User Tools

Site Tools


appraisal

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revisionBoth sides next revision
appraisal [2019/12/31 20:20] – created andrewappraisal [2019/12/31 22:03] andrew
Line 7: Line 7:
 Based on the cards in their hand and the community cards, each appraiser can cash the treasure in for an amount of cash using the formula below.  Based on the cards in their hand and the community cards, each appraiser can cash the treasure in for an amount of cash using the formula below. 
  
-  * High Card = base * high card (ace being 10, jack 12, queen 15, king 20, joker 25)+  * High Card = base * high card (jack 12, queen 15, king 18, ace 20, joker 25)
   * One Pair = base * pair card * 2;   * One Pair = base * pair card * 2;
   * Two pair = base * higher pair card * 5;   * Two pair = base * higher pair card * 5;
Line 22: Line 22:
 For example, the heroes encounter a strange bejeweled snuff box, perhaps once belonging to an Atlantean noble in poor shape. Its base value is in silver. The community cards are dealt, but the highest hand is only a queen. Anyone who doesn't have a hand can only get 15 silver pieces for this item. However, another player holds their own queen, making their hand a pair for 15*2=30 silver pieces. Another player drew three cards of the same color, allowing them to make a flush of the same suit for five cards, the highest of which is that queen. They have the contacts and knowledge allowing them to cash that very same treasure in for 15*30 = 450 silver pieces.  For example, the heroes encounter a strange bejeweled snuff box, perhaps once belonging to an Atlantean noble in poor shape. Its base value is in silver. The community cards are dealt, but the highest hand is only a queen. Anyone who doesn't have a hand can only get 15 silver pieces for this item. However, another player holds their own queen, making their hand a pair for 15*2=30 silver pieces. Another player drew three cards of the same color, allowing them to make a flush of the same suit for five cards, the highest of which is that queen. They have the contacts and knowledge allowing them to cash that very same treasure in for 15*30 = 450 silver pieces. 
  
-Hopefully, this game should add a new wrinkle to cashing out at the end of the adventure.+Hopefully, this game should add a new wrinkle to cashing out at the end of the adventure. If it proves tiresome or idiotic, there is no reason why we need to keep using it. We should probably start with the base of copper, since the maximum that treasure might work up to is 250 gold. 
 + 
 +{{:poker_hand.gif?direct&400|}} 
 + 
 +----- 
 + 
 +====== Design Notes ====== 
 + 
 + 
 +**I'm really trying to appreciate this, I really am, I mean who doesn't love poker hands?  But, I don't quite see what it adds.  I think we might get more in-town action if we force people to find buyers for weird stuff.** 
 + 
 +//Yeah, honestly the more I think about it the more I agree with you. What I'm **trying** to do is create a situation where those who have Appraisal have more information about how much they can get for an item (less OR more, BTW) than someone who doesn't. Perhaps I need to head back to the drawing board? //
  
  
appraisal.txt · Last modified: 2020/01/31 00:03 by andrew