Session/Game: Marches 3e #29 Date:
10/21/2001
Campaign Date: Povem 29 — Odec 3
IY 469
Characters:
Sarissa Lin, human, monk,
level 9, LN, Charles Tillinghast
Sir Ostler, human, cleric, LN, level 10, Joe Fryar
Ragnar, human rogue-10, CG
Shaun Sipple
Angus McNasty, gnome
illusionist-9, CG Dave Nelson
Bevis
McNasty, gnome barbarian-6, CG cohort
Tharoil, elf, paladin-15, LG
NPC
Argent,
Juvenile silver dragon, LG, cohort
Log:
Povem 29th
The heroes emerge from the
Serpent Lair the same night they went in, and experience some confusion because
of the irregular way time ran inside the lair.
Several hours had passed and only seemed like moments outside. Tharoil takes Lady Adia home to Elfwind with
him. The heroes rest the night in the
chapel perilous. The soft snowfall
lasts throughout the night leaving about an inch and a half on the ground.
The heroes travel back to
Blacksword. There is a discussion with
Sven the guard about the scruffy fellow who had come to visit Whitefire, but
was spooked off when a monk of the order of St. Mirabel appeared with a message
for Sir Ostler and Sister Sarissa from Archbishop Daas. The message turns out to be a subpoena for
Baron Richard Goldhaft. Whitefire
shares a passage he has recently read that points to the quiet man in fact
being a ghostwalker of Bor. A halfling
youth arrives and leaves Gabriel off to the North. Countess Flavia arrives with Bishop Dumbric and over 100 troops
of Storm Eagle. She shows a message
from Goldhaft ordering the surrender of Angus, Sarissa, Rannos, and “Whitefire
the Scoundrel”. Whitefire flies into a
rage and threatens to fornicate Goldhaft’s wet, meaty skull – or to at least
have Rannos do it. Dumbric explains
that he knows that the Avenging Avatar of Bor has in fact been summoned. The appearance of this avatar marked the
fall of the Empire of Dawn, the original secularly-ruled empire that embraced
Bor. The heroes prepare for battle in
the morning. Sarissa does some
high-speed scouting south along the Baltburg road, but does not spread her
search into the wilderness due to darkness and cold. She catches a spy. Mr.
Fabulous interrogates him by changing shape into Baron Goldhaft and questioning
the rascal. The heroes make ready for
bed, and Countess Flavia is seen slipping into Rannos’ room before the lights
are doused. Later that night, a scream
is heard from Rannos’ room. The heroes
investigate to find that a bloody battle has taken place silently in Rannos
room, and that he was abducted after he was subdued by the Quiet man. A search of Whitefire’s room confirms signs
of a struggle and abduction there as well.
During the inspection, Angus casually picks up Whitefire’s summoning
wand and drops it into his pocket.
Away from the characters,
Baron Goldhaft outlines his plans for his army to his subcommander Hogan. Hogan is a frost giant druid working for
Goldhaft in exchange for some artifacts that bolster the frost giant king’s
power in the North.
The scene returns to the
heroes. They let the scout think that
they are setting up their stand in Ludwig, but once they let him escape they
move their line farther South down the Baltburg road. Sir Ostler does a divination on Baron Goldhaft, and catches him
shape changed into a peasant milita man.
Out of sight of the scry, Ostler hears a sinister voice speaking to the
Baron and warning him of the scry attempt.
Bishop Dumbric tries to scry the sinister voice, and he is sickened by
the sight of what he describes. The
details of the description point to this outsider being the Avenging
Avatar. Other elements of the Storm
Eagle army arrives as Sarissa and Ragnar search for elements of the Goldhaft
army. Sarissa eventually finds them on
her travels. The heroes prepare to
ambush the army themselves. Ostler tries to rout the army with his spells, but he is
counterspelled by Hogan the frost giant druid. Sarissa charges a spellcaster hiding in the midst of the
army. After two strikes, the
spellcaster changes shape into a large humanoid that looks similar to the
descriptions they have heard of the Avenging Avatar. Sarissa flees the confrontation with little damage, but she is
stopped by Marx, a frost giant monk.
