, human, monk,
level 10, LN, Charles Tillinghast
Gabriel Leadfoot, halfling
rogue 7/ ranger-1, NG, Mike Miller
Sir Ostler, human, cleric, LN, level 11, Joe Fryar
Ragnar, human rogue-10, CG
Shaun Sipple
Angus McNasty, gnome
illusionist-9, CN Dave Nelson
Beavis McNasty, gnome barbarian-6, CN cohort
Log:
Povem 29
The adventurers arrive at
the sight of the serpent tower just as night is falling. A light snow starts to fall driven by a
stiff, cold wind. A mile to the South,
the smoke from a campfire can be seen in the light of the setting sun. Gabriel, Ragnar, and Sarissa move to
investigate while the others start to make camp in the now-empty Chapel
Perilous.
The three aforementioned
companions arrive at the scene of the campfire to witness two very cold
lizardfolk guards. They are doing their
best to keep warm in the cold snow and driving wind while they guard an iron
door dug into a pit emblazoned with some odd heiroglyphics. Once the two thieves dispatch to two
cold-blooded lizardfolk, the others are sent for to investigate the strange
door.
The heiroglyphics appear to
be text written in the forbidden tongue of the serpents. The heroes quickly decipher the answer to
the riddle posed in the text (the future) and enter. Inside they feel the great, humid heat of the serpents’ den. The place is well preserved after thousands
of years, as if this place is seperated from time and space. Inside the great hall they see frescoes and
mosaics depicting the past and future of the serpent race. In one scene, it depicts serpents coming
into this place with elf maiden captives and exiting with an army of serpent
people. In another, it shows the final
domination of the world of Caedes by the serpents. The heroes manage to figure out the order of the entrance
gemstones and move onward. Thereafter,
the adventurers must push their way past a series of trap-based encounters. An illusionary flamewall in a spear-trapped
tunnel, a demon-infested pit, a stainless steel maze with a minotaur in it, and
an ambush that seperated some party members from others to allow a demon to
attack only a few. Every now and again,
the party would catch a glimpse of an elven fighter who turned out to be Sir
Bador, Lady Adia’s former bodyguard and co-hort who had been working with Sir
Richard of Goldhaft and in charge of Adia’s abduction. After that the adventurers happened upon the
serpent’s pantry and chapel where they lived.
There was much treasure to be found here including several herbs that
temporarily incresed the scrying skill of the one who used them. The party then came upon the lever trap
room. Inside was some seven marked
levers and an inscription that went like this:
pull three levers to pass
this way
each one in order without
delay
move more than three then
hold your breath
or else you'll find you'll
catch your death
to pass this portal all
three you seek
each one you pull must be
unique
the first you pull is in
between
at least two others, it
would seem
its home is always to the
right
of the lever of twinkling
light
the second lives next to the
skull
king of the sky, it's
enemies null
but in the day all gone from
sight
only to return to rule the
night
beholder's eye has burning
power
unless pulled first, it will
devour
a pull on dragon makes you
cringe
with breath of fire it can
burn and singe
it's power is beyond all
seen
unless that lever is pulled
in-between
the punishment for choosing
skull
unless pulled third is never
dull
the star keeps shining in
the night
unless pulled second it
provides you light
to pull the goblin lever
means
a sonic assualt in extreme
unless goblin's turn is very
late
in which case you face a
different fate
dwarf's lever beats your
head right in
unless you pull it to begin
and shell initially benign
will crack your bones and
start to dine
know this, the serpent will
prevail
most beautifully our victims
wail
because the serpent will
stand fast,
that lever is the third and
last.
With the help of Beavis
pointing out that there could be more than one lever “to the right” of the star
lever, the characters managed to avert their doom and continue on. The party happens upon a boat dock with
water that leads into a dark infinity, and an armory with several trapped
chests. After doing their best to avert
all those trapped chests and doors, the characters faced the misdirection room
where Gabriel was abducted and impersonated by a demon while the rest of the
party was distracted by illusions of Rannos-doubles that attacked the party. The demon managed to sneak behind Ostler and
crush him before the rest of the party figured out what had happened and killed
the demon. Finally, the heroes came
upon the operating theatre where the elven women were used as breeding stock
for the serpent repopulation program.
Inside, the heroes found several cells with bodies of elven women in
them. Their wombs were ripped forcibly
from their bodies. They were left to bleed to death, chained in their
cells. Only the Lady Adia remained,
clad in a plain examination gown. As
the heroes moved to save her from her imprisonment, two huge demons appeared to
challenge the party. However, as the
battle was joined clouds of dust of sneezing and choking were released making
the entire party helpless for several rounds.
A real live serpent-man appeared from the safety of invisibility and
started casting spells at the helpless party.
He taunted the heroes from his safe pearch, telling them that the
serpent people had already created their new army and that there was little
humanity could do to stop him. The
serpent made a mistake when he unleashed his magical attack on Adia as
well. Sir Bador appeared and fought for
his lady. He slew the serpent sorcerer
and threw him down into the operating theatre.
The serpent landed akwardly on the operating table where he had violated
so many of his victims. Bador then
dropped his weapons, ran past the choking and wretching heroes in order to
comfort Adia. The hardened elf warrior
broke down in quiet sobs and trembling whispers asking for her forgiveness.
Once the heroes recovered,
Bador surrendered without a struggle.
He showed the adventurers how to exit the serpent’s lair by summoning
the ship from the jade dock. He also let
them in on the scheme that brought him to this fate.
Apparently, Richard of
Goldhaft had promised Adia to him in exchange for ading the serpents in their
quest for sorcerous elven maidens.
These women still carried the traces of serpent genes in
their blood and made exceptional incubators.
For Bador’s help, the serpents gave Goldhaft information on the
whereabouts of the Reliquary of the Sixth Saint. Bador still carried a grudge against his former homeland, and was
more than happy to aid the serpents in exchange for his goal. It was only later when Bador was told that
Adia would have to go through the serpent’s “tests” before she could be
released that he had second thoughts.
He served them as long as he could, until he realised that the serpents
had no intention of honoring his part of the bargin.
According to Bador,
Goldhaft's army could probably already be on the march to Storm Eagle to
extract his revenge on that place.
Adia is pregnant. Once conscious, she warns the others that
the magical surgery performed on her forces her to carry the child to
term. If the child should die before
birth, she would also be killed. The
magical bond is only broken once the birth has taken place.
Adia has no clue what sort
of child is growing inside of her.