alchemy
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alchemy [2019/12/09 19:20] – [Metals] andrew | alchemy [2019/12/12 19:01] – dave | ||
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+ | =====ALCHEMY===== | ||
+ | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | ||
- | * Acid | + | Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. |
- | * Alchemist' | + | |
- | * Detect Magic Smelling Salts | + | |
- | * Flamestone | + | |
- | * Potion of Healing | + | |
- | * Potion of Speed | + | |
- | * Sleep Venom | + | |
- | * Smokebomb | + | |
- | * Tanglefoot Bag | + | |
- | * Thunderstone | + | |
- | + | ||
- | + | ||
- | + | ||
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- | ====== Possible Crafting Reagents ====== | + | |
- | + | ||
- | + | ||
- | ===== Plants ===== | + | |
- | + | ||
- | Comfrey Root | + | |
- | Ember Flowers | + | |
- | Glowing Nettle | + | |
- | Sourgrass | + | |
- | Cryptshrooms | + | |
- | Asptongue Mold | + | |
- | Morbium | + | |
- | Slickgrass | + | |
- | Toadstools | + | |
- | Mandrake | + | |
- | Wartmoss | + | |
- | Hyssop | + | |
- | Deadpeat | + | |
- | Blackweed | + | |
- | Goldenrod | + | |
- | Woundwort | + | |
- | Siltweed | + | |
- | Wyrmwood | + | |
- | Mugwart | + | |
- | + | ||
- | + | ||
- | ===== Gemstones ===== | + | |
- | + | ||
- | Obsidian | + | |
- | Ruby | + | |
- | Agate | + | |
- | Moonstone | + | |
- | Aquamarine | + | |
- | Carnelian | + | |
- | Citrine | + | |
- | Diamond | + | |
- | Jade | + | |
- | + | ||
- | + | ||
- | ===== Metals ===== | + | |
- | + | ||
- | Steel | + | |
- | Silver | + | |
- | Gold | + | |
- | Bronze | + | |
- | Brass | + | |
- | Adamantine | + | |
- | Electrum | + | |
- | Mithril | + | |
- | Orichalcum | + | |
- | Meteoric iron | + | |
- | Cold Iron | + | |
- | Phlebtonium | + | |
- | Quicksilver | + | |
- | Platinum | + | |
- | Copper | + | |
- | Cobalt | + | |
- | Mercury | + | |
- | Orium | + | |
- | + | ||
- | + | ||
- | ===== Wood ===== | + | |
- | + | ||
- | Ironwood | + | |
- | Arborcap | + | |
- | Marbleseed | + | |
- | Oakmark | + | |
- | Heartwood | + | |
- | Pearwood | + | |
- | Tinderwood | + | |
- | Mahogany | + | |
- | Hoartree | + | |
- | Kermleaf | + | |
- | Shopeaony | + | |
- | Wyrmwood | + | |
- | Razorgrass | + | |
- | Bloodroot | + | |
- | + | ||
- | + | ||
- | + | ||
+ | ====Alchemical Products==== | ||
+ | Here are a list of common useful devices and substances produced by alchemists. | ||
+ | ^Type^ Price^ [[Supply]]^ Notes^ | ||
+ | |Greek Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | ||
+ | |Stogies of Stench Warding|1gp| 1| Secret cigar recipe of Gnomish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| | ||
+ | |Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| | ||
+ | |Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | ||
+ | |Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | ||
+ | |Third Eye Stone| 75gp| 6 |Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.| | ||
+ | |Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| | ||
+ | |Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| | ||
+ | |Fine Glitter| 30gp| 3 |Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| | ||
+ | |Alchemical Grenade|100gp| 7| Throw up to 50' explodes in a 15' | ||
+ | |Essence of Krangor| 150gp| 9| If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.| | ||
+ | |Devil Grease| 40gp| 4| Poured onto a 5' | ||
+ | |Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| | ||
+ | |Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15' | ||
+ | |Ether Lens|150gp|9|mounted on a hooded lantern, projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination. 1 in 6 chance of burn out each use| | ||
+ | |Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew