alchemy
Differences
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alchemy [2019/12/17 19:49] – dave | alchemy [2019/12/17 20:47] – [Alchemical Products] andrew | ||
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^Type^ Price^ [[Supply]]^ Load^Notes^ | ^Type^ Price^ [[Supply]]^ Load^Notes^ | ||
|Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | |Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | ||
+ | |Grounding Girdle|75gp| 1| 0.2|Wearing this copper-lined belt that includes a series of dangling beaded tassels gives the wearer resistance to lightning damage but imposes disadvantage on any Athletics or Stealth checks.| | ||
|Stogies of Stench Warding|1gp| 1| 0.2|Secret cigar recipe of Turkish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| | |Stogies of Stench Warding|1gp| 1| 0.2|Secret cigar recipe of Turkish alchemists, gives a +2 save vs. offensive odor attacks (skunks etc), but double chance of wandering monster with sense of smell. Each stogy lasts 6 turns.| | ||
|Shimmering Sand| 25gp| 2| 0.2|Increases the number of targets of a sleep spell by 25%.| | |Shimmering Sand| 25gp| 2| 0.2|Increases the number of targets of a sleep spell by 25%.| |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew