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alchemy [2019/12/10 20:01] – dave | alchemy [2019/12/12 19:01] – dave |
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The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage. If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the alchemical products listed below. To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, 1/4 the list price in components, and a successful alchemy check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage. The alchemical laboratory can also be used to create new alchemical products,the details of which must be worked out with the Campaign Judges. | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. If one has an alchemy kit (10gp 1 load, 2 SUP) the check is made at advantage. If one has an Alchemy Workshop (500gp, in a fixed location), one can also make any of the alchemical products listed below. To make a product it takes 1d4 days plus 1 day per 50gp (or fraction thereof) of list price, 1/4 the list price in components, and a successful alchemy check. If you have an Alchemical Laboratory and a trained assistant, the check is made with advantage. The alchemical laboratory can also be used to create new alchemical products,the details of which must be worked out with the Campaign Judges. |
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| Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. |
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====Alchemical Products==== | ====Alchemical Products==== |