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appraisal [2019/12/31 20:25] andrewappraisal [2019/12/31 22:03] andrew
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 Hopefully, this game should add a new wrinkle to cashing out at the end of the adventure. If it proves tiresome or idiotic, there is no reason why we need to keep using it. We should probably start with the base of copper, since the maximum that treasure might work up to is 250 gold. Hopefully, this game should add a new wrinkle to cashing out at the end of the adventure. If it proves tiresome or idiotic, there is no reason why we need to keep using it. We should probably start with the base of copper, since the maximum that treasure might work up to is 250 gold.
  
-{{ :poker_hand.gif?direct&400|}}+{{:poker_hand.gif?direct&400|}} 
 + 
 +----- 
 + 
 +====== Design Notes ====== 
 + 
 + 
 +**I'm really trying to appreciate this, I really am, I mean who doesn't love poker hands?  But, I don't quite see what it adds.  I think we might get more in-town action if we force people to find buyers for weird stuff.** 
 + 
 +//Yeah, honestly the more I think about it the more I agree with you. What I'm **trying** to do is create a situation where those who have Appraisal have more information about how much they can get for an item (less OR more, BTW) than someone who doesn't. Perhaps I need to head back to the drawing board? //
  
  
appraisal.txt · Last modified: 2020/01/31 00:03 by andrew