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alchemy [2019/12/09 19:10] – created andrewalchemy [2019/12/09 19:27] andrew
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- +^Type^ Price^ [[Supply]]^ Notes^ 
- +|Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| 
-  * Acid +|Stogies of Stench Warding|1gp| 1| Secret cigar recipe of Gnomish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| 
-  * Alchemist'Fire  +|Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| 
-  * Detect Magic Smelling Salts +|Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| 
-  * Flamestone +|Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| 
-  * Potion of Healing +|Third Eye Stone| 75gp| 6 |Doubles the duration of any spell that helps caster “detect” anything. 1 in 6 chance per use that the stone will burn out.| 
-  * Potion of Speed +|Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| 
-  * Sleep Venom +|Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| 
-  * Smokebomb +|Fine Glitter| 30gp| 3 |Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| 
-  Tanglefoot Bag +|Alchemical Grenade|100gp| 7| Throw up to 50' explodes in a 15'x15' area, all inside make a CON save or take 2d6 damage and be knocked prone|  
-  * Thunderstone+|Essence of Krangor| 150gp| 9| If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.| 
 +|Devil Grease| 40gp| 4| Poured onto a 5'x5' hard floor, next person who steps onto it must save vs. Dex or fall down and flounder for 1-3 rounds| 
 +|Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| 
 +|Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15'x15' area, all inside take 3d6 damage, Dex save for half damage| 
 +|Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).|
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew