alchemy
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alchemy [2019/12/10 20:00] – dave | alchemy [2019/12/12 19:01] – dave | ||
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The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | ||
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+ | Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. | ||
====Alchemical Products==== | ====Alchemical Products==== | ||
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^Type^ Price^ [[Supply]]^ Notes^ | ^Type^ Price^ [[Supply]]^ Notes^ | ||
- | |Alchemist | + | |Greek Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| |
|Stogies of Stench Warding|1gp| 1| Secret cigar recipe of Gnomish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| | |Stogies of Stench Warding|1gp| 1| Secret cigar recipe of Gnomish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| | ||
|Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| | |Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| | ||
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|Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| | |Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| | ||
|Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15' | |Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15' | ||
- | |Ether Lens|100gp|7||mounted on a hooded lantern, projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination.| | + | |Ether Lens|150gp|9|mounted on a hooded lantern, projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination. |
|Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| | |Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew