alchemy
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alchemy [2019/12/09 19:27] – andrew | alchemy [2019/12/10 19:54] – dave | ||
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+ | =====ALCHEMY===== | ||
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+ | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | ||
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^Type^ Price^ [[Supply]]^ Notes^ | ^Type^ Price^ [[Supply]]^ Notes^ | ||
|Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | |Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | ||
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|Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | |Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | ||
|Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | |Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | ||
- | |Third Eye Stone| 75gp| 6 |Doubles the duration of any spell that helps caster “detect” anything. 1 in 6 chance per use that the stone will burn out.| | + | |Third Eye Stone| 75gp| 6 |Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.| |
|Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| | |Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| | ||
|Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| | |Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew