alchemy
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
alchemy [2019/12/09 19:27] – andrew | alchemy [2019/12/12 19:01] – dave | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | =====ALCHEMY===== | ||
+ | |||
+ | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | ||
+ | |||
+ | Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. | ||
+ | |||
+ | ====Alchemical Products==== | ||
+ | Here are a list of common useful devices and substances produced by alchemists. | ||
+ | |||
^Type^ Price^ [[Supply]]^ Notes^ | ^Type^ Price^ [[Supply]]^ Notes^ | ||
|Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | |Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | ||
Line 5: | Line 14: | ||
|Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | |Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | ||
|Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | |Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | ||
- | |Third Eye Stone| 75gp| 6 |Doubles the duration of any spell that helps caster “detect” anything. 1 in 6 chance per use that the stone will burn out.| | + | |Third Eye Stone| 75gp| 6 |Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.| |
|Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| | |Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| | ||
|Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| | |Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| | ||
Line 14: | Line 23: | ||
|Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| | |Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| | ||
|Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15' | |Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15' | ||
+ | |Ether Lens|150gp|9|mounted on a hooded lantern, projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination. 1 in 6 chance of burn out each use| | ||
|Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| | |Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew