arms
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arms [2019/12/17 15:43] – [Magic Weapons] andrew | arms [2020/01/17 20:29] – andrew | ||
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- | ====== Magical Arms and Armor ====== | + | ====== Magical Arms and Armor ===== |
- | + | ||
- | //Insert info here about how to make this stuff.// | + | |
+ | A caster with the [[crafting_rules|Crafting Permanent Magic Items]] proficiency (most scholars and zealots of level 5 or higher) who has aquired and properly installed an Enchanter' | ||
===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. The Special Ingredient is the item needed [[crafting_rules|Crafting Permanent Magic Items]], beyond the physical object and the gold metal for the Enchanter' |
- | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ | + | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
- | |Dagger | + | |Arrow of 1000 Barbs|1000gp|1|3|these arrows inflict an extra +2 damage, and stick in the target, pulling one out causes a further 1d6+2 damage.They come in batches of 10 and each arrow can only be shot once|Each arrow is fletched from the remains of a [[Frond Blight]]| |
- | |Dagger of Dementia|-|1|4|A victim hit by this dagger | + | |Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows| |
- | |Dagger of Wounding|- |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage| | + | |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| |
- | |Sword of Celerity|- |1 |4 |This arming sword gives the wielder an extra 5' to their movement| | + | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|ribs of a greater legion of the damned| |
- | |Sword of Fortitude|- |1 |5 |While wielding this arming sword bludgeoning, | + | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| |
- | |Sword of Sharpness|- |1 | 4 |This arming sword gives a +1 to hit, but not damage | | + | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| |
- | |Sword of Potence|- |1 | 4 |This arming sword gives a +1 to damage, but not to hit| | + | |Blessed Weapon| priceless|1 or 2|5| Created by the 5th level divine spell, not by Enchanters Furnace. |
+ | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
+ | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
+ | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen [[elves|elf shot]] heads| | ||
+ | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| | ||
+ | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon | ||
+ | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | ||
+ | |Dagger of Wounding|2000gp | ||
+ | |Lance of Glory|2000gp|2|3|This lance scores 1 additional 1d12 damage on a knightly charge|fragment of armor of a Knight of Hell| | ||
+ | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | ||
+ | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
+ | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | ||
+ | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | ||
+ | |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | ||
+ | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice to Odin| | ||
+ | |Sword of Celerity|1200gp | ||
+ | |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun| | ||
+ | |Sword of Devils|10, | ||
+ | |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | ||
+ | |Sword of Fortitude|2000gp | ||
+ | |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf' | ||
+ | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| | ||
+ | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| | ||
+ | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|Heart of a warrior After Walker who has gotten his revenge| | ||
===== Magic Armor ===== | ===== Magic Armor ===== | ||
- | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ | + | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
- | |Unyielding Mail|-|5|5|This mail hauberk gives resistance to Slashing Attacks| | + | |Unyielding Mail|3000gp|5|5|This mail hauberk gives resistance to Slashing Attacks. |Bones of a Grinder Troll | |
- | |Mail of Unbreakable Links|-|5|5|This mail hauberk gives resistance to Piercing Attacks| | + | |Mail of Unbreakable Links|3000gp|5|5|This mail hauberk gives resistance to Piercing Attacks. |Bones of an Ice Troll | |
- | |Rebounding Mail|-|5| 5|This mail hauberk gives resistance to Bludgeoning Attacks| | + | |Rebounding Mail|3000gp|5| 5|This mail hauberk gives resistance to Bludgeoning Attacks. |Bones of a Mountain Troll | |
- | |Angel Steel Mail|-|3|5| This mail hauberk weighs only 3 Load| | + | |Angel Steel Mail|3000gp|3|5| This mail hauberk weighs only 3 Load. |Threads from the garment of a Saint or Prophet. |
- | |Mail of Vulcan|-|3|5|This mail is the kind worn by great heroes like Hector or Arthur, it grants resistance to all physical attacks, weighs only 3 Load, and grants 5' of bonus movement| | + | |Mail of Vulcan|50,000gp|3|5|This mail is the kind worn by great heroes like Hector or Arthur, it grants resistance to all physical attacks, weighs only 3 Load, and grants 5' of bonus movement. |The shards of 7 Broken Magic Swords| |
- | |Griffin Leathers|-|2|3| this light armor gives wearer an extra 5' to movement| | + | |Griffin Leathers|1000gp|2|2| this light armor gives wearer an extra 5' to movement. |The hide of a [[griffon]] |
- | |Troll Leathers|-|2|3| this light armor gives wearer resistance to Slashing Attacks| | + | |Troll Leathers|2000gp|2|3| this light armor gives wearer resistance to Slashing Attacks. |The hide of a Grinder Troll | |
- | |Invisible Gambeson|-|0|3| this light armor cannot be seen and has no effective load weight| | + | |Invisible Gambeson|1200gp|0|3| this light armor cannot be seen and has no effective load weight. |The hair of an Elf Enchantress |
===== Magic Shields ===== | ===== Magic Shields ===== | ||
- | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ | + | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ |
- | |Spirit Shield| | 1|3|The spirit shield has more durability than a regular | + | |Spirit Shield|1500gp |
+ | |Shield of Arrow Catching|2500gp |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this round shield. This bonus is in addition to the shield' | ||
+ | |Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|Carapace of a golden [[crab people|crab person]], a subspecies of sorcerous crab person who is known to cast blasphemies| | ||
+ | |Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|The carapace of a [[Scorphemoth]]| | ||
+ | |Shield of the Wall| 2500gp|1|3|This round shield provides +1 AC to all footmen in a [[combat# |
arms.txt · Last modified: 2021/03/04 14:46 by andrew