arms
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arms [2019/12/17 15:43] – andrew | arms [2020/01/03 17:09] – dave | ||
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===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. The Special Ingredient is the item needed [[proposed_rule_for_crafting_permanent_magic_items|to craft the enchantment]], |
^Name^Cost^[[Load]]^[[Durability]]^Effect^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ | ||
- | |Dagger of Everlasting Venom|- |1 | 4 |This dagger does an extra 1D6 poison damage| | + | |Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn| |
- | |Dagger of Dementia|-|1|4|A victim hit by this Atlantean | + | |Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage| |
- | |Dagger of Wounding|- |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage| | + | |Dagger of Wounding|2000gp |
- | |Sword of Celerity|- |1 |4 |This arming sword gives the wielder an extra 5' to their movement| | + | |Spear of Rot|2500gp|2|4|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit| |
- | |Sword of Fortitude|- |1 |5 |While wielding this arming sword bludgeoning, | + | |Sword of Celerity|1200gp |
- | |Sword of Sharpness|- |1 | 4 |This arming sword gives a +1 to hit, but not damage | | + | |Sword of Fortitude|2000gp |
- | |Sword of Potence|- |1 | 4 |This arming sword gives a +1 to damage, but not to hit| | + | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage | |
+ | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit| | ||
===== Magic Armor ===== | ===== Magic Armor ===== | ||
^Name^Cost^[[Load]]^[[Durability]]^Effect^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ | ||
- | |Unyielding Mail|-|5|5|This mail hauberk gives resistance to Slashing Attacks| | + | |Unyielding Mail|3000gp|5|5|This mail hauberk gives resistance to Slashing Attacks| |
- | |Mail of Unbreakable Links|-|5|5|This mail hauberk gives resistance to Piercing Attacks| | + | |Mail of Unbreakable Links|3000gp|5|5|This mail hauberk gives resistance to Piercing Attacks| |
- | |Rebounding Mail|-|5| 5|This mail hauberk gives resistance to Bludgeoning Attacks| | + | |Rebounding Mail|3000gp|5| 5|This mail hauberk gives resistance to Bludgeoning Attacks| |
- | |Angel Steel Mail|-|3|5| This mail hauberk weighs only 3 Load| | + | |Angel Steel Mail|3000gp|3|5| This mail hauberk weighs only 3 Load| |
- | |Mail of Vulcan|-|3|5|This mail is the kind worn by great heroes like Hector or Arthur, it grants resistance to all physical attacks, weighs only 3 Load, and grants 5' of bonus movement| | + | |Mail of Vulcan|50,000gp|3|5|This mail is the kind worn by great heroes like Hector or Arthur, it grants resistance to all physical attacks, weighs only 3 Load, and grants 5' of bonus movement| |
- | |Griffin Leathers|-|2|3| this light armor gives wearer an extra 5' to movement| | + | |Griffin Leathers|1000gp|2|3| this light armor gives wearer an extra 5' to movement| |
- | |Troll Leathers|-|2|3| this light armor gives wearer resistance to Slashing Attacks| | + | |Troll Leathers|2000gp|2|3| this light armor gives wearer resistance to Slashing Attacks| |
- | |Invisible Gambeson|-|0|3| this light armor cannot be seen and has no effective load weight| | + | |Invisible Gambeson|1200gp|0|3| this light armor cannot be seen and has no effective load weight| |
===== Magic Shields ===== | ===== Magic Shields ===== | ||
^Name^Cost^[[Load]]^[[Durability]]^Effect^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^ | ||
- | |Spirit Shield| | 1|3|The spirit shield has more durability than a regular shield | + | |Spirit Shield|1500gp |
+ | |Shield of Brilliance|2500gp|1|3|a kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds, provided there is at least torchlight in the area, DEX save to avoid.| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew