| ||
Session/Game: Acropolis 3e #3 Date:11/21/01 Campaign Date: Zan 2, MD 1,323 to Wap 9, MD 1,323
Characters: Log: Upon exiting the Mind Trap, Iscariot is pleased. He seems more worldly and less bucolic, and speaks thoughtfully about the travellers' presence. He reveals that he is the Headmaster of the College of History and says that he has been expecting them, and that he would help them in any way. The companions ask if he may be able to shed any light on where other artifacts of Ambitrax may be found. Iscariot says that one lyric of Ambitrax's poem may refer to a Gold Dragon who lives in the Underworld. He points the group toward Scroggins, the Headmaster of the College of Dragons in the Sphere of Animals. The companions go with Iscariot to the coloseum where new findings and invetions are unveiled for the purposes of information sharing and constructive criticism. There a comely woman named Theresa introduced several researchers and their works. Only one presentation caught the eye of the crowd, it was the "shells of communication". Once attuned to the users, these shells can be used to communicate over great distances from one another. The heroes then said their farewells, and caught a teleporter to the Sphere of Animals. After some negotiation with Scroggins' secretary Bernice, the time travellers manage to secure Scroggins' time for a bit. Scroggins tells them much about Gold Dragons, and mentions the dragon Zavier on several occations. The heroes get a fix on Zavier's location and attempt to teleport out. After several days of failed teleportation attempts, the group decides to simply teleport back to the Well of Forever on the assumption that since nothing changes there, teleportation mishaps should be minimized. At the well, the group finds that the two instruments of Ambitrax start to pulse and hum. The closer they get to the Citadel of Eternity, the more they do this. The heroes approach the Citadel, trying to discern the cause of this vibration. There, they discover the cloud giant barbarian that the companions fled from in the first session of play. The group engages the giant, only to find themselves lacking. Cedric the mad is crushed with four mighty strokes of the giant's weapon, and the group retreats. After some preparation, the group is ready to bring revenge upon the giant. When the dust clears, the giant and his six dire lions all lay dead at the entrance to the Citadel. The bodies are all looted, and the companions are about to explore the citadel when Corian Doomweaver takes an augury and decides that there are no other instruments within the Citadel. The heroes begin their three-month trek through the Underworld toward Zavier's lair. The group finally arrives in a cairn near the lair and find a combination shortcut and back entrance into the dragon's area. The group loads up with supplies and "hires" a Drastin guide named "Gordie" in hopes of finding Ambitrax's item and escaping unharmed from the Zavier's den. As the helios lichen dims, a plan is formed to deal with the dragon. |