The two monks face off in a duel as the Goldhaft army looks on. Ragnar joins the fight, putting well-placed
blows in Marx back. Angus fells several
knights with a cloudkill spell and launches magic missiles at targets as they
become apparent. Ostler and Hogan duel
magically, trading flame strikes.
Sarissa nears the end of her endurance and flees. Ostler’s pegasus perishes 200 feet above the
ground just as Ragnar is struck unconscious by Marx’s blow. Thoril arrives suddenly and saves Ostler and
Ragnar from certain death by swooping in to catch them Ostler and pick up the
bleeding Ragnar. Angus and Beavis flee
after seeing Ostler and Ragnar fall, but not before bringing Marx to an early
end. However, in a queer trick of fate,
the frost giant monk is reincarnated into the body of another frost giant
monk. The attackers press on, spending
the night outside the walls of Ludwig near the graveyards where foul necromancy
is at work all evening.
That early morning, mists
swathe Blacksword. The ground is muddy
ground from the snowfall two days earlier.
The Goldhaft force moves out of Ludwig just in time to reach Blacksword
and attack it at dawn. Both Ludwig and
Blacksword were ordered cleared by order of Countess Flavia and the
heroes. No one was hurt in the attack,
but Blacksword is gutted and two thirds of the retaining walls destroyed. Anything of value left in the fortress is
lost. After
three hours of tearing at the place, the heroes attack. A big machine appears in the mists
surrounding Blacksword. The machine
appears poised to launch formidable ballista, catapult, and boiling oil attacks
on the sacked fortress. Many of the
armies of Goldhaft charge the machine until the silver dragon Argent appears
and drops off all the characters onto the top of the mage’s tower. Argent’s dragon fear scatters the armies of
Goldhaft. The giants, however are not
amused. They attack the heroes by
throwing boulders and advancing their troll, ogre, and hill giant allies toward
the tower. Ostler banishes what he
believes is the Avenging Avatar. Bishop
Dumbric launches a fireball at several of the Goldhaft undead. Sarissa slips down the tower and into the
blockhouse. The other heroes make a
stand at the base of Whitefire’s tower.
Ragnar slips out and does some damage to Hogan, eventually killing him
with Argent the dragon’s help. Ostler
makes a stand within the tower, felling a hill giant. Mr. Fabulous makes the best of his offensive spells to disperse
the giant threat. Sarissa finds herself
confronted by the Baron Goldhaft himself.
As they engage, walls of flame erupt in the blockhouse, surrounding
Sarissa and Richard. They fight, with
Sarissa taking the upper hand almost immediately. After several successful stunning blows, the baron is weak and
woozy. He drops his weapon and falls
stunned to his knees. The Bishop
Dumbric appears and changes before Sarissa’s eyes. The Avatar has been disguised as the bishop the entire
adventure. The real bishop is
dead. The true Avenging Avatar stands
tall above her and speaks:
“I require someone of your
dedication to the law of Bor for my needs.
He is helpless! Take this one’s
life! Drink of his blood and see that
Justice is served! It is no less than
he would do to you! I would reward you
for doing your duty as well. Take his
life now, and I will bestow a gift of power upon you. Choose wisely.”
Sarissa rejects the deal,
fleeing through the flame of the walls and taking massive flame damage. As she leaves, the Avatar grabs the Baron in
anger and tears his head from his shoulders with his bare hands. The frost giants flee. Marx could escape but Sarissa slows him from
escaping. The other adventurers try to
keep Marx from attacking, but the frost giant turns and kills Sarissa, already
burned badly from her escape from the flaming prison of the Avenging
Avatar. The Avenging Avatar appears and
offers Sarissa the deal one more time.
Sarissa curses the Avatar, even as he casts the 9th level
cleric spell Soul Bind on her as she perishes.
Unable to be raised from the dead, the adventurers take Sarissa’s broken
and burnt body to Ludwig to regroup and consider the future.