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arms [2020/01/04 20:08] davearms [2020/01/04 20:17] dave
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-====== Magical Arms and Armor =====+====== Magical Arms and Armor =====
- +
-//Insert info here about how to make this stuff.//+
  
 +A caster with the [[proposed_rule_for_crafting_permanent_magic_items|Create Magic Items]] proficiency (most scholars and zealots of level 5 or higher) who has aquired and properly installed an Enchanter's Furnace can enchant an example of a masterwork quality weapon, armor or shield imbuing it with a permanent enchantment.
  
 ===== Magic Weapons ===== ===== Magic Weapons =====
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 ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^
-|Axe of Power|4000gp|2|4| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. the gall bladder of a Troll Cow.| +|Axe of Power|4000gp|2|4| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| 
 |Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| |Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn|-|
 |Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth| |Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth|
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 ===== Magic Shields ===== ===== Magic Shields =====
  
-^Name^Cost^[[Load]]^[[Durability]]^Effect^ +^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient
-|Spirit Shield|1500gp | 1|3|The spirit shield has more durability than a regular round shield and it imparts a +2 bonus against spiritual attacks.| +|Spirit Shield|1500gp | 1|3|The spirit shield has more durability than a regular round shield and it imparts a +2 bonus against spiritual attacks.|-
-|Shield of Arrow Catching| |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. Whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use a [[actions|Quick action]] to become the target instead.| +|Shield of Arrow Catching| |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. Whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use a [[actions|Quick action]] to become the target instead.|-
-|Shield of Brilliance|2500gp|1|3|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.| +|Shield of Brilliance|2500gp|1|3|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|-
-|Shield of the Wall| |1|3|This round shield provides +1 AC to all footmen in a [[combat#Tactical Advantages|shield wall]] that includes the wielder.|+|Shield of the Wall| |1|3|This round shield provides +1 AC to all footmen in a [[combat#Tactical Advantages|shield wall]] that includes the wielder.|-|
arms.txt · Last modified: 2021/03/04 14:46 by andrew